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Health Regeneration (also known as HP5) is a stat similar to Mana Regeneration which determines the amount of Health a hero regenerates over a five-second period. This happens in five-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each hero starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, talents and neutral buffs. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its stat. This is true whether the bonus is a flat value or percentage-based.

Health regeneration's characteristics

  • Health regeneration stacks additively and has no cap.
  • Health regeneration restores your Health every second, but it will show the actual value in a text form as every 5 seconds.
  • Healing reduction effects like Ignite (Summoner Spell - Ignite) and Ryougi Shiki's Mukushiki Shinkuu Myouu reduce the effectiveness of regeneration.
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