|Health Point||519 (+73)||Attack Damage||55 (+2.9)|
|Attack Speed||0.62 (+0.03)|
|Armor||15 (+3.8)||Move Speed||294|
|Magic Resist||33 (+0)||Range||420|
Cost: - Cooldown: -
- Passive - Hiyori increases 3% bonus Movement Speed on all allied heroes nearby.
- Passive - Each time Hiyori's level is increased, she permanently gains 1% bonus Movement Speed.
- Passive - Hiyori ignores unit collisions.
Cost: 90 / 105 / 120 / 135 / 150 Mana Cooldown: 10 seconds
- Active - Hiyori summons a powerful whirlwind at her current location which charges up over 6 seconds. At the end of the duration, or upon reactivation, the whirlwind launches itself in the target direction, dealing 60/85/110/135/160 + [0.75 AP] magic damage to all enemies in its path and knocks them into the air. For each second it charges, it deals 20/30/40/50/60 bonus magic damage and travels further. Clicking this skill again will release the whirlwind early.
Cost: 45 / 50 / 55 / 60 / 65 Mana Cooldown: 18 / 16 / 14 / 12 / 10 seconds
- Active - Hiyori creates a cyclone at the center of the targeted area, the air in the area is pulled toward the center for 3 seconds, dealing 15/25/35/45/55 + [0.15 AP] magic damage to all enemies within the area and applying a stack of Vacuum Cyclone that reduces the Movement Speed of affected enemies by 5% for each stack (up to 20% at 4 stacks) every 0.5 seconds. When the stacks of Vacuum Cyclone reach 4 stacks, the target will be stunned for 1 second.
Cost: 70 / 80 / 90 / 100 / 110 Mana Cooldown: 12 seconds
- Active - Hiyori grants a shield to an allied unit or turret for 5 seconds. The shield absorbs up to 70/105/140/175/210 + [0.8 AP] damage and grants 10/18/26/34/42 bonus Attack Damage and 10% bonus Ability Power until it breaks.
- Note - Using this skill on Barrier Generators ( ) in Eternal Battlefield grants a shield effect that can block 5 hits from basic attacks.
Cost: 150 / 225 / 300 Mana Cooldown: 140 / 130 / 120 seconds
- Active - Hiyori summons forth the might of the wind onto the targeted location, knocking all enemies away from the center of the location before channeling the spell to restore 100/150/200 + [0.6 AP] Health of all allied units within the area every second for a total of 4 seconds.
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