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|'''Armor''' |
|'''Armor''' |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |35.4 (+3.8) |
|'''Move Speed''' |
|'''Move Speed''' |
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| style="text-align:center;" |305 |
| style="text-align:center;" |305 |
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|- |
|- |
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|'''Magic Resist''' |
|'''Magic Resist''' |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |33 (+1.25) |
|'''Range''' |
|'''Range''' |
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| style="text-align:center;" |130 |
| style="text-align:center;" |130 |
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|} |
|} |
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=='''Abilities'''== |
=='''Abilities'''== |
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+ | |||
---- |
---- |
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+ | |||
==[[File:Cha115_Skill_I.png]] '''''One-Eyed Kind'''''== |
==[[File:Cha115_Skill_I.png]] '''''One-Eyed Kind'''''== |
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− | ===='''Cost |
+ | ==== '''''Cost:''''' ''- '''Cooldown: '''-'' ==== |
+ | |||
− | *'''''Passive - '''''Kaneki gains 10% bonus max health from his items and masteries. Each non-hero unit killed by Kaneki restores 1% of his max health and each hero kill/assist restores 2% of his max health. |
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+ | *'''''Passive (RC cells) - '''''Kaneki doesn't have Mana and uses RC cells instead. The base value of RC cells is 280 + [Hero Level x 40] RC cells. When Kaneki takes any damage, 50% of the damage taken is converted to RC cells. When having RC cells, the RC cells are decayed at a rate of 0.7% of the maximum RC cells every 0.2 seconds, the decay speed is doubled when out of combat. |
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+ | *'''''Passive - '''''When Kaneki's basic attacks or skills deal damage to enemies, he converts 15%/18%/21%/24% of the damage dealt to restore his Health, the conversion rate is reduced to 5%/6%/7%/8% when dealing damage against non-hero units (the conversion rate is upgraded at level 6/11/16). |
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---- |
---- |
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+ | |||
==[[File:Cha115_Skill_Q.png]] '''''Rinkaku - Rize [Q]'''''== |
==[[File:Cha115_Skill_Q.png]] '''''Rinkaku - Rize [Q]'''''== |
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+ | |||
− | ===='''Cost |
+ | ==== '''''Cost:''''' ''- '''Cooldown: '''8 / 7 / 6 / 5 / 4 seconds'' ==== |
⚫ | *'''''Passive - ''''' |
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+ | |||
⚫ | *'''''Active - '''''Kaneki uses |
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⚫ | *'''''Passive - '''''Every 3 basic attacks performed by Kaneki will increase the basic attack range of his next basic attack to 300 and make his next basic attack pierces in a line using his '''Rinkaku''', dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit. The basic attacks that use '''Rinkaku''' can trigger critical strike and on-hit effects (including Life Steal). |
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⚫ | *'''''Active - '''''Kaneki uses '''Rinkaku''' to pierce in a line, dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit and afflicts them with '''Bleeding''' debuff for 3 seconds. The '''Bleeding''' debuff deals damage every second for a total of 15/30/45/60/75 + [0.45 AD] + [12% of current RC cells] physical damage within 3 seconds. The attack using '''Rinkaku''' from the active effect is considered to be a basic attack, it can trigger critical strike and on-hit effects (including Life Steal). |
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---- |
---- |
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+ | |||
==[[File:Cha115_Skill_W.png]] '''''Hunger Instincts [W]'''''== |
==[[File:Cha115_Skill_W.png]] '''''Hunger Instincts [W]'''''== |
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+ | |||
− | ===='''Cost |
+ | ==== '''''Cost:''''' ''- '''Cooldown: '''22 / 21 / 20 / 19 / 18 seconds'' ==== |
− | *'''''Passive - '''''Kaneki's basic attacks deal [1/1.2/1.4/1.6/1.8% of Kaneki's max health] bonus physical damage. |
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+ | |||
− | *'''''Active - '''''Kaneki gains 15% bonus movement speed and doubles the passive effect of this skill for 5 seconds. |
