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|'''Armor''' |
|'''Armor''' |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |35.4 (+3.8) |
|'''Move Speed''' |
|'''Move Speed''' |
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| style="text-align:center;" |305 |
| style="text-align:center;" |305 |
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|- |
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|'''Magic Resist''' |
|'''Magic Resist''' |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |33 (+1.25) |
|'''Range''' |
|'''Range''' |
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| style="text-align:center;" |130 |
| style="text-align:center;" |130 |
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==== '''''Cost:''''' ''- '''Cooldown: '''-'' ==== |
==== '''''Cost:''''' ''- '''Cooldown: '''-'' ==== |
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+ | *'''''Passive (RC cells) - '''''Kaneki doesn't have Mana and uses RC cells instead. The base value of RC cells is 280 + [Hero Level x 40] RC cells. When Kaneki takes any damage, 50% of the damage taken is converted to RC cells. When having RC cells, the RC cells are decayed at a rate of 0.7% of the maximum RC cells every 0.2 seconds, the decay speed is doubled when out of combat. |
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− | *'''''Passive - '''''Kaneki gains 10% bonus Health from his [[Items]] and [[Talent]]s. Each non-hero unit killed by Kaneki restores 1% of his maximum Health and each hero kill or assist restores 2% of his maximum Health. |
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+ | *'''''Passive - '''''When Kaneki's basic attacks or skills deal damage to enemies, he converts 15%/18%/21%/24% of the damage dealt to restore his Health, the conversion rate is reduced to 5%/6%/7%/8% when dealing damage against non-hero units (the conversion rate is upgraded at level 6/11/16). |
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==== '''''Cost:''''' ''- '''Cooldown: '''8 / 7 / 6 / 5 / 4 seconds'' ==== |
==== '''''Cost:''''' ''- '''Cooldown: '''8 / 7 / 6 / 5 / 4 seconds'' ==== |
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− | *'''''Passive - ''''' |
+ | *'''''Passive - '''''Every 3 basic attacks performed by Kaneki will increase the basic attack range of his next basic attack to 300 and make his next basic attack pierces in a line using his '''Rinkaku''', dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit. The basic attacks that use '''Rinkaku''' can trigger critical strike and on-hit effects (including Life Steal). |
− | *'''''Active - '''''Kaneki uses '''Rinkaku''' to pierce in a line, dealing |
+ | *'''''Active - '''''Kaneki uses '''Rinkaku''' to pierce in a line, dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit and afflicts them with '''Bleeding''' debuff for 3 seconds. The '''Bleeding''' debuff deals damage every second for a total of 15/30/45/60/75 + [0.45 AD] + [12% of current RC cells] physical damage within 3 seconds. The attack using '''Rinkaku''' from the active effect is considered to be a basic attack, it can trigger critical strike and on-hit effects (including Life Steal). |
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==[[File:Cha115_Skill_W.png]] '''''Hunger Instincts [W]'''''== |
==[[File:Cha115_Skill_W.png]] '''''Hunger Instincts [W]'''''== |
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− | ==== '''''Cost:''''' ''- '''Cooldown: ''' |
+ | ==== '''''Cost:''''' ''- '''Cooldown: '''22 / 21 / 20 / 19 / 18 seconds'' ==== |
+ | *'''''Passive - '''''When launching a basic attack on a target with Health lower than 50%, Kaneki's Attack Speed is increased by 40%/50%/60%/70%/80%. This bonus Attack Speed is given to Kaneki for the entire duration of the active effect of this skill regardless of the passive's conditions. |
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− | *'''''Passive - '''''Kaneki's basic attacks deal [1%/1.2%/1.4%/1.6%/1.8% of Kaneki's maximum Health] bonus physical damage. |
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+ | *'''''Active - '''''Increases Kaneki's Movement Speed by 10% for the next 7 seconds. Within the duration, when Kaneki moves toward an enemy hero that is visible within 1300 range nearby, the Movement Speed buff is adjusted to 20%, and if an enemy hero that is chased by Kaneki within 1300 range nearby has Health less than 50%, the Movement Speed buff is adjusted to 40%. |
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− | *'''''Active - '''''Kaneki gains 15% bonus Movement Speed and doubles the passive effect of this skill for 5 seconds. |
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==[[File:Cha115_Skill_E.png]] '''''Predator [E]'''''== |
