The Defensive Talent Tree is one of the three Talent branches and is designed for defensive oriented strategy.
It would take 15 talent points to fill the Utility Talent Tree to its maximum capacity.
(After Patch - 2019.12.12, this talent tree is permanently removed)
List of Talents
Tier 1 (Requires 3 talent points)
- Increases 30/60/90 base Heath and each level increases 2/4/6 bonus Health.
- When being attacked by an enemy hero, reduces the next 3 attacks from the enemy's basic attacks or skills within 2 seconds with each attack can be reduced up to [10/20/30 ~ 20/40/60] damage based on your Hero Level. This effect can't trigger more than once within 30 seconds.
- When being damaged by an enemy hero, restores [3/6/9 + (1.5%/3%/4.5% of your missing Health)] Health within 6 seconds.
Tier 2 (Requires 6 talent points)
- When using Health Potion, instantly restores 10/20/30 Health and 20/40/60 Mana.
- Increases the duration of buff effect from monsters by 10/20/30 seconds.
- Increases the duration of buff effect from Agility Potion, Physical Potion and Wisdom Potion by 20/40/60 seconds.
Tier 3 (Requires 9 talent points)
- Increases the damage dealt against buildings by 4%/8%/12%.
- Increases 10/20/30 Armor and Magic Resist when staying near your own turret.
- Reduces the damage received from turrets by 5%/10%/15%.
Tier 4 (Requires 12 talent points)
- When being affected by immobilize, stun, silence, or fear effects, increases 5/10/15 Tenacity, 10/20/30 Armor and 10/20/30 Magic Resist for 2 seconds.
- Increases 6/12/18 Armor and 4/8/12 Magic Resist.
- Transfers 3%/6%/9% of the damage your teammates (allied heroes) receive within 600 radius nearby to your hero. If your current Health is less than 20% while taking damage, this talent will not transfer any damage to yourself. (The Health that is reduced by this talent will be considered as a Health removal and will not trigger any assist for enemy's team when you die)
Tier 5 (Requires 15 talent points)
- Your physical damage reduces target's Magic Resist by 3%/5%/10% and your magic damage reduces target's Armor by 3%/5%/10%, the effect can't be stacked and lasts for 2 seconds.
- When dealing damage to enemies 3 times, you gain 2%/5%/8% Life Steal for 5 seconds.
- Permanently increases 3%/6%/9% Armor and Magic Resist. During combat against enemy heroes, increases 1/2/3 Armor and Magic Resist every second, up to a total of 3/4/5 stacks (upgraded at level 1/11/16) for 5 seconds.