Health Regeneration (also known as HP5) is a stat similar to Mana Regeneration which determines the amount of Health a hero regenerates over a five-second period. This happens in five-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each hero starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, talents and neutral buffs. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its stat. This is true whether the bonus is a flat value or percentage-based.
Health regeneration's characteristics
- Health regeneration stacks additively and has no cap.
- Health regeneration restores your Health every second, but it will show the actual value in a text form as every 5 seconds.
- Healing reduction effects like Ignite () and Ryougi Shiki's Mukushiki Shinkuu Myouu reduce the effectiveness of regeneration.