The Judgment Talent Tree is one of the three Talent branches and is designed for outbreaking dire situations and pursuing enemies.
List of Talents
1st Basic Set
- After leaving combat for 3 seconds, increases your Movement Speed by 4%. When entering combat, increases your Movement Speed by 16%, Attack Damage by 6%, and Ability Power by 6% for 3 seconds.
- When leaving the enemy's field of vision, increases your Armor Penetration by 10 and Magic Penetration by 6, the effect only remains for 5 seconds after attacking enemy heroes. This talent can't trigger its ability more than once within 3 seconds.
- Your basic attacks reduce the Movement Speed of the targeted enemy hero by 35% (melee) / 25% (ranged) for 1.75 seconds. This talent can't trigger on the same target more than once within 7 seconds.
2nd Basic Set
- Upon killing the enemy hero, loots (steals) 25 gold from the target and permanently increases your Attack Damage by 2 and Ability Power by 3. For every 2 Assists received, the talent also permanently increases your Attack Damage by 2 and Ability Power by 3. The bonus received from this talent can be stacked up to 20 Attack Damage and 30 Ability Power.
- Increases your Critical Strike Chance by 2%~10% (based on your Hero Level). Upon triggering the critical strike, you will receive a buff that increases your Attack Speed by 20% and Movement Speed by 3% for 3 seconds.
- Upon inflicting damage on enemy heroes, restores your own Health by 10% of the total damage dealt. When gaining a Hero Kill or Assist, you will restore 3% of your maximum health.
3rd Basic Set
- Deal 8% increased damage to heroes below 40% maximum Health.
- Deal 8% increased damage to heroes when there are no allied heroes within 900 range nearby.
- Deal 6% increased damage but take 3% extra damage in exchange.
- Each of your basic attacks or damage skills will apply 1 stack of Energy Overload debuff on the targeted enemy hero that lasts for 3 seconds. Upon reaching 3rd stack, all stacks will be consumed to deal [30 ~ 180 based on your Hero Level] + [0.4 Bonus AD] + [0.25 AP] adaptive damage to the target. This talent can't trigger more than once within 24~16 seconds (based on your Hero Level).
- Tears down targeted enemies when attacking them using basic attacks or damage skills while they have Health below 50%, inflicting [20~120 based on your Hero Level] + [0.35 Bonus AD] + [0.2 AP] adaptive damage and applying a Bleeding debuff to the target that lasts for 3 seconds. The debuff deals 5 + [2% of target's missing Health] adaptive damage every second. This talent can't be triggered more than once within 40 seconds. When getting a Hero Kill or Assist, the interval to trigger this ability is reduced by 95% of its current interval.
- Dealing 20% of a hero's maximum Health within 3 seconds increases your Movement Speed by 30%~45% Movement Speed (based on your Hero Level) and Tenacity by 50 for 3 seconds. This talent can't trigger more than once within 15 seconds.
- Increases Attack Damage by 1~5/2~10/3~15 (based on your Hero Level).
- Increases Ability Power by 2~9/4~18/6~27 (based on your Hero Level).
- Increases Armor Penetration by 2~4/4~8/6~12 (based on your Hero Level) and Magic Penetration by 3/6/9.
|Awareness Talent • Judgment Talent • Guardian Talent|
Community content is available under CC-BY-SA unless otherwise noted.