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[[File:Awakening_System.png|thumb|394px|Awakening System]]
 
[[File:Awakening_System.png|thumb|394px|Awakening System]]
'''Awakening System''' is a core system that players can unlock on each purchased hero to change and tweak their hero's growth stats. The Awakening System can be found within a hero's card information. Awakening System is a very crucial system in the game because it allows one to set the hero's growth stat to the right path. (e.g. Ability Power heroes need to use the system to change their growth stats from Attack Damage per level to Ability Power per level.)
+
This system is a core system that players can unlock on each purchased hero to change and tweak their hero's growth stats. The Awakening System can be found within a hero's card information. Awakening System is a very crucial system in the game because it allows one to set the hero's growth stat to the right path. (e.g. Ability Power heroes need to use the system to change their growth stats from Attack Damage per level to Ability Power per level.)
   
  +
After [[Patch - 2019.12.12]], this system is permanently removed. The compensation for the cost to unlock the awakening systems on each hero which is 2000 Gold is given in a form of [[Hero Awakening Compensation Ticket]] with 1 unlocked page of awakening system equal to 1 ticket.
==Unlocking==
 
  +
[[File:Awakening_Open.png|thumb|279px|Unlocking Button]]
 
  +
==Awakening==
 
[[File:Awakening_Open.png|thumb|279px|Awakening]]
 
A player can unlock the awakening system on a hero by pressing the '''Open Awakening (开启觉醒)''' button shown in the following picture.
 
A player can unlock the awakening system on a hero by pressing the '''Open Awakening (开启觉醒)''' button shown in the following picture.
 
Each hero requires 2000 Gold to be awakened.
 
Each hero requires 2000 Gold to be awakened.
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==Growth stats per awakening point==
 
==Growth stats per awakening point==
[[File:Awakening_List.png|thumb|450px|A hero stats]]The table shows extra stats per level / awakening point
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[[File:Awakening_List.png|thumb|450px|A hero stats]]The table shows extra stats per level/awakening point
   
(For example: 60 extra health per level requires 6 awakening points)
+
(For example, 60 extra health per level requires 6 awakening points)
{| class="article-table" border="2" cellpadding="1" cellspacing="1" style="width: 400px; height: 350px;"
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{| class="article-table" border="2" cellpadding="1" cellspacing="1" style="width: 450px; height: 350px;"
 
|-
 
|-
! scope="row" style="width:100px;text-align:center;" |Stats
+
! scope="row" style="width:150px;text-align:center;" |Stats
 
! scope="col" style="text-align:center;" |0 Point
 
! scope="col" style="text-align:center;" |0 Point
 
! scope="col" style="text-align:center;" |1 Point
 
! scope="col" style="text-align:center;" |1 Point
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|-
 
|-
 
! scope="row" |
 
! scope="row" |
 
<p style="font-weight:normal;">Health<br />(生命值)</p>
 
<p style="font-weight:normal;">Hit Point</p>
 
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
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|-
 
|-
 
! scope="row" |
 
! scope="row" |
 
<p style="font-weight:normal;">Mana<br />(法力值)</p>
 
<p style="font-weight:normal;">Mana Point</p>
 
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
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| style="text-align:center;" |60
 
| style="text-align:center;" |60
 
|-
 
|-
! scope="row" |<span style="font-weight:normal;">Physical Armor</span>
+
! scope="row" |<span style="font-weight:normal;">Physical Armor<br />(护甲)</span>
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |1.25
 
| style="text-align:center;" |1.25
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| style="text-align:center;" |6.75
 
| style="text-align:center;" |6.75
 
|-
 
|-
! scope="row" |<span style="font-weight:normal;">Magic Resistance</span>
+
! scope="row" |<span style="font-weight:normal;">Magic Resistance<br />(法术抗性)</span>
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |1.25
 
| style="text-align:center;" |1.25
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| style="text-align:center;" |5
 
| style="text-align:center;" |5
 
|-
 
|-
! scope="row" |<span style="font-weight:normal;">Attack Damage</span>
+
! scope="row" |<span style="font-weight:normal;">Attack Damage<br />(物理攻击)</span>
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0.67
 
| style="text-align:center;" |0.67
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| style="text-align:center;" |3.62
 
| style="text-align:center;" |3.62
 
|-
 
|-
! scope="row" |<span style="font-weight:normal;">Ability Power</span>
+
! scope="row" |<span style="font-weight:normal;">Ability Power<br />(法术强度)</span>
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |1.25
 
| style="text-align:center;" |1.25
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| style="text-align:center;" |5
 
| style="text-align:center;" |5
 
|-
 
|-
! scope="row" |<span style="font-weight:normal;">Cooldown Reduction</span>
+
! scope="row" |<span style="font-weight:normal;">Cooldown Reduction<br />(冷却缩减)</span>
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0.25
 
| style="text-align:center;" |0.25
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| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
|-
 
|-
! scope="row" |<span style="font-weight:normal;">Attack Speed</span>
+
! scope="row" |<span style="font-weight:normal;">Attack Speed<br />(攻击速度)</span>
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0.67
 
