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Eternal Arena

"Eternal Arena" mode

Eternal Arena or Arena Mode , commonly known as JJC by Chinese players. It is one of the classic game modes in which a player participates in a 7 v 7 battle using the Blind Pick system (similar to the Blind Pick in League of Legends).
  • The main objective of this mode is to simply destroy the enemy Sword of Damocles (Icon Nexus Red Icon Nexus Blue). The map is composed of three lanes and players are to pick heroes and fight their way to the enemy's base while seeking opportunities to outplay the opposing team.
  • Each lane has its own respective Ramiels (Icon Turret Red Icon Turret Blue) or known as Turrets as its line of defense for both teams. These turrets are required to be destroyed in order to advance all the way to the Sword of Damocles as other turrets are invulnerable until the one before it gets destroyed from its lane. On the other hand, the turrets' attack increase as they get nearer the Sword of Damocles.
  • The Arena sports teamwork as one of its key features since tactics apply into the game, be it from ambushes to taking down objectives.
  • A player needs at least 250 Morality as a requirement to play this game mode.

Options

Eternal Arena option

Available options for Eternal Arena mode

You can select four options before starting Eternal Arena mode. They are from left to right as follows:

Game Mode Practice

  • Clicking on this button to practice in Eternal Arena alone by 1 vs 1 against AI (Icon Asama Tomo).

Game Mode Solo

  • Clicking on this button to challenge a specific player by using Solo License (Solo License) and paying 2000 Gold as a fee to a 1 vs 1 battle using Eternal Arena's features. The player who destroys 2 turrets or obtains 2 kills is the winner.

Game Mode Team

  • Clicking on this button to enter the Team Interface. You need to invite up to 3 of your friends to join you in the team matchmaking or go as a full team of 7 players for a guaranteed matchmaking that will surely lead you to battle with another full team. However, each of the players in your team must be at least level 30 to start matchmaking with a full team of 7 players. The full team of 7 players will not gain any experience, Gold or rewards from the game.

Game Mode Matchmaking

  • Clicking on this button to start a matchmaking for Eternal Arena as a solo player.

Additional Game Modes

Eternal Arena option2

Additional game modes for Eternal Arena

The Eternal Arena now has 2 extra modes aside from the normal game mode that can access by clicking on the buttons on the most left of the screen. The information of each button from left to right are as follows:

Unparalleled Rumble Fighting

Game Mode Unparalleled Rumble Fighting

  • Clicking on this button will enter the Unparalleled Rumble Fighting (U.R.F) (乱斗无双) mode. This game mode has the following special features:
    • All players will be forced to select one random hero at the Hero Selection Interface, they also have a chance to random a new hero with the following conditions:
      • Every day all players gain a free chance to random new hero X times, X = VIP Level.
      • After exceeding the free chance, each extra chance costs 1 diamond.
    • Some heroes may not be available in this game mode.
    • Mana costs of all heroes are removed.
    • Cooldown Reduction on all heroes is automatically set at 80% for skills and summoner spells.
    • All heroes gain 30 Tenacity.
    • All heroes gain 10% bonus Movement Speed.
    • Melee heroes gain 50% bonus Attack Speed.
    • Ranged heroes gain 100% bonus Attack Speed.
    • Fountain deals 80% less damage.
    • Before the game starts by 5 minutes, all heroes gain 5% bonus damage against buildings and the effectiveness of all healing effects in the game is reduced by 50%.
    • After the game starts by 5 ~ 10 minutes, all heroes gain 10% bonus damage against buildings and the effectiveness of all healing effects in the game is reduced by 40%.
    • After the game starts by 10 ~ 15 minutes, all heroes gain 15% bonus damage against buildings and the effectiveness of all healing effects in the game is reduced by 30%.
    • After the game starts by 15 ~ 20 minutes, all heroes gain 20% bonus damage against buildings and the effectiveness of all healing effects in the game is reduced by 20%.
    • After the game starts by 20 ~ 25 minutes, all heroes gain 25% bonus damage against buildings and the effectiveness of all healing effects in the game is reduced by 10%.
    • After the game starts by 25 minutes, all heroes gain 30% bonus damage against buildings and the effectiveness of all healing effects in the game is no longer reduced.
    • Before the first wave of minions spawns by 3 minutes, all heroes gain 300 EXP every 10 seconds.
    • After the first wave of minions spawns by 3 ~ 8 minutes, all heroes gain 450 EXP every 10 seconds.
    • After the first wave of minions spawns by 8 minutes, all heroes gain 800 EXP every 10 seconds.
  • The game mode is available only within the specified time as follows:
    • 07.00 PM - 09.00 PM on 5 August 2017
    • 06.00 PM - 10.00 PM on 11 August 2017
    • 06.00 PM - 10.00 PM on 12 August 2017
    • 00.01 PM on 13 August 2017 - 04.59 AM on 14 August 2017
    • 06.00 PM - 10.00 PM on 25/26/27 August 2017
    • Since 18 September 2017, the game mode is open between 8.00 PM ~ 10.00 PM every Friday, Saturday, and Sunday.
    • Between 30 September 2017 ~ 8 October 2017, the game mode is open every day.
    • After Patch - 2017.10.30, the game mode is available on the following schedule:
      • Monday ~ Thursday: Only between 8.00 PM ~ 10.00 PM
      • Friday ~ Sunday: Only between 6.00 PM ~ 10.00 PM
    • After Patch - 2018.04.02, the game mode is now available on the following schedule:
      • Tuesday, Thursday and Saturday: 3.00 PM ~ 5.00 PM and 9.00 PM ~ 11.00 PM
      • Sunday: 6.00 PM ~ 11.59 PM

