|Health Point||580 (+75)||Attack Damage||56 (+3.3)|
|Attack Speed||0.71 (+0.04)|
|Armor||17 (+3.5)||Move Speed||305|
|Magic Resist||33 (+1.5)||Range||140|
Cost: - Cooldown: -
- Passive (Bonus Attribute) - For each maximum level of his skills, Anti-Mage gains 40 bonus Health, 5% bonus Attack Speed, 40 bonus Mana, 7 bonus Ability Power and 4 bonus Attack Damage.
- Passive (Eternal Immolation) - Anti-Mage continuously deals 5 + [0.1 bonus AD] per second to nearby enemies.
Cost: 8 Mana Static Cooldown: 2 seconds
- Passive - Anti-Mage gains 15%/25%/35%/45%/45% bonus Attack Speed.
- Passive - Anti-Mage turns the enemies' magical energies back to their owner, making each of his basic attacks deal 10/25/40/55/55 + [0.2 AD] bonus magic damage while burning the target's Mana by 20/28/36/44/44 + [0.1 AP] Mana.
- Active (Toggle) - When toggled, each of Anti-Mage's basic attacks consumes 8 Mana to deal 60% of Anti-Mage's Attack Damage to all enemy units around the primary target in a cone-shaped area with 450 splash range. The splash damage can also be affected by attack effects such as critical strike, life steal, on-hit effects, skill effects, and item effects. Clicking this skill again will toggle off this skill effect.
- Note - This skill is not affected by cooldown reduction effects.
- Note - The attack effects on the splash damage deal 100% of their effect on all targets hit.
- Note - Each 1/2/3/4/5/6+ targets Anti-Mage hits within a single basic attack while activating the splash attack, Anti-Mage's Life Steal triggers its effect on each target by 100%/55%/40%/32.5%/28%/20% of the Life Steal effect he has (for a total of 100%/110%/120%/130%/140%/120%+).
Cost: 70 Mana Cooldown: 11 / 9 / 7 / 5 / 5 seconds
- Active - Anti-Mage teleports to the target location and gains a magic shield that can absorb 50/100/150/200/200 + [0.4 AP] magic damage upon arrival for 1.5 seconds.
- Note - Activating this skill resets Anti-Mage's basic attack animation upon arriving on the target location.
Cost: - Cooldown: -
- Passive - Anti-Mage's skin have hardened against mystical opponents, increasing his resistance to magic damage by 16%/24%/32%/40%/40%.
Cost: - Cooldown: 80 / 70 / 60 seconds
- Active - Anti-Mage bursts the arcane energies within the target unit, dealing 250/400/550 + [1.0 AP] + [Target's AP] magic damage and stunning them for 0.1/0.2/0.3 seconds. Half of its damage is dealt on surrounding enemies.