|Health Point||564 (+81)||Attack Damage||50 (+3.3)|
|Attack Speed||0.63 (+0.03)|
|Armor||34 (+3)||Move Speed||294|
|Magic Resist||33 (+0.5)||Range||500|
Cost: - Cooldown: -
- Passive - Gray's basic attacks become Ice Make Lance, replacing the standard basic attack and dealing [0.8 AD] + [0.2 AP] magic damage.
- Note - The Ice Make Lance can critically strike and apply on-hit effects (including Life Steal).
- Note - Life steal uses the magic damage from Ice Make Lance as a replacement for physical damage from basic attacks.
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds
- Active - Gray casts a spell on the target location. After 0.75 seconds, it explodes and deals 70/130/190/250/310 + [0.7 AP] magic damage to all enemies in 200 range around the target location as well as freezing (stunning) them for 1.25 seconds.
Cost: 80 / 85 / 90 / 95 / 100 Mana Cooldown: 30 / 28 / 26 / 24 / 22 seconds
- Active - Gray creates 3 flying saucers which circle around the casting location for 7 seconds. Each saucer deals 30/55/80/105/130 + [0.4 AP] magic damage to all enemies it passes through and reduces their Movement Speed by 60% for 1.5 seconds. Each saucer is only able to hit the same target once. Gray can control the saucer's circling movement by holding left click on the target location for 0.2 seconds, then releasing it to make all saucers move their circling range to the target location. They can't move farther than the maximum range of their own.
Cost: 50 Mana Cooldown: 15 seconds
- Active - Gray changes his 7 next basic attacks into melee range and gains maximum Attack Speed (2.5 attacks per second). His melee attacks deal [60%/70%/80%/90%/100% Ice Make Lance's damage] + [0.2 AP] magic damage, and he also gains the ability to reduce all incoming damage by 15%/17.5%/20%/22.5%/25% while within the duration of this ability. The duration ends after his 7 basic attacks or after 7 seconds have elapsed since activation of this skill.
- Note - The melee attacks from this ability can critically strike and apply on-hit effects (including Life Steal).
Cost: 120 Mana Cooldown: 150 / 125 / 100 seconds
- Active - Gray turns the floor into ice from his casting location. All enemies who touch it will lose control of themselves and move randomly around the floor. Gray also gains 100% bonus Movement Speed while he's on the floor. The floor's duration lasts for 5 seconds.
Ice Trail Gray
Blazing Ice Gray
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