AI Training

Game Mode AI Training

AI Training

"AI Training" Mode

  • Clicking on this button will enter the AI Training (人机训练) mode. You can invite your friends to play together against AI as opponents.
  • Upon entering Hero Selection Interface, the hero selection time for AI will be postponed by 20 seconds to give time for players to choose their heroes.
  • Once the match starts, players will be unable to leave until the game ends.
  • The data of the game will be recorded on 300 Report Website.

Hero Selection

Eternal Arena Hero Select

"Hero Selection" in Eternal Arena

  • The specified number of heroes are available to be selected for free in this mode, they will be changed according to the Free Hero Rotation.
  • Players select which hero they want to use from the pool of heroes through the red button on the right. Each team cannot see what the opponent team has picked, hence it's called Blind Pick. Picking a hero is only limited to one for each team and as such, duplicates aren't allowed. Once a player picks a hero, other members won't be able to choose it regardless if the teammate has locked in or not.

Leave the Match

  • Players who leave/dodge during the Hero Selection phase will be prevented from queuing for 5 minutes if it's the first offense, increasing to 10 minutes, 30 minutes and so on for each subsequent leave/dodge. If a player were to AFK for a while during the course of the game, they will be punished through the loss of Morality regardless of the match's outcome.


Game Environments

Eternal Arena Nexus

Sword of Damocles and two protective Ramiels

  • There are three lanes to fight your way to the enemy's base.
  • A jungle composed of neutral monsters with varying strength that each offers a different reward from Gold to buffs.
  • Ramiels or known as Turrets (Icon Turret Red Icon Turret Blue) are placed in key areas of the map. They are very powerful and must not be confronted alone. It is necessary to destroy these along with your enemies in order to achieve victory as you advance.
  • A map dividing river that lies in neutral territory, allowing for quick travel between lanes.
  • The two bases at the opposite corners of the map contain a shop, a Sword of Damocles, two turrets to defend the Sword of Damocles and Inhibitors (Icon Inhibitor Red Icon Inhibitor Blue) that once destroyed, will spawn Super Minions (Icon Red Super Minion Icon Blue Super Minion) for your team.

Purchasing Items

Purchasing items in this mode can be done in two ways:

Icon Shop

  • Purchasing from Item Shop: By clicking the button where your Gold image is or clicking at the Shopkeeper near the starting platform. However, you must stay within the starting platform in order to do this. The Shopkeeper for the Red team is Kotomine Kirei and the Blue team is Emiya Kiritsugu. The Shopkeeper is also where most items are sold back for 70% of the total gold spent to obtain them (with some exceptional items are sold back with lower or higher than 70% of the total gold spent to obtain them).

Online Shop

  • Purchasing from Online Shop: By clicking on the item icons at the top-right corner of the screen.
    However, these are only limited to recommended beginner items (mostly non-recipe items and few cheap recipe items) for your hero and they will only start to appear once you have enough Gold. To purchase them, you need to double click on the item's icon and your hero will channel for 5 seconds in order for the purchase to be complete.

