+50 Attack Damage
+3% Movement Speed
+40% Attack Speed
+15% Life Steal
UNIQUE Passive: Your melee / ranged basic attacks deal [9% (Melee) / 6% (Ranged) of target's current Health] bonus physical damage (maximum 60 bonus damage against non-hero units).
UNIQUE Active: Deals [15% of target's maximum Health] physical damage (minimum 100 damage) on the target enemy, heals for the same amount and steals 30% of the target's Movement Speed for 3 seconds. This ability can be cast while under crowd controls (90 second cooldown).