|Health Point||577 (+78)||Attack Damage||59 (+3.5)|
|Attack Speed||0.68 (+0.03)|
|Armor||29 (+3.5)||Move Speed||299|
|Magic Resist||33 (+0.5)||Range||535|
Cost: - Cooldown: -
- Active - Contractor - C.C. chooses an allied hero to form a contract, turning the target into Contractor with a visual effect of GEASS over them. When any Contractor and C.C. are within 1000 range from each others, 10%/15%/20%/25% of any healing effects C.C. receives will be shared to that Contractor too. C.C. can form a contract with allied heroes up to 2/3/4/5 heroes (unlimited in Eternal Battlefield). The upper limit shared healing effects and upper limited of heroes that can form a contract with C.C. are both upgraded at level 6/11/16.
- Passive - Accomplice - C.C. always forms a contract with allied Lelouch by default (the upper limit of heroes that can form a contract with C.C. is not used). When C.C. and Lelouch are on the same team, both of them will grant 1% bonus Movemnet Speed, Attack Speed, and Critical Strike Chance.
Cost: 45 / 50 / 55 / 60 / 65 Mana Cooldown: 16 / 15 / 14 / 13 / 12 seconds
- Active - C.C. charms the target in the selected area for 1 second. If allied heroes who are Contractor perform basic attacks on the charmed target, each of their basic attacks also inflicts 45/65/85/105/125 + [0.4 AP] bonus magic damage.
- Passive - When the basic attacks of Contractor trigger the bonus damage from this skill, the bonus damage will be shown as the damage dealt by the Contractor themselves but the scaling of the bonus damage will use C.C's AP as bonus ratio.
Cost: 9% Mana Cooldown: 1 second
- Passive - Increases the Health Regeneration of C.C. and all Contractors within 1000 range nearby by 6/12/18/24/30 Health every 5 seconds.
- Active (Toggle) - After this skill is toggled on, C.C. will restore her own Health by 10/20/30/40/50 + [0.4 AP] Health every second. In addition, while toggling on, the Movement Speed of C.C. and all Contractors within 1000 range nearby are also increased by 15% and their movements also ignore unit collision. While toggling on, 9% of C.C.'s Mana is consumed per second. Clicking this skill again will toggle off the skill effect.
Cost: 45 / 50 / 55 / 60 / 65 Mana Cooldown: 20 / 19 / 18 / 17 / 16 seconds
- Active - C.C. casts a shield effect that can withstand 65/100/135/170/205 + [0.6 AP] damage on the allied target and the target becomes immune to crowd controls while the shield exists. Upon casting this skill, all Contractors within 1000 range near C.C. will also receive 30%/35%/40%/45%/50% of the shield value that is applied on the main target of this skill, but they will not become immune to crowd controls.
Cost: 100 Mana Cooldown: 120 / 110 / 100 seconds
- Active - C.C unleashes the power of the CODE holder by channeling to continuously deploy the CODE field within 500 range around herself for 2/3/4 seconds. While channeling, all damage dealt by heroes against both enemy and allied heroes within the field will be set to 0 (nullified), 100% of the nullified damage against C.C. will be converted into a healing effect that restores C.C.'s Health, and C.C. will restore her own Health by 3% of her maximum Health every 0.5 seconds. While channeling, C.C. can't be affected by crowd controls and can't be selected. Within the channeling effect, C.C can perform other action to instantly end the channeling effect.