Turrets

Icon Turret Red (Outer Turret / 1st Turret)

  • Health: 2660
  • Health Regeneration: 0 per 5 seconds
  • Attack Damage: 152 ~ 200 (Maxed within 8 minutes)
  • Armor: 52 ~ 64 (Maxed within 16 minutes)
  • Magic Resist: 100 ~ 112 (Maxed within 8 minutes)
  • The outer turrets start to upgrade after 40 seconds of the game time and they will be upgraded again once every 40 seconds.
  • Each upgrade increases Attack Damage by 4 and both Armor and Magic Resist by 1 for a total of 12 times (+48 Attack Damage, +12 Armor and +12 Magic Resist).
  • Outer turrets gain 50 bonus Armor and Magic Resist at the first 8 minutes of the game time.

Icon Turret Red (Middle Turret / 2nd Turret)

  • Health: 3600
  • Health Regeneration: 0 per 5 seconds
  • Attack Damage: 164 ~ 260 (Maxed within 16 minutes)
  • Armor: 52 ~ 76 (Maxed within 16 minutes)
  • Magic Resist: 100 ~ 124 (Maxed 8 minutes)
  • The middle turrets start to upgrade after 40 seconds of the game time and they will be upgraded again once every 40 seconds.
  • Each upgrade increases Attack Damage by 4 and both Armor and Magic Resist by 1 for a total of 24 times (+96 Attack Damage, +24 Armor and +24 Magic Resist).

Icon Turret Red (Inner Turret / 3rd Turret)

  • Health: 3600
  • Health Regeneration: 0 per 5 seconds
  • Attack Damage: 176 ~ 320 (Maxed within 24 minutes)
  • Armor: 52 ~ 88 (Maxed within 24 minutes)
  • Magic Resist: 100 ~ 136 (Maxed within 24 minutes)
  • The middle turrets start to upgrade after 40 seconds of the game time and they will be upgraded again once every 40 seconds.
  • Each upgrade increases Attack Damage by 4 and both Armor and Magic Resist by 1 for a total of 36 times (+144 Attack Damage, +36 Armor and +36 Magic Resist).

Icon Turret Red (Royal Turret / 4th Turret)

  • Health: 2500
  • Health Regeneration: 25 per 5 seconds
  • Attack Damage: 152 ~ 392 (Maxed within 40 minutes)
  • Armor: 52 ~ 112 (Maxed within 40 minutes)
  • Magic Resist: 100 ~ 160 (Maxed within 40 minutes)
  • The middle turrets start to upgrade after 40 seconds of the game time and they will be upgraded again once every 40 seconds.
  • Each upgrade increases Attack Damage by 4 and both Armor and Magic Resist by 1 for a total of 60 times (+240 Attack Damage, +60 Armor and +60 Magic Resist).

Minions

Red Melee Minion Blue Melee Minion

Icon Red Melee Minion Icon Blue Melee Minion (Melee Minion)

  • Health: 510 + [15 per 1.5 minutes]
  • Attack Damage: 12
  • Armor: 0
  • Magic Resist: 0
  • Bounty gained: 25 Gold
  • Experience gained: 700
  • This minion uses melee attacks against their enemies. Each wave spawns 3 melee minions on each lane.

Red Caster Minion Blue Caster Minion

Icon Red Caster Minion Icon Blue Caster Minion (Caster Minion)

  • Health: 280 + [10 per 1.5 minutes]
  • Attack Damage: 30 + [1.5 per 1.5 minutes]
  • Armor: 0
  • Magic Resist: 0
  • Bounty gained: 20 Gold
  • Experience gained: 350
  • This minion uses ranged attacks against their enemies. Each wave spawns 3 caster minions on each lane.

Red Siege Minion Blue Siege Minion

Icon Red Siege Minion Icon Blue Siege Minion (Siege Minion)

  • Health: 900 + [24 per 1.5 minutes]
  • Attack Damage: 45 + [1.5 per 1.5 minutes]
  • Armor: 15
  • Magic Resist: 0
  • Bounty gained: 60 + [3 per 1.5 minutes] Gold
  • Experience gained: 1100
  • This minion uses ranged attacks against their enemies and acts as a leader of the minion waves.
  • They have short ranged attacks in Eternal Arena but have long ranged attacks that exceed more than turrets in Eternal Battlefield.
  • Every 3rd wave spawns 1 siege minion on each lane. After 45 minutes, each wave will start spawning 1 siege minion on each lane.