==[[File:Cha115_Skill_E.png]] '''''Predator [E]'''''== |
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− | ==== '''''Cost:''''' ''- '''Cooldown: ''' |
+ | ==== '''''Cost:''''' ''- '''Cooldown: '''16 / 14.5 / 13 / 11.5 / 10 seconds'' ==== |
⚫ | *'''''Active - '''''Kaneki jumps to a target enemy unit, dealing [(10.0%/12.5%/15%/17.5%/20.0% of target's missing Health) with a minimum at 80/110/140/170/200] + [1.0 Bonus AD] + [35% of current RC cells] physical damage. When Kaneki jumps to a target, he also slightly knocks the target back and reduces the target's Movement Speed by 40% for 2.5 seconds. When using this skill against non-hero units, the skill damage is adjusted to 1000-7. |
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− | *'''''Passive - '''''Each basic attack or skill damage that Kaneki takes will give him 1/2/3/4/5 bonus Armor and Magic Resist for 4 seconds, stacking up to a maximum of 8 stacks. |
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⚫ | *'''''Active - '''''Kaneki jumps to a target enemy unit, dealing [ |
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==[[File:Cha115_Skill_R.png]] '''''Half-Kakujas [R]'''''== |
==[[File:Cha115_Skill_R.png]] '''''Half-Kakujas [R]'''''== |
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− | ==== '''''Cost:''''' ''- '''Cooldown: ''' |
+ | ==== '''''Cost:''''' ''- '''Cooldown: '''120 seconds'' ==== |
+ | *'''''Active - '''''Kaneki actives his '''Half-Kakujas''' and instantly restores 250/500/750 Health, the '''Half-Kakujas''' grants him [2% of Kaneki's maximum Health] bonus Attack Damage and 20% bonus Movement Speed for 15 seconds. Upon entering the '''Half-Kakujas''' state, Kaneki instantly gains 30%/40%/50% of maximum RC cells. |
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− | *'''''Passive - '''''Each unit killed by Kaneki's basic attacks / skill damage grants 1 / 4 RC cells to him. Upon learning or upgrading this skill, 50 RC cells would be instantly gained by him. This ability's active becomes available upon gaining a total of 100 RC cells. |
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− | *'''''Active - '''''Kaneki actives his '''Half-Kakujas''', granting him 20% bonus Movement Speed while reducing 10 RC cells per second. Each hero kill or assist restores 30 RC cells. The '''Half-Kakujas''' would persist until Kaneki runs out of RC cells to consume. Also, the '''Half-Kakujas''' upgrades the effects of all his basic skills within its duration as follows: |
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− | **'''''Rinkaku-Rize [Q] -''''' Active ability deals 15/20/25% extra damage. |
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− | **'''''Hunger Instincts [W] -''''' Basic attacks within the duration of its active ability reduce 15%/20%/25% Armor and Movement Speed on the target for 2 seconds. |
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− | **'''''Predator [E] -''''' Active ability restores [30%/40%/50% of damage dealt] Health to Kaneki and stuns the target for 1 second. |
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! style="color:#FFD700" colspan="5" | |
! style="color:#FFD700" colspan="5" | |
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− | | style="width:33%" |[[File: |
+ | | style="width:33%" |[[File:Kaneki Ken.png|250px]]<br />'''Kaneki Ken''' |
| style="width:33%" |[[File:Kamishiro Rize.png|250px]]<br />'''Kamishiro Rize''' |
| style="width:33%" |[[File:Kamishiro Rize.png|250px]]<br />'''Kamishiro Rize''' |
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− | | style="width:33%" | |
+ | | style="width:33%" |[[File:Fenrir.png|250px]]<br />'''Fenrir''' |
+ | |- |
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+ | | style="width:33%" |[[File:Haise Sasaki.png|250px]]<br />'''Haise Sasaki''' |
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Revision as of 16:24, 12 December 2019
HP | 10 | |||||||||
AD | 8 | |||||||||
AP | ||||||||||
Support | 4 | |||||||||
Difficulty | 4 | |||||||||
Gold | 6000 | |||||||||
Diamond | 45 |
Health Point | 566 (+85) | Attack Damage | 54 (+3.2) |
Mana Point |
0 (+0) |
Attack Speed | 0.64 (+0.03) |
Armor | 35.4 (+3.8) | Move Speed | 305 |
Magic Resist | 33 (+1.25) | Range | 130 |
Abilities
One-Eyed Kind
Cost: - Cooldown: -
- Passive (RC cells) - Kaneki doesn't have Mana and uses RC cells instead. The base value of RC cells is 280 + [Hero Level x 40] RC cells. When Kaneki takes any damage, 50% of the damage taken is converted to RC cells. When having RC cells, the RC cells are decayed at a rate of 0.7% of the maximum RC cells every 0.2 seconds, the decay speed is doubled when out of combat.
