|Health Point||565 (+75)||Attack Damage||53 (+3)|
|Attack Speed||0.69 (+0.04)|
|Armor||23.9 (+3.3)||Move Speed||303|
|Magic Resist||36 (+0.5)||Range||480|
Cost: - Cooldown: -
- Passive - Reimu extends the Great Hakurei Barrier to use her greatest fortune. All of her skills has a 25% chance to deal 150% damage (counted as critical damage).
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 6 seconds
- Active - Reimu throws 4 amulets in a cone, dealing 60/100/140/180/220 + [0.7 AP] magic damage to all enemies hit and marking them for 3 seconds.
Cost: 70 Mana Cooldown: 22 / 20 / 18 / 16 / 14 seconds
- Active - Reimu places a Hakurei Barrier field on the target location that lasts for 2.5 seconds. Enemies within the barrier field have their Movement Speed reduced by 45%. At the end of the duration for the barrier field, the field inflicts 50/85/120/155/190 + [0.6 AP] magic damage to all enemies inside the field once before replacing the barrier field with Demon-Binding field that lasts for 1.5 seconds. Within the duration of the binding field, all enemies that come into contact with the field will be stunned.
Cost: 55 / 55 / 60 / 65 / 70 Mana Cooldown: 6 seconds
- Active - Reimu shoots a Yin-Yang orb in a straight line, dealing 80/125/170/215/260 + [0.8 AP] magic damage to all enemies hit. If an enemy has a mark from Youkai Buster [Q], they will be knocked back for 300 range. If enemies are knocked into a Hakurei Barrier field, they will be immobilized for 1 second. When enemies with a mark of Youkai Buster [Q] are hit with this skill inside the barrier field, they will not be knocked away from the field.
- Note - In U.R.F mode, the duration of immobilize effect is reduced to 0.5 seconds.
Cost: 100 Mana Cooldown: 120 / 105 / 90 seconds
- Active 1st Cast - For every 0.2 seconds, Reimu summons 1 spirit to circle around herself up to a maximum of 6 spirits within 1.08 seconds, the spirits last for 6 seconds. Each time the spirits hit through an enemy unit while circling, they deal 75/125/175 + [0.25 AP] magic damage to the target and the subsequent hits on the same target deals only 70% damage. If the target is hit by the spirits while inside a barrier from Omnidirectional Demon-Binding Circle [W], they will be stunned for 0.5 seconds. While the spirits circle around Reimu, she can cast Fantasy Seal - Release [R] once to launch all the spirits she had gathered to a target enemy hero. Upon activation this skill, Reimu also gains 25%/30%/35% bonus Movement Speed that will last for 3 seconds or until the spirits are launched with the 2nd cast of this skill.
- Note - In U.R.F mode, the cooldown of this skill is doubled (120/105/90 seconds x 0.2 -> 240/210/180 seconds x 0.2).
Cost: - Cooldown: -
- Active 2nd Cast - Reimu bombards a target enemy hero with all the spirits she had gathered, dealing the same damage and same effect from Fantasy Seal [R] to the target and all enemies the spirits pass through. If the target and all enemies the spirits pass through are hit by the spirits that circle around Reimu during the 1st cast, each hit reduces the damage from the spirits that deal against them on the 2nd cast by 10%, for a maximum of 60% reduction (6 times). If the spirits haven't collided with an enemy unit while circling around Reimu and Reimu doesn't activate this skill, the cooldown of Fantasy Seal [R] will be reduced by half (50%).
- Note - The cooldown reduction applied by this skill is considered as 50% Cooldown Reduction and isn't bound to the rule of the CDR effect. When she has CDR from other sources, both effects will be combined. For example: When Reimu has 40% Cooldown Reduction and this skill's cooldown is reduced by half, the cooldown of this skill will be reduced by a total of 90%.
Race Queen Reimu