Red Fleet Minion Blue Fleet Minion

Icon Red Fleet Minion Icon Blue Fleet Minion (Fleet Minion)

  • This minion is a skin that replaces the default skin of Siege Minions.
  • This skin is available on both teams only when there is at least one Kongou with Yamato skin (Icon Yamato) within the game.

Red Super Minion Blue Super Minion

Icon Red Super Minion Icon Blue Super Minion (Super Minion)

  • Health: 1500 + [200 per 3 minutes]
  • Attack Damage: 321 + [5 per 1.5 minutes]
  • Armor: 100
  • Magic Resist: 0
  • Bounty gained: 60 + [3 per 1.5 minutes] Gold
  • Experience gained: 1100
  • This minion uses melee attacks and has strong endurance.
  • This minion replaces Siege Minion on the lane that the opponent's inhibitor is destroyed, they will stop spawning after the Inhibitor on that lane respawns.

Neutral Monsters

All neutral monsters (except for Humanoid-type Evil-God and Beast-type Evil-God) have their level equal to the average level of all heroes in the game.

All neutral monsters (except for Humanoid-type Evil-God and Beast-type Evil-God) will grow all of their stats except Attack Damage until level 11, their Attack Damage will grow until level 18.

Boar Camp

(Boar Camp): Initial spawn time is 0:30 minute mark, and respawn time is 75 seconds.

Icon Frenzy Boar (Frenzy Boar Leader)

  • Health: 990 ~ 2460 (Level 1 ~ 11)
  • Attack Damage: 38 ~ 181 (Level 1 ~ 18)
  • Attack Speed: 0.9 attacks/second
  • Armor: 30
  • Magic Resist: 30
  • Experience gained: 325
  • Bounty gained: 15 + [2 per minute] Gold

Icon Frenzy Boar (Frenzy Boar)

  • Health: 570 ~ 1300 (Level 1 ~ 11)
  • Attack Damage: 10 ~ 48 (Level 1 ~ 18)
  • Attack Speed: 0.72 attacks/second
  • Armor: 20
  • Magic Resist: 20
  • Experience gained: 225
  • Bounty gained: 10 Gold

Wolf Camp

(Wolf Camp): Initial spawn time is 0:30 minute mark, and respawn time is 75 seconds.

Icon Blood Wolf Leader (Blood Wolf Leader)

  • Health: 860 ~ 2290 (Level 1 ~ 11)
  • Attack Damage: 44 ~ 223 (Level 1 ~ 18)
  • Attack Speed: 0.8 attacks/second
  • Armor: 10
  • Magic Resist: 0
  • Experience gained: 400
  • Bounty gained: 21 + [2 per minute] Gold

Icon Dire Wolf (Dire Wolf)

  • Health: 650 ~ 1500 (Level 1 ~ 11)
  • Attack Damage: 9 ~ 44 (Level 1 ~ 18)
  • Attack Speed: 1.3 attacks/second
  • Armor: 0
  • Magic Resist: 30
  • Experience gained: 300
  • Bounty gained: 12 Gold

Orc Camp

(Orc Camp): Initial spawn time is 0:30 minute mark, and respawn time is 75 seconds.

Icon Orc (Orc Leader)

  • Health: 825 ~ 2200 (Level 1 ~ 11)
  • Attack Damage: 50 ~ 239 (Level 1 ~ 18)
  • Attack Speed: 0.54 attacks/second
  • Armor: 10
  • Magic Resist: 0
  • Experience gained: 600
  • Bounty gained: 25 + [2 per minute] Gold

Icon Orc (Orc)

  • Health: 800 ~ 1900 (Level 1 ~ 11)
  • Attack Damage: 35 ~ 167 (Level 1 ~ 18)
  • Attack Speed: 0.54 attacks/second
  • Armor: 0
  • Magic Resist: 0
  • Experience gained: 400
  • Bounty gained: 20 Gold

Dark Dwarf Miner Camp

(Dark Dwarf Miner Camp): Initial spawn time is 0:30 minute mark, and respawn time is 75 seconds.

Icon Dark Dwarf Miner (Dark Dwarf Miner)

  • Health: 1190 ~ 3170 (Level 1 ~ 11)
  • Attack Damage: 47 ~ 223 (Level 1 ~ 18)
  • Attack Speed: 0.8 attacks/second
  • Armor: 0
  • Magic Resist: 10
  • Experience gained: 1000
  • Bounty gained: 45 + [2 per minute] Gold

The Gleam Eyes (Red) Camp

(The Gleam Eyes (Red) Camp): Initial spawn time is 0:20 minute mark, and respawn time is 150 seconds.

