
HP | 7 | |||||||||
AD | 5 | |||||||||
AP | 9 | |||||||||
Support | 7 | |||||||||
Difficulty | 4 | |||||||||
Gold | N/A | |||||||||
Diamond | 45 |
Health Point | 570 (+90) | Attack Damage | 55 (+3.5) |
Mana Point |
290 (+30) |
Attack Speed | 0.67 (+0.03) |
Armor | 35 (+4.0) | Move Speed | 310 |
Magic Resist | 33 (+1.25) | Range | 150 |
Abilities
Axel Pervert Boy & Madly Indiscriminate Bombarding Red Witch [T]
Cost: - Cooldown: -
- Passive (Megumin & Chomusuke) - Kazuma, Megumin, and Chomusuke form an adventurer squad, gains a unique hero unit Megumin (
) (and Chomusuke) to follow and fight alongside Kazuma within the game.
- Megumin (
) has level equal to Kazuma's level.
- Megumin (
) has total Health equal to 80% of Kazuma's maximum Health.
- Megumin (
) has base Mana equal to 250% of Kazuma's base Mana.
- Megumin (
) has bonus Mana equal to 20% of Kazuma's bonus maximum Mana.
- Megumin (
) has 33/35/37/39/41/43/46/47/50/52/54/56/58/60/62/64/67/68 base Attack Damage at level 1-18.
- Megumin (
) has bonus Attack Damage equal to 30% of Kazuma's bonus Ability Power.
- Megumin (
) has bonus Ability Power equal to 100% of Kazuma's bonus Ability Power.
- Megumin (
) has 27/29/31/33/35/37/39/41/43/45/47/49/51/53/55/57/59/61 base Armor at level 1-18.
- Megumin (
) has bonus Armor equal to 50% of Kazuma's bonus Armor.
- Megumin (
) has 33/34/34/35/36/36/37/37/38/39/39/40/41/41/42/42/43/44 base Magic Resist at level 1-18.
- Megumin (
) has bonus Magic Resist equal to 50% of Kazuma's bonus Magic Resist.
- Megumin (
) has Attack Speed equal to 100% of Kazuma's Attack Speed.
- Megumin (
) has Movement Speed equal to 100% of Kazuma's Movement Speed.
- Megumin (
) can't trigger instantly kill on minion within the "killing zone" with her basic attacks, and the damage of her basic attacks is considered as skill damage.
- Megumin (
) has 0 Health Regeneration, but she will regenerate her Health at an extremely high speed rate after she is out of combat for a while.
- Megumin (
) has a certain amount of Mana Regeneration based on her maximum Mana.
- Megumin (
- Passive (The High Luck Second Only To The Goddess of Luck!) - Kazuma has high luck attributes, enough to affect his basic attacks and Snipe [Q]. The damage of his basic attacks and Snipe [Q] always have a 25% chance to trigger Lucky Strike, increasing the damage output by 20% - 50% randomly, and slightly knocking the target back while reducing the target's Movement Speed by 60% for 0.1 seconds.
- Passive (Unable To Suppress The Urge To Cast Explosion!) - Kazuma's companion Megumin (
) can't restrain the impulse to cast her favorite spell Megumin! Explosion! [R]. While walking toward the targeted location to cast the Megumin! Explosion! [R] or walking back to Kazuma, the Movement Speed of Megumin (
) is increased by 25%.
- Active - Orders Megumin (
) to move to the targeted location or perform basic attacks on specific target, this skill can also be cast in a form of [Alt] + [Mouse's Right Click].
- When targeting Kazuma, Megumin (
) will walk back to Kazuma.
- If Kazuma teleports for a long distance while Megumin (
) is following him, Megumin (
) will also be teleported along with him.
- Megumin (
) will perform basic attacks against nearby enemies automatically when she arrives at the designated location, and will return to Kazuma If she doesn't receive any order for a certain period of time.
