|Health Point||610 (+79)||Attack Damage||55 (+3.5)|
|Attack Speed||0.63 (+0.03)|
|Armor||35.5 (+3.5)||Move Speed||307|
|Magic Resist||33 (+1.25)||Range||175|
Cost: - Cooldown: -
- Passive - While Hassan becomes stealth, he obtains a vision of all enemy heroes within 1500 range nearby.
- Passive - Hassan's basic attacks apply an Imprint debuff on the target that can be stacked up to 5 stacks. Each stack of Imprint amplifies the damage Hassan deals on the target by 4% (maximum 20%). Imprint debuff lasts for 4 seconds. When enemies have 5 stacks of Imprint debuff, all stacks will be exploded to inflict [(15 + [1 for every 35 Attack Damage of Hassan])% of the target's missing Health] physical damage at the end of the duration.
- Note - The heroes detected by Hassan will have a debuff effect on them.
Cost: 50 Mana Cooldown: 16 / 14 / 12 / 10 / 8 seconds
- Active - Hassan becomes stealth before instantly teleporting himself to the target location while in stealth effect that lasts for 3.5 seconds. His next basic attack within 6 seconds will have a 100% chance to critically strike.
- Note - This skill enters cooldown after the end of the stealth effect.
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 8 / 7 / 6 / 5 / 4 seconds
- Passive - Hassan throws multiple Dirks in a fan-shaped area, dealing 50/90/130/170/210 + [0.9 Bonus AD] physical damage and applying 2 stacks of Imprint to all enemies hit.
Cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 11 / 10 / 9 / 8 / 7 seconds
- Active - Hassan uses the flexibility of his body to instantly tear the target apart, dealing 40/90/140/190/240 + [1.3 Bonus AD] physical damage, applying Bleeding debuff and 1 stack of Imprint debuff on the target. The Bleeding debuff deals 10/20/30/40/50 + [0.2 Bonus AD] damage per second and reduces the target's Movement Speed by 20% for 3 seconds.
Cost: 100 Mana Cooldown: 90 / 80 / 70 seconds
- Active - Hassan uses his absolute killing technique to eliminate the target enemy hero, dealing 200/350/500 + [0.7 Bonus AD] + [30/40/50 x stacks of Imprint debuff on the target] physical damage and becoming stealth for 1 second.
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