Tag: rte-source
Tags: apiedit, Visual edit
Line 1: Line 1:
 
[[File:Awakening_System.png|thumb|394px|Awakening System]]
 
[[File:Awakening_System.png|thumb|394px|Awakening System]]
'''Awakening System''' is a special system that players can unlock on each purchased hero to change their hero's growth states
+
'''Awakening System''' is a special system that players can unlock on each purchased hero to change their hero's growth stats
 
They can found the Awakening System's page in a hero card information. 
 
They can found the Awakening System's page in a hero card information. 
Awakening System is a very crucial system in the game because it can change a hero's growth states in a right direction, 
+
Awakening System is a very crucial system in the game because it can change a hero's growth stats in a right direction, 
especially ability power heroes which need to use the system to change their growth states from Attack Damage per level to Ability Power per level.
+
especially ability power heroes which need to use the system to change their growth stats from Attack Damage per level to Ability Power per level.
   
 
==Unlocking==
 
==Unlocking==
Line 15: Line 15:
 
*Manaless heroes have a total of 10 awakening points to spare.
 
*Manaless heroes have a total of 10 awakening points to spare.
   
==Growth states per awakening point==
+
==Growth stats per awakening point==
   
[[File:Awakening_List.png|thumb|A hero states]]
+
[[File:Awakening_List.png|thumb|A hero states]]The table shows bonus stats per level / awakening point
  +
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px; height: 350px;"
 
  +
(For example : 60 bonus health per level = 6 awakening points)
 
{| class="article-table" border="2" cellpadding="1" cellspacing="1" style="width: 400px; height: 350px;"
 
|-
 
|-
! scope="row" style="width:100px;text-align:center;"|Status \ Point
+
! scope="row" style="width:100px;text-align:center;" |Stats
! scope="col" style="text-align:center;"|0
+
! scope="col" style="text-align:center;" |0 Point
! scope="col" style="text-align:center;"|1
+
! scope="col" style="text-align:center;" |1 Point
! scope="col" style="text-align:center;"|2
+
! scope="col" style="text-align:center;" |2 Points
! scope="col" style="text-align:center;"|3
+
! scope="col" style="text-align:center;" |3 Points
! scope="col" style="text-align:center;"|4
+
! scope="col" style="text-align:center;" |4 Points
! scope="col" style="text-align:center;"|5
+
! scope="col" style="text-align:center;" |5 Points
! scope="col" style="text-align:center;"|6
+
! scope="col" style="text-align:center;" |6 Points
 
|-
 
|-
! scope="row"|
+
! scope="row" |
   
 
<p style="font-weight:normal;">Hit Point</p>
 
<p style="font-weight:normal;">Hit Point</p>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|10
+
| style="text-align:center;" |10
| style="text-align:center;"|20
+
| style="text-align:center;" |20
| style="text-align:center;"|30
+
| style="text-align:center;" |30
| style="text-align:center;"|40
+
| style="text-align:center;" |40
| style="text-align:center;"|50
+
| style="text-align:center;" |50
| style="text-align:center;"|60
+
| style="text-align:center;" |60
 
|-
 
|-
! scope="row"|
+
! scope="row" |
   
 
<p style="font-weight:normal;">Mana Point</p>
 
<p style="font-weight:normal;">Mana Point</p>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|10
+
| style="text-align:center;" |10
| style="text-align:center;"|20
+
| style="text-align:center;" |20
| style="text-align:center;"|30
+
| style="text-align:center;" |30
| style="text-align:center;"|40
+
| style="text-align:center;" |40
| style="text-align:center;"|50
+
| style="text-align:center;" |50
| style="text-align:center;"|60
+
| style="text-align:center;" |60
 