- When Megumin (
) receive an attack that reduce her Health to 25% or less, she will automatically enter the flee state, while in flee state, she will not receive any order while fleeing back to Kazuma and staying with him until the flee state ends. While fleeing, Megumin (
) gains 25% Damage Reduction and her Movement Speed is greatly accelerated. The flee state ends when the Health of Megumin (
) is fully healed.
- When Megumin (
) dies, she gains 50 Gold as a bounty to the killer and she will be respawned at the fountain after her death for 1 second, her Movement Speed is also greatly accelerated upon revival. Upon revival, her Health is fully healed but her current Mana will be equal to the current amount when she dies. Megumin (
) can't be respawned while Kazuma dies.
- When Megumin (
) has current Mana lower than 30%, she will enter the Collapses state by having her model collapses to the ground and her walking animation will be change to crawling, her Movement Speed will be reduced to 120 and she will be forced to crawl toward Kazuma. While crawling, casting this skill will force Kazuma to walk back to Megumin (
) to carry her on his back (
). While carrying Megumin (
), Kazuma's Movement Speed is increased by 10%, his basic attacks are disabled, his skill Snipe [Q] is replaced with Put Down Megumin [Q] and his Drain Touch [W] is replaced with Mana Transfer [W].
- When targeting Kazuma, Megumin (
Snipe [Q]
Cost: 10 Mana Cooldown: 1 second
- Passive - For every 1% Critical Strike Chance, the damage of this skill is increased by 0.5%, up to 50% at 100% Critical Strike Chance.
- Active (Toggle) - Kazuma channels and shoots an arrow in the cursor's direction whenever this skill is toggled for every certain seconds, each arrow inflicts 10/20/30/40/50 + [0.5 AD] + [0.25 AP] physical damage to the first enemy hit. Kazuma consumes 10 Mana for each arrow launched. The skill will be toggled off when Kazuma casts other skills or moves. When Kazuma's current Mana is not enough to launch an arrow, the skill will be toggled off in the next second. (While toggling, Kazuma launches 2/2.35/2.7/3.05/3.4 + [0.1 for every 10% bonus Attack Speed from Kazuma] arrows per second, up to 5 arrows per second)
Snipe [Q]
Cost: 40 Mana Cooldown: 5 seconds
- Passive - For every 1% Critical Strike Chance, the damage of this skill is increased by 0.5%, up to 50% at 100% Critical Strike Chance.
- Active (Hold) - By pressing and holing the skill button, Kazuma will channel the skill while extending the range and damage of the skill at the same time. Upon releasing the skill button, he will fire a powerful charged shot that inflicts physical damage to the first enemy hit, the charged shot deals damage between 20/40/60/80/100 + [1.0 AD] + [0.5 AP] to 35/70/105/140/175 + [1.5 AD] + [0.75 AP], the longer the charge time, the longer the cast range and the higher the damage of the charged shot. When the target is skilled by the charged shot, the arrow will continue to fly forward until reaching the maximum range or hit on the target that is not killed by the arrow.
Put Megumin Down [Q]
Cost: - Cooldown: -
- Available only while carrying Megumin
- Active - Kazuma puts down Megumin (
), his skill set is returned to normal.
Drain Touch [W]
Cost: 50 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Active (Enemy Target) - Kazuma dashes toward the target to pounce them and tightly hug their thigh while moving along with the target for 3 seconds or until being interrupted or casting this skill again. While pouncing, the target's invisibility will be exposed, their Movement Speed is reduced by 15%/20%/25%/30%/35%, their Movement skills (dash...etc) are disabled, the target takes 20/30/40/50/60 + [6% of Kazuma's maximum Health] + [0.3 AP] magic damage every second while converting 100% of the damage dealt to restore Kazuma's Health, and Kazuma drains target's Mana by 20/25/30/35/40 + [4%/5%/6%/7%/8% of Kazuma's maximum Mana] Mana every second.
