Cha212 Kamado Tanjirou.png

HP 6
AD 7
AP
Support 5
Difficulty 7
Gold 6000
Diamond 45
Health Point 575 (+75) Attack Damage 58 (+2.5)
Mana Point

0 (+0)

Attack Speed 0.65 (+0.03)
Armor 36 (+3.5) Move Speed 300
Magic Resist 33 (+1.25) Range 150

Abilities


Cha212 Skill I.png Line of Interval

Cost: -   Cooldown: -

  • Passive (Stamina) - Tanjiro uses Stamina as a primary cost for using his skills, it can be stacked up to 200.
  • Passive (Line of Interval) - Using his sense of smell, Tanjiro could be able to see the Line of Interval while battling, allowing him to see the slight pause in an enemy's movement that allows him to launch a preemptive strike. His Attacks and Skills that hit enemies by following in the direction of the Line of Interval will consume the Line of Interval to have their damage being increased by [8 + (0.08 Bonus AD)]% (can be increased by Bonus AD at most 32%) in a form of critical strike and restore Tanjiro's Stamina by 20 within 0.5 seconds. Any unit that has its Line of Interval hit and consumed will not have any Line of Interval appears again within 3 seconds.
  • Passive (Breath of Water / Mizu no Kokyuu) - As the user of the Breath of Water (Mizu no Kokyuu), Tenjiro can be able to utilize ten different sword styles while in three different states of Ground, Flowing Dance, and Mid-air. Each state has its own unique traits as follows:
    • Ground State: While in this state, Tanjiro restores 10 Stamina per second.
    • Flowing Dance State: While in this state, Tanjiro can't restore any Stamina.
    • Mid-air State: While in this state, Tanjiro restores 20 Stamina per second, however, he can't perform basic attacks but becomes immune to crowd controls in exchange.

Cha212 Skill Q.png First Style - Water Surface Slash / Ninth Style - Water Splash-Chaos [Q]

Cost: -   Cooldown: 6 seconds

  • Available only while not within any state (Ground state)
  • Active (First Style - Water Surface Slash) - Tanjiro crosses both his arms to grip the katana tightly before launching the powerful vertical slash in front of himself, inflicting 15/45/75/105/135 + [1.15 AD] physical damage to all enemies hit and slightly knocking them away.
  • Active (Ninth Style - Water Splash-Chaos) - Before the slash will be launched, Tanjiro can adjust the range of slash by following up the casting of this skill with the casting of Ninth Style - Water Splash [E] at the same time, causing Tanjiro to dash in the slash direction while also extending the slash range forward.

Cha212 Skill Q2.png Seventh Style - Piercing Rain Drop / Seventh Style - Piercing Rain Drop-Curve [Q]

Cost: -   Cooldown: 1 second

  • Available only while in Flowing Dance state
  • Active (Seventh Style - Piercing Rain Drop) - Tanjiro immediately ends the Flowing Dance state by launching a single powerful thrust forward, inflicting 10/35/60/85/110 + [1.0 AD] physical damage to all enemies hit, slightly knocking them away, and blocking all projectiles from the enemy's skills ahead.
  • Active (Seventh Style - Piercing Rain Drop-Curve) - Before the thrust will be launched, Tanjiro can adjust the range of thrust by following up the casting of this skill with the casting of  Ninth Style - Water Splash [E] at the same time, causing Tanjiro to hurl himself in the thrust direction while extending the thrust range forward, dealing the same amount of damage, knocking all enemies hit away and blocking all projectiles from the enemy's skills ahead.

Cha212 Skill Q3.png Eighth Style - Waterfall Jar [Q]

Cost: -   Cooldown: 6 seconds

  • Available only while in Mid-air state
  • Active - While in Mid-air state, Tanjiro uses the momentum from above to launch the slash downward, unleashing the powerful waterfall along with his strike to crush all enemies below himself within 280 radius nearby, inflicting 20/55/90/125/160 + [1.3 AD] physical damage to all enemies hit and slightly knocking them away before ending the Mid-air state. The enemies must be hit at the center of the skill in order to be affected by the effect of the Line of Interval.

Cha212 Skill Q4.png Tenth Style - The Dragon of Change-Circulation [Q]

Cost: -   Cooldown: 1 second

  • Available only while not within Sprint state
  • Active - Tanjiro launches an additional strike of the Sprint state to affect all nearby enemies and temporarily changing the direction to reduce damage received from the front side to be all sides.

