300 Heroes Wikia
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|-
 
|-
 
|'''Armor'''
 
|'''Armor'''
| style="text-align:center;" |15 (+3.2)
+
| style="text-align:center;" |35.4 (+3.8)
 
|'''Move Speed'''
 
|'''Move Speed'''
 
| style="text-align:center;" |305
 
| style="text-align:center;" |305
 
|-
 
|-
 
|'''Magic Resist'''
 
|'''Magic Resist'''
| style="text-align:center;" |30 (+1.25)
+
| style="text-align:center;" |33 (+1.25)
 
|'''Range'''
 
|'''Range'''
 
| style="text-align:center;" |130
 
| style="text-align:center;" |130
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==== '''''Cost:''''' ''-   '''Cooldown: '''-'' ====
 
==== '''''Cost:''''' ''-   '''Cooldown: '''-'' ====
   
  +
*'''''Passive (RC cells) - '''''Kaneki doesn't have Mana and uses RC cells instead. The base value of RC cells is 280 + [Hero Level x 40] RC cells. When Kaneki takes any damage, 50% of the damage taken is converted to RC cells. When having RC cells, the RC cells are decayed at a rate of 0.7% of the maximum RC cells every 0.2 seconds, the decay speed is doubled when out of combat.
*'''''Passive - '''''Kaneki gains 10% bonus Health from his [[Items]] and [[Talent]]s. Each non-hero unit killed by Kaneki restores 1% of his maximum Health and each hero kill or assist restores 2% of his maximum Health.
 
  +
*'''''Passive - '''''When Kaneki's basic attacks or skills deal damage to enemies, he converts 15%/18%/21%/24% of the damage dealt to restore his Health, the conversion rate is reduced to 5%/6%/7%/8% when dealing damage against non-hero units (the conversion rate is upgraded at level 6/11/16).
   
 
----
 
----
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==== '''''Cost:''''' ''-   '''Cooldown: '''8 / 7 / 6 / 5 / 4 seconds'' ====
 
==== '''''Cost:''''' ''-   '''Cooldown: '''8 / 7 / 6 / 5 / 4 seconds'' ====
   
*'''''Passive - '''''Each 3 basic attacks performed by Kaneki will make his next basic attack pierces in a line using his '''Rinkaku''', dealing 10/15/20/25/30 + [1.0 AD] + [0.8% of Kaneki's maximum Health] physical damage to all enemies hit. The basic attacks that use '''Rinkaku''' are counted as casting skill. They can trigger on-hit effects but can't trigger critical strike nor trigger on buildings.
+
*'''''Passive - '''''Every 3 basic attacks performed by Kaneki will increase the basic attack range of his next basic attack to 300 and make his next basic attack pierces in a line using his '''Rinkaku''', dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit. The basic attacks that use '''Rinkaku''' can trigger critical strike and on-hit effects (including Life Steal).
*'''''Active - '''''Kaneki uses '''Rinkaku''' to pierce in a line, dealing 30/60/90/120/150 + [0.7 Bonus AD] + [2.5% of Kaneki's maximum Health] physical damage to all enemies hit and afflicts them with '''Bleeding''' debuff for 3 seconds. The '''Bleeding''' debuff deals 10/15/20/25/30 + [0.15 Bonus AD] + [0.4% of Kaneki's maximum Health] physical damage per second and restores [15% of the damage dealt by '''Bleeding''' debuff] Health to Kaneki. Each unit hit by '''Rinkaku''' from this skill's active effect reduces the cooldown of Kaneki's other skills by 0.5 seconds.
+
*'''''Active - '''''Kaneki uses '''Rinkaku''' to pierce in a line, dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit and afflicts them with '''Bleeding''' debuff for 3 seconds. The '''Bleeding''' debuff deals damage every second for a total of 15/30/45/60/75 + [0.45 AD] + [12% of current RC cells] physical damage within 3 seconds. The attack using '''Rinkaku''' from the active effect is considered to be a basic attack, it can trigger critical strike and on-hit effects (including Life Steal).
   
 
----
 
----
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==[[File:Cha115_Skill_W.png]] '''''Hunger Instincts [W]'''''==
 
==[[File:Cha115_Skill_W.png]] '''''Hunger Instincts [W]'''''==
   
==== '''''Cost:''''' ''-   '''Cooldown: '''17 / 16 / 15 / 14 / 13 seconds'' ====
+
==== '''''Cost:''''' ''-   '''Cooldown: '''22 / 21 / 20 / 19 / 18 seconds'' ====
   
  +
*'''''Passive - '''''When launching a basic attack on a target with Health lower than 50%, Kaneki's Attack Speed is increased by 40%/50%/60%/70%/80%. This bonus Attack Speed is given to Kaneki for the entire duration of the active effect of this skill regardless of the passive's conditions.
*'''''Passive - '''''Kaneki's basic attacks deal [1%/1.2%/1.4%/1.6%/1.8% of Kaneki's maximum Health] bonus physical damage.
 