Icon The Gleam Eyes (The Gleam Eyes (Red))

  • Health: 1780 ~ 4750 (Level 1 ~ 11)
  • Attack Damage: 84 ~ 401 (Level 1 ~ 18)
  • Attack Speed: 0.4 attacks/second
  • Armor: 0
  • Magic Resist: 10
  • Experience gained: 1350
  • Bounty gained: 50 + [2 per minute] Gold
  • Killing Nidoking grants Strength of the Earth buff (Icon Red Buff) that lasts for 150 seconds to the killer.
    • Icon Red Buff (Strength of the Earth (大地之力)) - Grants 5% bonus Movement Speed and 5% bonus Attack Speed. Attacking enemy units with basic attacks will inflict a debuff that slows the target's Movement Speed while inflicting 10~44 true damage over time within 3 seconds. If the buff holder is slain, this buff is transferred to the killer.

Icon Ruin Kobold Sentinel (Ruin Kobold Sentinel (Red))

  • Health: 1320 ~ 3520 (Level 1 ~ 11)
  • Attack Damage: 64 ~ 304 (Level 1 ~ 18)
  • Attack Speed: 0.4 attacks/second
  • Armor: 0
  • Magic Resist: 10
  • Experience gained: 1350
  • Bounty gained: 50 + [2 per minute] Gold
  • This monster spawns at the Nidoking's location after the death of Nidoking within 75 seconds, and disappears when the Nidoking re-spawns again.
  • Killing Ruin Kobold Sentinel grants Nidoran♂'s Anger buff (Icon Ruin Kobold Sentinel) that lasts for 45 seconds to the killer.
    • Icon Ruin Kobold Sentinel (Nidoran♂'s Anger (尼多朗的愤怒)): Increases 8% Movement Speed during out of combat. This buff is consumed the next time the holder deals damage to an enemy hero, dealing [10 x Hero Level] + [8% of target's maximum Health] bonus physical damage, and reducing target's Movement Speed by 25% and Armor by 25% for 3 seconds.

The Gleam Eyes (Blue) Camp

(The Gleam Eyes (Blue) Camp): Initial spawn time is 0:20 minute mark, and re-spawn time is 150 seconds.

Icon The Gleam Eyes (The Gleam Eyes (Blue))

  • Health: 1780 ~ 4750 (Level 1 ~ 11)
  • Attack Damage: 84 ~ 401 (Level 1 ~ 18)
  • Attack Speed: 0.4 attacks/second
  • Armor: 10
  • Magic Resist: 0
  • Experience gained: 1350
  • Bounty gained: 50 + [2 per minute] Gold
  • Killing Nidoqueen grants Tireless Efforts buff (Icon Blue Buff) that lasts for 150 seconds to the killer.
    • Icon Blue Buff (Tireless Efforts (不倦精力)): Grants 15 Mana Regeneration per 5 seconds, 75% Mana Regeneration rate and 10% Cooldown Reduction. If the buff holder is slain, this buff transfers to the killer.

Icon Ruin Kobold Sentinel (Ruin Kobold Sentinel (Blue))

  • Health: 1320 ~ 3520 (Level 1 ~ 11)
  • Attack Damage: 64 ~ 304 (Level 1 ~ 18)
  • Attack Speed: 0.4 attacks/second
  • Armor: 10
  • Magic Resist: 0
  • Experience gained: 1350
  • Bounty gained: 50 + [2 per minute] Gold
  • This monster spawns at the Nidoqueen's location after the death of Nidoqueen within 75 seconds, and disappears when the Nidoqueen respawns again.
  • Killing Ruin Kobold Sentinel grants Nidoran♀'s Anger buff (Icon Ruin Kobold Sentinel) that lasts for 45 seconds to the killer.
    • Icon Ruin Kobold Sentinel (Nidoran♀'s Anger's Anger (尼多兰的愤怒)): Increases 8% Movement Speed during out of combat. This buff is consumed the next time the holder deals damage to an enemy hero, dealing [10 x Hero Level] + [8% of target's maximum Health] bonus magic damage, and reducing target's Movement Speed by 25% and Magic Resist by 25% for 3 seconds.