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+ | *'''''Passive - '''''When launching a basic attack on a target with Health lower than 50%, Kaneki's Attack Speed is increased by 40%/50%/60%/70%/80%. This bonus Attack Speed is given to Kaneki for the entire duration of the active effect of this skill regardless of the passive's conditions. |
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+ | *'''''Active - '''''Increases Kaneki's Movement Speed by 10% for the next 7 seconds. Within the duration, when Kaneki moves toward an enemy hero that is visible within 1300 range nearby, the Movement Speed buff is adjusted to 20%, and if an enemy hero that is chased by Kaneki within 1300 range nearby has Health less than 50%, the Movement Speed buff is adjusted to 40%. |
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---- |
---- |
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+ | |||
==[[File:Cha115_Skill_E.png]] '''''Predator [E]'''''== |
==[[File:Cha115_Skill_E.png]] '''''Predator [E]'''''== |
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+ | |||
− | ===='''Cost |
+ | ==== '''''Cost:''''' ''- '''Cooldown: '''16 / 14.5 / 13 / 11.5 / 10 seconds'' ==== |
− | *'''''Passive - '''''Each basic attack/skill damage that Kaneki takes will give him 1/2/3/4/5 bonus armor and magic resist for 2 seconds that stacks up to a maximum of 8 stacks. |
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+ | |||
− | *'''''Active - '''''Kaneki jumps to a target enemy unit, dealing 8 + [0.5% of Kaneki's max health]% (max 40%) target's missing health or 80/130/180/230/280 + [0.7 Bonus AD] physical damage; the case that deals the most damage takes effect. This reduces the target's movement speed by 30% for 2 seconds and Kaneki gains 3 stacks of this skill's passive. This skill can deal (1000-7) max damage against non-hero units. |
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+ | *'''''Active - '''''Kaneki jumps to a target enemy unit, dealing [(10.0%/12.5%/15%/17.5%/20.0% of target's missing Health) with a minimum at 80/110/140/170/200] + [1.0 Bonus AD] + [35% of current RC cells] physical damage. When Kaneki jumps to a target, he also slightly knocks the target back and reduces the target's Movement Speed by 40% for 2.5 seconds. When using this skill against non-hero units, the skill damage is adjusted to 1000-7. |
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---- |
---- |
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+ | |||
==[[File:Cha115_Skill_R.png]] '''''Half-Kakujas [R]'''''== |
==[[File:Cha115_Skill_R.png]] '''''Half-Kakujas [R]'''''== |
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+ | |||
− | ===='''Cost |
+ | ==== '''''Cost:''''' ''- '''Cooldown: '''120 seconds'' ==== |
− | *'''''Passive - '''''Each kill with a basic attack grants Kaneki 1 RC cell while using active skills will give 4 RC cells. Upon learning or upgrading this skill, 50 RC cells would be instantly gained by him. This ability's active becomes available upon gaining a total of 100 RC cells. |
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+ | |||
− | *'''''Active - '''''Kaneki actives his '''''Half-Kakujas''''', giving him 20% bonus movement speed while losing 10 RC cells per second. Each hero kill / assist gives him 30 RC cells. This effect would persist until Kaneki runs out of RC cells to consume. Also, this effect upgrades the effects of all his basic skills within its duration and they are written as follows:<br />'''Rinkaku-Rize [Q] -''' Deals 15/20/25% extra damage upon activation.<br />'''Hunger Instincts [W] -''' Basic attacks within the duration of its active ability reduce 15/20/25% armor and movement speed on the target for 2 seconds.<br />'''Predator [E] -''' Active ability restores [30/40/50% damage dealt] health to Kaneki and stuns the target for 1 second. |
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+ | *'''''Active - '''''Kaneki actives his '''Half-Kakujas''' and instantly restores 250/500/750 Health, the '''Half-Kakujas''' grants him [2% of Kaneki's maximum Health] bonus Attack Damage and 20% bonus Movement Speed for 15 seconds. Upon entering the '''Half-Kakujas''' state, Kaneki instantly gains 30%/40%/50% of maximum RC cells. |
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---- |
---- |
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+ | |||
+ | =='''Skins'''== |
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+ | ---- |
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+ | {| style="width:100%;border:1px solid #eee;text-align:center" |
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+ | ! style="color:#FFD700" colspan="5" | |