|-
 
|-
! scope="row"|<span style="font-weight:normal;">Physical Armor</span>
+
! scope="row" |<span style="font-weight:normal;">Physical Armor</span>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|1.25
+
| style="text-align:center;" |1.25
| style="text-align:center;"|2.5
+
| style="text-align:center;" |2.5
| style="text-align:center;"|3.75
+
| style="text-align:center;" |3.75
| style="text-align:center;"|5
+
| style="text-align:center;" |5
| style="text-align:center;"|6
+
| style="text-align:center;" |6
| style="text-align:center;"|6.75
+
| style="text-align:center;" |6.75
 
|-
 
|-
! scope="row"|<span style="font-weight:normal;">Magic Resistance</span>
+
! scope="row" |<span style="font-weight:normal;">Magic Resistance</span>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|1.25
+
| style="text-align:center;" |1.25
| style="text-align:center;"|2.5
+
| style="text-align:center;" |2.5
| style="text-align:center;"|3.5
+
| style="text-align:center;" |3.5
| style="text-align:center;"|4.25
+
| style="text-align:center;" |4.25
| style="text-align:center;"|4.75
+
| style="text-align:center;" |4.75
| style="text-align:center;"|5
+
| style="text-align:center;" |5
 
|-
 
|-
! scope="row"|<span style="font-weight:normal;">Attack Damage</span>
+
! scope="row" |<span style="font-weight:normal;">Attack Damage</span>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|0.67
+
| style="text-align:center;" |0.67
| style="text-align:center;"|1.34
+
| style="text-align:center;" |1.34
| style="text-align:center;"|2.01
+
| style="text-align:center;" |2.01
| style="text-align:center;"|2.68
+
| style="text-align:center;" |2.68
| style="text-align:center;"|3.22
+
| style="text-align:center;" |3.22
| style="text-align:center;"|3.62
+
| style="text-align:center;" |3.62
 
|-
 
|-
! scope="row"|<span style="font-weight:normal;">Ability Power</span>
+
! scope="row" |<span style="font-weight:normal;">Ability Power</span>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|1.25
+
| style="text-align:center;" |1.25
| style="text-align:center;"|2.5
+
| style="text-align:center;" |2.5
| style="text-align:center;"|3.5
+
| style="text-align:center;" |3.5
| style="text-align:center;"|4.25
+
| style="text-align:center;" |4.25
| style="text-align:center;"|4.75
+
| style="text-align:center;" |4.75
| style="text-align:center;"|5
+
| style="text-align:center;" |5
 
|-
 
|-
! scope="row"|<span style="font-weight:normal;">Cooldown Reduction</span>
+
! scope="row" |<span style="font-weight:normal;">Cooldown Reduction</span>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|0.25
+
| style="text-align:center;" |0.25
| style="text-align:center;"|0.5
+
| style="text-align:center;" |0.5
| style="text-align:center;"|0.7
+
| style="text-align:center;" |0.7
| style="text-align:center;"|0.85
+
| style="text-align:center;" |0.85
| style="text-align:center;"|0.95
+
| style="text-align:center;" |0.95
| style="text-align:center;"|1
+
| style="text-align:center;" |1
 
|-
 
|-
! scope="row"|<span style="font-weight:normal;">Attack Speed</span>
+
! scope="row" |<span style="font-weight:normal;">Attack Speed</span>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|0.67
+
| style="text-align:center;" |0.67
| style="text-align:center;"|1.34
+
| style="text-align:center;" |1.34
| style="text-align:center;"|2.01
+
| style="text-align:center;" |2.01
| style="text-align:center;"|2.68
+
| style="text-align:center;" |2.68
| style="text-align:center;"|3.22
+
| style="text-align:center;" |3.22
| style="text-align:center;"|3.62
+
| style="text-align:center;" |3.62
 