Cha212 Skill W.png Third Style - Dance of the Rapid Current [W]

Cost: 75 Stamina   Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds

  • Available only while not within any state (Ground state)
  • Active - Tanjiro enters the Flowing Dance state, increasing his Movement Speed by 20% and Attack Speed by 30%/50%/70%/90%/110% for 4 seconds. When facing at least one enemy during the Flowing Dance state, Tanjiro will automatically increase his Movement Speed by 150% for 0.4 seconds and perform unique basic attacks to strike the enemy in front of himself with each strike deals [0.6 AD] physical damage (that is considered as basic attacks but can't trigger critical strike) to enemies hit. The strike interval on the same target will be decreased as the Attack Speed of Tanjiro increases.
  • Note - While Tanjiro is being affected by crowd controls that stop his basic attacks, he will also not be able to perform his unique basic attacks while in Flowing Dance state.
  • Note - The damage dealt by unique basic attacks of Flowing Dance state during the interval of the basic attacks triggers only 32% of the actual effect of Life Steal effect.
  • Note - The damage dealt by unique basic attacks of Flowing Dance state is considered to be AoE damage.
  • Note - When Tanjiro is being immobilized while under the effect of Flowing Dance state, he will be able to slash all nearby enemies with his unique basic attacks but he will be unable to move.


Cha212 Skill W2.png Second Style Modified - Horizontal Water Wheel / Sixth Style - Twisting Whirlpool-Current [W]

Cost: 75 Stamina   Cooldown: 4 seconds

  • Available only while in Flowing Dance state
  • Active (Second Style Modified - Horizontal Water Wheel) - While activating this skill while staying on the ground with the Flowing Dance state, Tanjiro rotates horizontally to slash enemies around him, increasing his Movement Speed by 150% for 0.5 seconds while inflicting 60/90/120/150/180 + [0.9 Bonus AD] physical damage to all enemies nearby. The usage of this skill also resets the duration of the Flowing Dance state.
  • Active (Sixth Style - Twisting Whirlpool-Current) - While activating this skill while staying in the river with the Flowing Dance state, Tanjiro twists his body to swirl the water nearby into a sharp blade cyclone that cut all nearby enemies, absorbing and nullifying 35%  damage taken and increasing his Movement Speed by 150% for 0.75 seconds before inflicting 80/120/160/200/240 + [1.2 Bonus AD] physical damage to all nearby enemies with additional damage equal to the absorbed damage. The usage of this skill also resets the duration of the Flowing Dance state.
  • Note - The slash of this skill can be utilized while moving.

Cha212 Skill W3.png Fifth Style - Blessed Rain After the Drought [W]

Cost: 25 Stamina   Cooldown: 22 / 21 / 20 / 19 / 18 seconds

  • Available only while in Mid-air state
  • Active - Tanjiro slowly descends toward the area behind the targeted enemy unit while still maintaining the Mid-air state until landing. If the target didn't leave the affected area by evading the slash of this skill, the target will be inflicted with 60/105/150/195/240 + [1.4 AD] physical damage with the damage dealt is being increased by 1% for every 1% of target's missing Health. After the strike of this skill, Tanjiro will summon the blessed rain to restore the Health of all nearby allied units for a total of 80/120/160/200/240 + [1.2 Bonus AD] Health within 5 seconds. If the target is being killed by the strike of this skill, the summoned blessing rain will restore a total of 200/300/400/500/600 + [3.0 Bonus AD] Health within 5 seconds instead. The casting of this skill also resets the cooldown of Fourth Style - Striking Tide [E]

Cha212 Skill W4.png Tenth Style - The Dragon of Change-Circulation [W]

Cost: -   Cooldown: 1 second

  • Available only while not within Sprint state
  • Active - Tanjiro launches an additional strike of the Sprint state to affect all nearby enemies and temporarily changing the direction to reduce damage received from the front side to be all sides.

Cha212 Skill E.png Ninth Style - Water Splash [E]

Cost: 50 Stamina   Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds

  • Available only while not within any state (Ground state)
  • Active - Tanjiro sprints forward slightly. If there are enemies, buildings, or terrains on the traveling path, Tanjiro will leap into the Mid-air state at another side of the obstacle's location for 1 second. The sprint distance will be doubled when dashing through the wall.

Cha212 Skill E2.png Second Style - Water Wheel [E]

Cost: 40 Stamina   Cooldown: 1 second

  • Available only while in Flowing Dance state
  • Active - Ending the Flowing Dance state before Tanjiro thrust his body into a somersault to perform vertical slash mid-air, inflicting 50/85/120/155/190 + [0.9 Bonus AD] physical damage to all enemies hit and reducing their Movement Speed by 35% for 2 seconds before Tanjiro leaps into the Mid-air state for 1 second.

