The Guardian Talent Tree is one of the three Talent branches and is designed for defending oneself and supporting allies.
List of Talents
1st Basic Set
- Permanently increases both Armor and Magic Resist by 8%, and increases Tenacity by 25. When taking crowd controls, increases Armor and Magic Resist by 20 for 2 seconds.
- After taking damage from enemy heroes, you will restore your own Health by 3 + [3% of your missing Health] within the next 8 seconds. When your Health reaches below 30%, the effectiveness of the healing received from this talent is increased by 100%.
- The effectiveness of all healing effects that are released and received is increased by 12%. When you heal allies, the healing effect also applies 5~22 (scaling with Hero Level) Armor and Magic Resist that lasts for 4 seconds to the target.
2nd Basic Set
- For every 3 minutes, permanently increases 1% of your maximum health, up to a total of 8% of your maximum health.
- The usage of Health Potion additionally restores your Health by 30 and Mana by 60. For each usage of Health Potion, you will permanently gain 30 maximum health, up to a total of 150 maximum health at 10th potions.
- When you deal damage to an enemy hero, you apply a Parasitic Leek debuff to the target, the debuff lasts for 3 seconds. The basic attacks from your allied heroes on the target with Parasitic Leek debuff will consume the debuff to deal 5 + [1% of target's maximum Health] magic damage to the target and restore attacker's Health by 5 + [1% of target's maximum Health]. The Parasitic Leek debuff can't be applied on the same target more than once within 3 seconds.
3rd Basic Set
- After being attacked by enemy heroes, increases your Armor 20 + [30% of your total Armor] and Magic Resist by 20 + [30% of your total Magic Resist] for 3 seconds, the buff effect is halved after 1 second. This talent can't be triggered more than once within 20 seconds.
- When receiving damage that can lower your Health below 35%, instantly receive a shield effect that can absorb up to a total of 95~300 damage (scaling with Hero Level) for 2 seconds. This talent can't trigger more than once within 150~100 (scaling with Hero Level) seconds.
- At the beginning of the game, get 1 Liquor of Immortality (Gift) for free. You also gain privileges to purchase both Staff of Light (Special Offer) and Divine Angel Wings (Special Offer). The cooldown for the actives of all 3 equipment is also reduced by 15%.
- When an enemy unit dies within 900 range nearby, instantly receive 1 stack of this talent. When stacks of this talent reach 6th stack, all stacks will be consumed to restore the health of all nearby allied heroes, with you and a nearest allied heroes restore 15 + [4.5% of target's maximum Health] Health, while the rest of nearby allied heroes restore 5 + [1.5% of target's maximum Health] Health. When an enemy hero dies within 900 range nearby, you will instantly receive full stacks of this talent.
- When inflicting damage against an enemy hero, instantly gain an Immolation aura that lasts for 3 seconds. The aura deals [1.2% of target's maximum Health] magic damage to all nearby enemies every second and restores your Health for the same amount of the damage dealt. When the aura hits multiple enemies at the same time, only the highest value of the damage from the aura will trigger the healing effect.
- When there is at least 1 allied hero nearby, guarding the nearest allied hero by applying Guard buff to them. When allied hero with Guard takes any damage, 5% of the damage they receive will be transferred to you. If your Health reaches below 15%, the damage will not be transferred to you. When an enemy hero inflicts damage to your allied hero with Guard more than 10% of the guarded target's current Health, your Movement Speed will be increased by 20% and you will receive a Guardian state in a form of shield effect for 2 seconds, shield effect can absorb the damage all allied heroes within 375 range nearby received up to a total of 50~150 + [12% of your maximum Health] damage and also reduce the area damage received by 25%. This talent can't trigger the effect to grant Guardian state more than once within 70~40 (scaling with Hero Level) seconds.
- Increases maximum Health by 40/80/80 and Tenacity by 0%/0%/5%.
- Increases Armor by 5/10/15 and Magic Resist by 3/6/9.
- Increase maximum Health by 15~60/30~120/45~180 (scaling with Hero Level).
|Awareness Talent • Judgment Talent • Guardian Talent|