- Active (Allied Target) - Kazuma transmits his current Health to the target by 20/30/40/50/60 + [4% of Kazuma's maximum Health] + [0.2 AP] Health every second, and transfers his current Mana to the target by 20/25/30/35/40 + [4%/5%/6%/7%/8% of Kazuma's maximum Mana] Mana every second, the effect lasts for 3 seconds or until the range between Kazuma and the target exceeds 700 range. While transmitting, casting this skill again will change the direction of the transmitting to transferring target's current Health and Mana to Kazuma instead (the change of transmitting direction can be changed unlimited times).
- Note - When using this skill on Megumin (
), only the Mana is transferred.
- Note - Currently, there is a glitch that happens under certain circumstances wherein the enemy that is pounced by Kazuma will be affected by Movement Speed reduction permanently until Kazuma casts this skill on them again.
Mana Transfer [W]
Cost: 50 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Available only while carrying Megumin
- Active - Kazuma transmits his current Mana to Megumin (
) by 20/25/30/35/40 + [4%/5%/6%/7%/8% of Kazuma's maximum Mana] Mana every second.
- Note - This skill shares the same cooldown with Drain Touch [W].
Steal [E]
Cost: 100 Mana Cooldown: 20 / 18 / 16 / 14 / 12 seconds
- Active - Kazuma steals a random amount of gold between 10/15/20/25/30 - 20/30/40/50/60 gold from the target enemy hero (Kazuma will receive the gold but the target's gold will not be lost), and the cast of this skill has a 40%/50%/60%/70%/80% chance to also steals 1 piece of equipment from the target's equipment slots. The stolen equipment will be temporarily stored as a replacement of this skill's icon and the active ability of the stolen equipment can be cast from this skill. The stolen will be returned to the owner after 5 seconds. After casting this skill on the target, Kazuma also gains 20% bonus Movement Speed and 40%/50%/60%/70%/80% bonus Attack Speed for 5 seconds. This skill can't steal the target's exclusive equipment or consumables. When casting the active ability of the stolen equipment, the cooldown of the equipment between Kazuma and the owner of the equipment will not be shared. In Eternal Battlefield, this skill can't steal the target's equipment or gold.
Megumin! Explosion! [R]
Cost: 100% of Megumin's current Mana Cooldown: -
- Passive - Grants Megumin (
) the ability to restore her own Mana by 0.75%/1%/1.25% of her maximum Mana per second.
- Active - When Megumin (
) has current Mana more than 75%, Kazuma will be able to call Megumin (
) to cast the magic circle of her signature spell Explosion at the target location. Upon casting, the magic circle will appear at the target location while Megumin channels the spell to keep the magic circle active until the Explosion spell is launched. While channeling, Megumin (
) gains a shield value that can withstand 400/600/800 + [100% of Megumin's Ability Power] damage and she can slowly move the magic circle with the speed equal to 275 Movement Speed to the target location by re-casting this skill again on the target. When the channeling is completed, Megumin consumes 100% of her current Mana to launch the Explosion spell at the current location of the magic circle, inflicting 400/600/800 + [160% of Megumin's Ability Power] magic damage to all enemies within the area upon exploding while the explosion continuously deals damage over times within the area up to 500/750/1000 + [200% of Megumin's Ability Power] magic damage within 3 seconds. The total damage dealt by this skill is also based on the current of Megumin (
) when launching the spell, 75% at minimum and 100% at maximum. The Explosion spell deals 33% of its total damage against building and 67% of its total damage as a non-lethal damage against allied units. When the channeling of this skill is interrupted, Megumin (
) will re-channel this skill again.
- Note - When Megumin (
) doesn't have enough Mana to cast this skill, the Megumin's Wand icon (
) will appear at the status bar of Megumin (
).
- Note - When Megumin (
) have enough Mana to cast this skill, the Megumin's Glowing Wand icon (
) will appear at the status bar of Megumin (
).
Skins
![]() Kazuma & Megumin (Old CG) |
![]() Kazuma & Megumin |