  +
*'''''Active - '''''Increases Kaneki's Movement Speed by 10% for the next 7 seconds. Within the duration, when Kaneki moves toward an enemy hero that is visible within 1300 range nearby, the Movement Speed buff is adjusted to 20%, and if an enemy hero that is chased by Kaneki within 1300 range nearby has Health less than 50%, the Movement Speed buff is adjusted to 40%.
*'''''Active - '''''Kaneki gains 15% bonus Movement Speed and doubles the passive effect of this skill for 5 seconds.
 
   
 
----
 
----
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==[[File:Cha115_Skill_E.png]] '''''Predator [E]'''''==
 
==[[File:Cha115_Skill_E.png]] '''''Predator [E]'''''==
   
==== '''''Cost:''''' ''-   '''Cooldown: '''18 / 17 / 16 / 15 / 14 seconds'' ====
+
==== '''''Cost:''''' ''-   '''Cooldown: '''16 / 14.5 / 13 / 11.5 / 10 seconds'' ====
   
 
*'''''Active - '''''Kaneki jumps to a target enemy unit, dealing [(10.0%/12.5%/15%/17.5%/20.0% of target's missing Health) with a minimum at 80/110/140/170/200] + [1.0 Bonus AD] + [35% of current RC cells] physical damage. When Kaneki jumps to a target, he also slightly knocks the target back and reduces the target's Movement Speed by 40% for 2.5 seconds. When using this skill against non-hero units, the skill damage is adjusted to 1000-7.
*'''''Passive - '''''Each basic attack or skill damage that Kaneki takes will give him 1/2/3/4/5 bonus Armor and Magic Resist for 4 seconds, stacking up to a maximum of 8 stacks.
 
*'''''Active - '''''Kaneki jumps to a target enemy unit, dealing [8 + (0.5% of Kaneki's maximum Health)]% of target's missing Health (maximum 40%) or 80/130/180/230/280 + [0.7 Bonus AD] physical damage; the case that deals the most damage takes effect. This skill reduces the target's Movement Speed by 30% for 2 seconds and applies 3 stacks of this skill's passive effect to Kaneki. This skill can deal (1000-7) maximum damage against non-hero units.
 
   
 
----
 
----
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==[[File:Cha115_Skill_R.png]] '''''Half-Kakujas [R]'''''==
 
==[[File:Cha115_Skill_R.png]] '''''Half-Kakujas [R]'''''==
   
==== '''''Cost:''''' ''-   '''Cooldown: '''-'' ====
+
==== '''''Cost:''''' ''-   '''Cooldown: '''120 seconds'' ====
   
  +
*'''''Active - '''''Kaneki actives his '''Half-Kakujas''' and instantly restores 250/500/750 Health, the '''Half-Kakujas''' grants him [2% of Kaneki's maximum Health] bonus Attack Damage and 20% bonus Movement Speed for 15 seconds. Upon entering the '''Half-Kakujas''' state, Kaneki instantly gains 30%/40%/50% of maximum RC cells.
*'''''Passive - '''''Each unit killed by Kaneki's basic attacks / skill damage grants 1 / 4 RC cells to him. Upon learning or upgrading this skill, 50 RC cells would be instantly gained by him. This ability's active becomes available upon gaining a total of 100 RC cells.
 
*'''''Active - '''''Kaneki actives his '''Half-Kakujas''', granting him 20% bonus Movement Speed while reducing 10 RC cells per second. Each hero kill or assist restores 30 RC cells. The '''Half-Kakujas''' would persist until Kaneki runs out of RC cells to consume. Also, the '''Half-Kakujas''' upgrades the effects of all his basic skills within its duration as follows:
 
**'''''Rinkaku-Rize [Q] -''''' Active ability deals 15/20/25% extra damage.
 
**'''''Hunger Instincts [W] -''''' Basic attacks within the duration of its active ability reduce 15%/20%/25% Armor and Movement Speed on the target for 2 seconds.
 
**'''''Predator [E] -''''' Active ability restores [30%/40%/50% of damage dealt] Health to Kaneki and stuns the target for 1 second.
 