- Passive - When Kaneki's basic attacks or skills deal damage to enemies, he converts 15%/18%/21%/24% of the damage dealt to restore his Health, the conversion rate is reduced to 5%/6%/7%/8% when dealing damage against non-hero units (the conversion rate is upgraded at level 6/11/16).
Rinkaku - Rize [Q]
Cost: - Cooldown: 8 / 7 / 6 / 5 / 4 seconds
- Passive - Every 3 basic attacks performed by Kaneki will increase the basic attack range of his next basic attack to 300 and make his next basic attack pierces in a line using his Rinkaku, dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit. The basic attacks that use Rinkaku can trigger critical strike and on-hit effects (including Life Steal).
- Active - Kaneki uses Rinkaku to pierce in a line, dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit and afflicts them with Bleeding debuff for 3 seconds. The Bleeding debuff deals damage every second for a total of 15/30/45/60/75 + [0.45 AD] + [12% of current RC cells] physical damage within 3 seconds. The attack using Rinkaku from the active effect is considered to be a basic attack, it can trigger critical strike and on-hit effects (including Life Steal).
Hunger Instincts [W]
Cost: - Cooldown: 22 / 21 / 20 / 19 / 18 seconds
- Passive - When launching a basic attack on a target with Health lower than 50%, Kaneki's Attack Speed is increased by 40%/50%/60%/70%/80%. This bonus Attack Speed is given to Kaneki for the entire duration of the active effect of this skill regardless of the passive's conditions.
- Active - Increases Kaneki's Movement Speed by 10% for the next 7 seconds. Within the duration, when Kaneki moves toward an enemy hero that is visible within 1300 range nearby, the Movement Speed buff is adjusted to 20%, and if an enemy hero that is chased by Kaneki within 1300 range nearby has Health less than 50%, the Movement Speed buff is adjusted to 40%.
Predator [E]
Cost: - Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds
- Active - Kaneki jumps to a target enemy unit, dealing [(10.0%/12.5%/15%/17.5%/20.0% of target's missing Health) with a minimum at 80/110/140/170/200] + [1.0 Bonus AD] + [35% of current RC cells] physical damage. When Kaneki jumps to a target, he also slightly knocks the target back and reduces the target's Movement Speed by 40% for 2.5 seconds. When using this skill against non-hero units, the skill damage is adjusted to 1000-7.
Half-Kakujas [R]
Cost: - Cooldown: 120 seconds
- Active - Kaneki actives his Half-Kakujas and instantly restores 250/500/750 Health, the Half-Kakujas grants him [2% of Kaneki's maximum Health] bonus Attack Damage and 20% bonus Movement Speed for 15 seconds. Upon entering the Half-Kakujas state, Kaneki instantly gains 30%/40%/50% of maximum RC cells.
Skins
Kaneki Ken |
Kamishiro Rize |
Fenrir | ||
Haise Sasaki |