Cha212 Skill E3.png Fourth Style - Striking Tide [E]

Cost: 40 Stamina   Cooldown: 2 seconds

  • Available only while in Mid-air state
  • Active - Tanjiro quickly rolls and slashes forward while in Mid-air state, inflicting 50/80/110/140/170 + [0.7 Bonus AD] physical damage to all enemies within 280 radius nearby when hitting on the first enemy on the path. When this skill hits at least 1 enemy hero, Tanjiro gains 15/25/35/45/55 bonus Attack Damage for 4 seconds.  The usage of this skill also resets the duration of Mid-air state.

Cha212 Skill E4.png Tenth Style - The Dragon of Change-Circulation [E]

Cost: -   Cooldown: 1 second

  • Available only while not within Sprint state
  • Active - Tanjiro launches an additional strike of the Sprint state to affect all nearby enemies and temporarily changing the direction to reduce damage received from the front side to be all sides.

Cha212 Skill R.png Tenth Style - The Dragon of Change [R]

Cost: -    Cooldown: 130 / 105 / 80 second

  • Active 1st Cast - Tanjiro restores his Stamina to the maximum value (200) before dashing while thrusting his katana forward to inflict 90/150/210 + [0.6 AD] physical damage to all enemies hit then entering the Sprint state wherein he forces himself to continue his strikes while moving toward the cursor direction. Each strike in Sprint state deals 30/50/70 + [0.9 AD] physical damage to all enemies hit (that is considered as basic attacks but can't trigger critical strike). While in Sprint state, Tanjiro reduces the duration of crowd controls received by 75%, reduces 15%/20%/25% of the damage received on the front side of himself, stops the natural recovery of his Stamina (10 per second), and consumes 50 Stamina per second. While in Sprint state, this skill is temporarily replaced with the Tenth Style - The Dragon of Change-Final [R], and all basic skills are replaced with Tenth Style - The Dragon of Change-Rotation [Q], [W], [E]. While in Sprint state, Tanjiro gains 10 Combo points for every second. While in Sprint state, each strike that hits at least 1 enemy hero gains 10 Combo points for the first target hit and 3 Combo points for each additional target hit. Each Combo point increases the damage dealt by the Tenth Style - The Dragon of Change-Final [R] and Tenth Style - The Dragon of Change-Rotation [Q], [W], [E] by 1%. When reaching 100 Combo points, the Tenth Style - The Dragon of Change-Final [R] will be temporarily replaced with Dance of the Fire God [R].
  • Note - The damage dealt by unique basic attacks of Sprint state during the interval of the basic attacks triggers only 32% of the actual effect of the Life Steal effect.
  • Note - The damage dealt by unique basic attacks of Sprint state is considered to be AoE damage.
  • Note - While within the duration of Sprint state, there are glitches wherein Tanjiro sometimes could move pass the terrain using Sprint state.

Cha212 Skill R2.png Tenth Style - The Dragon of Change-Final [R]

Cost: -    Cooldown: -

  • Available only while not within Sprint state
  • Active 2nd Cast - Tanjiro dashes while thrusting his katana forward to inflict 120/200/210 + [0.9 AD] physical damage to all enemies hit before ending the Sprint state. When Tanjiro's Stamina reaches 0 while within Sprint state, he will be forced to cast this skill.
  • Note - This skill can be activated while under crowd controls.

Cha212 Skill R3.png Dance of the Fire God [R]

Cost: -    Cooldown: -

  • Available only while not within Sprint state
  • Active 2nd Cast - Tanjiro aims at a targeted enemy before forcing himself to move toward the target while still maintaining his Sprint state regardless of his current Stamina, ending the Sprint state and dealing 60/100/140 + [1.8 AD] physical damage that is regarded as basic attacks upon reaching the target before suppressing the target for 1.2 seconds then unleashes the ring of slash around himself that inflicts 180/300/420 + [1.8 AD] physical damage to all enemies nearby. While in the effect of this skill, both strikes from this skill inevitably trigger the effect of Line of Interval, Tanjiro becomes immune to all crowd controls and his Armor Penetration is increased by 60%.
  • Note - This skill can be activated while under crowd controls and Tanjiro becomes invulnerable during the casting animation of this skill.
  • Note - The damage dealt by unique basic attacks of this skill during the interval of the basic attacks triggers only 32% of the actual effect of Life Steal effect.
  • Note - The damage dealt by unique basic attacks of this skill is considered to be AoE damage.
  • Note - While moving toward the targeted unit with this skill, the movement will ignore all terrains and obstacle units.

Skins


Kamado Tanjirou.png
Kamado Tanjirou
Tomioka Giyuu.png
Tomioka Giyuu


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