|Health Point||608 (+77)||Attack Damage||56 (+3.3)|
|Attack Speed||0.61 (+0.04)|
|Armor||22 (+3.8)||Move Speed||298|
|Magic Resist||33 (+1.25)||Range||130|
Cost: - Cooldown: -
- Passive - Each cast of Frankenstein's skills restores Mana to all nearby teammates by 6/10/14/18.
Cost: 50 Mana Cooldown: 6 seconds
- Active - Frankenstein sends a wave of electrical current through the ground at her foe, dealing 80/130/180/230/280 + [0.6 AP] magic damage and stealing 14%/18%/22%/26%/30% Movement Speed from the target for 5 seconds.
Cost: 30 Mana Cooldown: 20 / 19 / 18 / 17 / 16 seconds
- Passive - When Frankenstein has not been damaged for 10/9/8/7/6 seconds, she is shielded by a layer of electrical current which absorbs damage up to 40/80/120/160/200 + [10% of Frankenstein's maximum Health]. When Frankenstein gains a new layer of electrical current, the new layer will replace the current one.
- Active - Frankenstein gains [10%/15%/20%/25%/30% of Frankenstein's Armor] bonus Armor for 5 seconds and refreshes her shield of electrical current once. While the shield is active, each basic attack of Frankenstein reduces the cooldown of all other basic skills by 1 second.
Cost: 60 Mana Cooldown: 7 seconds
- Active - Frankenstein slams the ground, dealing 60/100/140/180/220 + [0.5 Armor] magic damage to all nearby enemies and reducing their Attack Speed by 30%/35%/40%/45%/50% for 4 seconds.
Cost: 100 Mana Cooldown: 130 / 115 / 100 seconds
- Active - Frankenstein charges toward the target area, dealing 200/300/400 + [1.0 AP] magic damage to all enemies within the area and knocking them up into the air for 1.5 seconds.