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+ | |- |
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+ | | style="width:33%" |[[File:Kaneki Ken.png|250px]]<br />'''Kaneki Ken''' |
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+ | | style="width:33%" |[[File:Kamishiro Rize.png|250px]]<br />'''Kamishiro Rize''' |
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+ | | style="width:33%" |[[File:Fenrir.png|250px]]<br />'''Fenrir''' |
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+ | |- |
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+ | | style="width:33%" |[[File:Haise Sasaki.png|250px]]<br />'''Haise Sasaki''' |
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+ | |} |
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+ | |||
{{Hero List}} |
{{Hero List}} |
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[[Category:Heroes]] |
[[Category:Heroes]] |
Revision as of 16:24, 12 December 2019
HP | 10 | |||||||||
AD | 8 | |||||||||
AP | ||||||||||
Support | 4 | |||||||||
Difficulty | 4 | |||||||||
Gold | 6000 | |||||||||
Diamond | 45 |
Health Point | 566 (+85) | Attack Damage | 54 (+3.2) |
Mana Point |
0 (+0) |
Attack Speed | 0.64 (+0.03) |
Armor | 35.4 (+3.8) | Move Speed | 305 |
Magic Resist | 33 (+1.25) | Range | 130 |
Abilities
One-Eyed Kind
Cost: - Cooldown: -
- Passive (RC cells) - Kaneki doesn't have Mana and uses RC cells instead. The base value of RC cells is 280 + [Hero Level x 40] RC cells. When Kaneki takes any damage, 50% of the damage taken is converted to RC cells. When having RC cells, the RC cells are decayed at a rate of 0.7% of the maximum RC cells every 0.2 seconds, the decay speed is doubled when out of combat.
- Passive - When Kaneki's basic attacks or skills deal damage to enemies, he converts 15%/18%/21%/24% of the damage dealt to restore his Health, the conversion rate is reduced to 5%/6%/7%/8% when dealing damage against non-hero units (the conversion rate is upgraded at level 6/11/16).
Rinkaku - Rize [Q]
Cost: - Cooldown: 8 / 7 / 6 / 5 / 4 seconds
- Passive - Every 3 basic attacks performed by Kaneki will increase the basic attack range of his next basic attack to 300 and make his next basic attack pierces in a line using his Rinkaku, dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit. The basic attacks that use Rinkaku can trigger critical strike and on-hit effects (including Life Steal).
- Active - Kaneki uses Rinkaku to pierce in a line, dealing 10/20/30/40/50 + [1.0 AD] + [8% of current RC cells] physical damage to all enemies hit and afflicts them with Bleeding debuff for 3 seconds. The Bleeding debuff deals damage every second for a total of 15/30/45/60/75 + [0.45 AD] + [12% of current RC cells] physical damage within 3 seconds. The attack using Rinkaku from the active effect is considered to be a basic attack, it can trigger critical strike and on-hit effects (including Life Steal).
Hunger Instincts [W]
Cost: - Cooldown: 22 / 21 / 20 / 19 / 18 seconds
- Passive - When launching a basic attack on a target with Health lower than 50%, Kaneki's Attack Speed is increased by 40%/50%/60%/70%/80%. This bonus Attack Speed is given to Kaneki for the entire duration of the active effect of this skill regardless of the passive's conditions.
- Active - Increases Kaneki's Movement Speed by 10% for the next 7 seconds. Within the duration, when Kaneki moves toward an enemy hero that is visible within 1300 range nearby, the Movement Speed buff is adjusted to 20%, and if an enemy hero that is chased by Kaneki within 1300 range nearby has Health less than 50%, the Movement Speed buff is adjusted to 40%.
Predator [E]
Cost: - Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds
- Active - Kaneki jumps to a target enemy unit, dealing [(10.0%/12.5%/15%/17.5%/20.0% of target's missing Health) with a minimum at 80/110/140/170/200] + [1.0 Bonus AD] + [35% of current RC cells] physical damage. When Kaneki jumps to a target, he also slightly knocks the target back and reduces the target's Movement Speed by 40% for 2.5 seconds. When using this skill against non-hero units, the skill damage is adjusted to 1000-7.
Half-Kakujas [R]
Cost: - Cooldown: 120 seconds
- Active - Kaneki actives his Half-Kakujas and instantly restores 250/500/750 Health, the Half-Kakujas grants him [2% of Kaneki's maximum Health] bonus Attack Damage and 20% bonus Movement Speed for 15 seconds. Upon entering the Half-Kakujas state, Kaneki instantly gains 30%/40%/50% of maximum RC cells.
Skins
Kaneki Ken |
Kamishiro Rize |
Fenrir | ||
Haise Sasaki |