Lesser Dragon Camp

(Lesser Dragon Camp): Initial spawn time is 3:00 minute mark, and respawn time is 6 minutes.

Icon Lesser Dragon (Humanoid-type Evil-God)

  • Health: 5000 ~ 13400 (Level 6 ~ 18)
  • Attack Damage: 240
  • Attack Speed: 0.69 ~ 2.5 attacks/second (Level 6 ~ 18)
  • Armor: 30 ~ 100 (Level 6 ~ 18)
  • Magic Resist: 45 ~ 85 (Level 6 ~ 18)
  • Experience gained: 500
  • Bounty gained: 50 Gold
  • The initial level of the dragon starts at level 6.
  • Team Bounty: Killing the Humanoid-type Evil-God grants 2000 Experience and 200 Gold to all teammates, including the killer.

Greater Dragon Camp

(Greater Dragon Camp): Initial spawn time is 13:30 minute mark, and re-spawn time is 7 minutes.

Icon Greater Dragon (Beast-type Evil-God)

  • Health: 14400 + [300 per minute]
  • Attack Damage: 400 + [10 per minute] (up to 600)
  • Attack Speed: 0.75
  • Armor: 120
  • Magic Resist: 120
  • Experience gained: 500
  • Bounty gained: 50 Gold
  • Team Bounty: Killing the Beast-type Evil-God grants 9500 Experience, 350 Gold, and the Blazing Gift buff (Icon Osiris Buff) that lasts for 3 minutes to all teammates, including the killer.
    • Icon Osiris Buff (Blazing Gift (熔岩的恩赐)) - Grants 30 + 8% Attack Damage, 40 + 8% Ability Power, 65 Health Regeneration per 5 seconds and 35 Mana Regeneration per 5 seconds. If the buff holder is slain, this buff disappears.

Arena Cross-server Group

The player from servers within the same cross-server group can add, invite and meet other players from different servers within the same group of the same region (Netcom or Telecom). Here is the full list of all cross-server groups.

China Netcom

Group Start Servers
A 2014.10.31 Miku Server Sephiroth Server
B 2015.09.24 Nero Server Shiki Server Madoka Server

China Telecom

Group Start Servers
A 2014.10.31 Misaka Server Kurumi Server Saber Server
B 2014.11.11 Ikaros Server Rikka Server Mikasa Server
C 2015.05.27 Reimu Server Red Archer Server
D 2015.09.24 Homura Server Shana Server
E 2015.10.22 Inori Server Kuroyukihime Server Aisha Server
F 2016.03.09 Origami Server Nanoha Server Izayoi Miku Server
G 2016.09.20 Akame Server World Cyber Arena Server Kongou Server Mirai Server
H 2017.04.17 Shana Server Homura Server Reimu Server Red Archer Server
I 2017.04.17 Ayame Server Eu Server

Verification Code

This system is created to prevent AFK players and Bots.

  • Verification Code
    • At the end of each game, the system will pop-up the window that forces a player to input the verification code.
    • The player must put the correct code and click the left button to confirm the code and gain the game's rewards and achievements.
    • The player can put the code up to 3 times
    • The player can click on 看不清、 换一张 to reset the verification codes if the code is not clear enough.
    • If the player clicks on the right button or can't put the correct code within 3 tries, they will not gain any rewards or achievements.
  • Reporting (unavailable for now)
    • When a player in the game has been reported by 1 or more players, at the end of the game before the settlement rewards, the system will pop-up the window that forces a player to input the PIN code.
    • The player can put the code up to 3 times or within 60 seconds.
    • If they don't input the verification code, at the end of the game they will not get any rewards, scores or records and they will receive 1 Negative Score.
    • If they put the code correctly, nothing happen.
  • Negative Scores (unavailable for now)
    • When a player has 3/4/5 Negative Scores, they will automatically be suspended from the game for 10/30/60 minutes.
    • When a player has 6 Negative Scores or more, each additional 1 Negative Score from now on, they will automatically be suspended from that game mode for 2 more hours.
    • Accumulated Negative Scores are reset daily at 0.00 AM.

Victory Conditions

The game ended when it met with one of the following conditions:

  • Destroy the opposite faction's Sword of Damocles (Icon Nexus Red Icon Nexus Blue).
  • Each team can press a Surrender button to start a vote and at least 70% of the team must agree to surrender in order for the vote to pass. (e.g. 5 out of 7 players pressed Yes). However, surrenders cannot be called before the 15 minute mark.


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