| style="text-align:center;" |0.67
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| style="text-align:center;" |3.62
 
| style="text-align:center;" |3.62
 
|-
 
|-
! scope="row" |<span style="font-weight:normal;">Move Speed</span>
+
! scope="row" |<span style="font-weight:normal;">Move Speed<br />(移动速度)</span>
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0.5
 
| style="text-align:center;" |0.5
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| style="text-align:center;" |2.0
 
| style="text-align:center;" |2.0
 
|-
 
|-
! scope="row" |<span style="font-weight:normal;">Armor Penetration</span>
+
! scope="row" |<span style="font-weight:normal;">Armor Penetration<br />(护甲穿透)</span>
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0.83
 
| style="text-align:center;" |0.83
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| style="text-align:center;" |3.32
 
| style="text-align:center;" |3.32
 
|-
 
|-
! scope="row" |<span style="font-weight:normal;">Magic Penetration</span>
+
! scope="row" |<span style="font-weight:normal;">Magic Penetration<br />(法术穿透)</span>
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0.83
 
| style="text-align:center;" |0.83
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|}
 
|}
 
==Awakening Options==
 
==Awakening Options==
[[File:Awakening_Option.png|thumb|450px|Awakening Option]]From left to right:
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[[File:Awakening_Option.png|thumb|450px|Awakening Option]]
  +
*'''Awakening Point (觉醒 x 点): '''Show the current awakening points you currently have.
* '''Default Setting''' - Reverts the stats back to default.
 
* '''Save Setting''' - Saves the current setting. Costs 200 Gold.
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*'''Default (默认): '''Reverts the stats back to the default setting.
* '''Load Setting''' - Reverts the stats back to a previously saved setting.
+
*'''Confirm (确定): '''Confirms the awakened stats, each confirmation costs 200 Gold Coins.
  +
*'''Cancel (取消): '''Cancels the current set of awakened stats and revert back to the previous set.
   
 
{{Game Info}}
 
{{Game Info}}

Latest revision as of 15:14, 19 December 2019

Awakening System

This system is a core system that players can unlock on each purchased hero to change and tweak their hero's growth stats. The Awakening System can be found within a hero's card information. Awakening System is a very crucial system in the game because it allows one to set the hero's growth stat to the right path. (e.g. Ability Power heroes need to use the system to change their growth stats from Attack Damage per level to Ability Power per level.)

After Patch - 2019.12.12, this system is permanently removed. The compensation for the cost to unlock the awakening systems on each hero which is 2000 Gold is given in a form of Hero Awakening Compensation Ticket with 1 unlocked page of awakening system equal to 1 ticket.

Awakening

Awakening

A player can unlock the awakening system on a hero by pressing the Open Awakening (开启觉醒) button shown in the following picture. Each hero requires 2000 Gold to be awakened.

Awakening Points

  • Mana heroes have their default setting at 4 HP / 2 MP / 2 Armor / 2 AD / 2 ASPD.
  • Mana heroes have a total of 12 awakening points to spare.
  • Manaless heroes have their default setting at 4 HP / 2 Armor / 2 AD / 2 ASPD.
  • Manaless heroes have a total of 10 awakening points to spare.

Growth stats per awakening point

A hero stats

The table shows extra stats per level/awakening point

(For example, 60 extra health per level requires 6 awakening points)

Stats 0 Point 1 Point 2 Points 3 Points 4 Points 5 Points 6 Points

Health
(生命值)

0 10 20 30 40 50 60

Mana
(法力值)

0 10 20 30 40 50 60
Physical Armor
(护甲)
0 1.25 2.5 3.75 5 6 6.75
Magic Resistance
(法术抗性)
0 1.25 2.5 3.5 4.25 4.75 5
Attack Damage
(物理攻击)
0 0.67 1.34 2.01 2.68 3.22 3.62
Ability Power
(法术强度)
0 1.25 2.5 3.5 4.25 4.75 5
Cooldown Reduction
(冷却缩减)
0 0.25 0.5 0.7 0.85 0.95 1
Attack Speed
(攻击速度)
0 0.67 1.34 2.01 2.68 3.22 3.62
Move Speed
(移动速度)
0 0.5 1 1.4 1.7 1.9 2.0
Armor Penetration
(护甲穿透)
0 0.83 1.66 2.32 2.82 3.15 3.32
Magic Penetration
(法术穿透)
0 0.83 1.66 2.32 2.82 3.15 3.32

Awakening Options

Awakening Option

  • Awakening Point (觉醒 x 点): Show the current awakening points you currently have.
  • Default (默认): Reverts the stats back to the default setting.
  • Confirm (确定): Confirms the awakened stats, each confirmation costs 200 Gold Coins.
  • Cancel (取消): Cancels the current set of awakened stats and revert back to the previous set.


Game Info
Game IntroductionGame InterfaceGame Modes

HeroesItemsItem Mall
Summoner SpellsTalentsAwakening System
Upgrading SystemSocketing SystemSynthesizing System
MechanicsMiscPatch Notes

Achievements
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