   
 
----
 
----
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! style="color:#FFD700" colspan="5" |
 
! style="color:#FFD700" colspan="5" |
 
|-
 
|-
| style="width:33%" |[[File:Classic_Kaneki Ken.png|250px]]<br />'''Classic Kaneki Ken'''
+
| style="width:33%" |[[File:Kaneki Ken.png|250px]]<br />'''Kaneki Ken'''
 
| style="width:33%" |[[File:Kamishiro Rize.png|250px]]<br />'''Kamishiro Rize'''
 
| style="width:33%" |[[File:Kamishiro Rize.png|250px]]<br />'''Kamishiro Rize'''
| style="width:33%" |
+
| style="width:33%" |[[File:Fenrir.png|250px]]<br />'''Fenrir'''
  +
|-
  +
| style="width:33%" |[[File:Haise Sasaki.png|250px]]<br />'''Haise Sasaki'''
 
|}
 
|}
   

Revision as of 16:24, 12 December 2019

Cha115 Kaneki Ken
HP 10
AD 8
AP
Support 4
Difficulty 4
Gold 6000
Diamond 45
Health Point 566 (+85) Attack Damage 54 (+3.2)
Mana Point

0 (+0)

Attack Speed 0.64 (+0.03)
Armor 35.4 (+3.8) Move Speed 305
Magic Resist 33 (+1.25) Range 130

Abilities


Cha115 Skill I One-Eyed Kind

Cost: -   Cooldown: -

  • Passive (RC cells) - Kaneki doesn't have Mana and uses RC cells instead. The base value of RC cells is 280 + [Hero Level x 40] RC cells. When Kaneki takes any damage, 50% of the damage taken is converted to RC cells. When having RC cells, the RC cells are decayed at a rate of 0.7% of the maximum RC cells every 0.2 seconds, the decay speed is doubled when out of combat.
  • Passive - When Kaneki's basic attacks or skills deal damage to enemies, he converts 15%/18%/21%/24% of the damage dealt to restore his Health, the conversion rate is reduced to 5%/6%/7%/8% when dealing damage against non-hero units (the conversion rate is upgraded at level 6/11/16).

Cha115 Skill Q Rinkaku - Rize [Q]

Cost: -   Cooldown: 8 / 7 / 6 / 5 / 4 seconds

  • Passive - Every 3 basic attacks performed by Kaneki will increase the basic attack range of his next basic attack to 300 and make his next basic attack pierces in a line using his Rinkaku, dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit. The basic attacks that use Rinkaku can trigger critical strike and on-hit effects (including Life Steal).
  • Active - Kaneki uses Rinkaku to pierce in a line, dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit and afflicts them with Bleeding debuff for 3 seconds. The Bleeding debuff deals damage every second for a total of 15/30/45/60/75 + [0.45 AD] + [12% of current RC cells] physical damage within 3 seconds. The attack using Rinkaku from the active effect is considered to be a basic attack, it can trigger critical strike and on-hit effects (including Life Steal).

Cha115 Skill W Hunger Instincts [W]

Cost: -   Cooldown: 22 / 21 / 20 / 19 / 18 seconds

  • Passive - When launching a basic attack on a target with Health lower than 50%, Kaneki's Attack Speed is increased by 40%/50%/60%/70%/80%. This bonus Attack Speed is given to Kaneki for the entire duration of the active effect of this skill regardless of the passive's conditions.
  • Active - Increases Kaneki's Movement Speed by 10% for the next 7 seconds. Within the duration, when Kaneki moves toward an enemy hero that is visible within 1300 range nearby, the Movement Speed buff is adjusted to 20%, and if an enemy hero that is chased by Kaneki within 1300 range nearby has Health less than 50%, the Movement Speed buff is adjusted to 40%.

Cha115 Skill E Predator [E]

Cost: -   Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds

  • Active - Kaneki jumps to a target enemy unit, dealing [(10.0%/12.5%/15%/17.5%/20.0% of target's missing Health) with a minimum at 80/110/140/170/200] + [1.0 Bonus AD] + [35% of current RC cells] physical damage. When Kaneki jumps to a target, he also slightly knocks the target back and reduces the target's Movement Speed by 40% for 2.5 seconds. When using this skill against non-hero units, the skill damage is adjusted to 1000-7.

Cha115 Skill R Half-Kakujas [R]

Cost: -   Cooldown: 120 seconds

  • Active - Kaneki actives his Half-Kakujas and instantly restores 250/500/750 Health, the Half-Kakujas grants him [2% of Kaneki's maximum Health] bonus Attack Damage and 20% bonus Movement Speed for 15 seconds. Upon entering the Half-Kakujas state, Kaneki instantly gains 30%/40%/50% of maximum RC cells.

Skins


Kaneki Ken
Kaneki Ken
Kamishiro Rize
Kamishiro Rize
Fenrir
Fenrir
Haise Sasaki
Haise Sasaki


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