|-
 
|-
! scope="row"|<span style="font-weight:normal;">Move Speed</span>
+
! scope="row" |<span style="font-weight:normal;">Move Speed</span>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|0.5
+
| style="text-align:center;" |0.5
| style="text-align:center;"|1
+
| style="text-align:center;" |1
| style="text-align:center;"|1.4
+
| style="text-align:center;" |1.4
| style="text-align:center;"|1.7
+
| style="text-align:center;" |1.7
| style="text-align:center;"|1.9
+
| style="text-align:center;" |1.9
| style="text-align:center;"|2.0
+
| style="text-align:center;" |2.0
 
|-
 
|-
! scope="row"|<span style="font-weight:normal;">Armor Penetration</span>
+
! scope="row" |<span style="font-weight:normal;">Armor Penetration</span>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|0.83
+
| style="text-align:center;" |0.83
| style="text-align:center;"|1.66
+
| style="text-align:center;" |1.66
| style="text-align:center;"|2.32
+
| style="text-align:center;" |2.32
| style="text-align:center;"|2.82
+
| style="text-align:center;" |2.82
| style="text-align:center;"|3.15
+
| style="text-align:center;" |3.15
| style="text-align:center;"|3.32
+
| style="text-align:center;" |3.32
 
|-
 
|-
! scope="row"|<span style="font-weight:normal;">Magic Penetration</span>
+
! scope="row" |<span style="font-weight:normal;">Magic Penetration</span>
| style="text-align:center;"|0
+
| style="text-align:center;" |0
| style="text-align:center;"|0.83
+
| style="text-align:center;" |0.83
| style="text-align:center;"|1.66
+
| style="text-align:center;" |1.66
| style="text-align:center;"|2.32
+
| style="text-align:center;" |2.32
| style="text-align:center;"|2.82
+
| style="text-align:center;" |2.82
| style="text-align:center;"|3.15
+
| style="text-align:center;" |3.15
| style="text-align:center;"|3.32
+
| style="text-align:center;" |3.32
 
|}
 
|}
 
==Awakening Option==
 
==Awakening Option==

Revision as of 20:56, 10 February 2016

Awakening System

Awakening System is a special system that players can unlock on each purchased hero to change their hero's growth stats.  They can found the Awakening System's page in a hero card information.  Awakening System is a very crucial system in the game because it can change a hero's growth stats in a right direction,  especially ability power heroes which need to use the system to change their growth stats from Attack Damage per level to Ability Power per level.

Unlocking

Unlocking Button

A player can unlock an awakening system on a hero by pressing a button in the following picture. Each hero requires 2000 gold to be unlocked.

Awakening Points

  • Mana heroes have their default setting at 4 HP / 2 MP / 2 Armor / 2 AD / 2 ASPD.
  • Mana heroes have a total of 12 awakening points to spare.
  • Manaless heroes have their default setting at 4 HP / 2 Armor / 2 AD / 2 ASPD.
  • Manaless heroes have a total of 10 awakening points to spare.

Growth stats per awakening point

A hero states

The table shows bonus stats per level / awakening point

(For example : 60 bonus health per level = 6 awakening points)

Stats 0 Point 1 Point 2 Points 3 Points 4 Points 5 Points 6 Points

Hit Point

0 10 20 30 40 50 60

Mana Point

0 10 20 30 40 50 60
Physical Armor 0 1.25 2.5 3.75 5 6 6.75
Magic Resistance 0 1.25 2.5 3.5 4.25 4.75 5
Attack Damage 0 0.67 1.34 2.01 2.68 3.22 3.62
Ability Power 0 1.25 2.5 3.5 4.25 4.75 5
Cooldown Reduction 0 0.25 0.5 0.7 0.85 0.95 1
Attack Speed 0 0.67 1.34 2.01 2.68 3.22 3.62
Move Speed 0 0.5 1 1.4 1.7 1.9 2.0
Armor Penetration 0 0.83 1.66 2.32 2.82 3.15 3.32
Magic Penetration 0 0.83 1.66 2.32 2.82 3.15 3.32

Awakening Option

Awakening Option

from left to right is [Default Setting] [Save Setting] [Load Setting]
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