|Health Point||568 (+77)||Attack Damage||55 (+3.5)|
|Attack Speed||0.66 (+0.03)|
|Armor||34 (+3)||Move Speed||300|
|Magic Resist||33 (+0.5)||Range||120|
Cost: - Cooldown: -
- Passive - Killua always moves silently, making him ignores unit collision while gaining 5%/9%/12%/15% bonus Movement Speed (upgraded at level 6/11/16) and 10% Magic Penetration.
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds
- Active - Killua shoots lightning in a line, dealing 40/70/100/130/160 + [0.6 AP] magic damage to all enemies hit. Additionally, the lightning splashes itself around Killua and the first enemy hit by this skill, dealing 20/35/50/65/80 + [0.3 AP] magic damage to nearby enemies on both locations. (The damage from both areas can deal damage on the same target.)
- Note - The lighting that splashes itself around Killua and the first enemy hit will not be affected by Spell Vamp.
Cost: 50 Mana Cooldown: 15 / 14 / 13 / 12 / 11 seconds
- Active - Killua dashes to the target location, dealing 40/70/100/130/160 + [0.45 AP] magic damage to enemies he passes through. The nearest enemy unit (prioritizing heroes) will take the same amount of damage again while silencing them for 0.75 seconds.
Cost: - Cooldown: -
- Passive - Killua gains 8%/11%/14%/17%/20% chance to evade basic attacks.
- Passive - Every 7 seconds that can be affected by cooldown reductions, Killua gathers 1 static for a maximum of 3 statics. Killua's basic attacks always deal 10/20/30/40/50 + [0.2 AP] bonus magic damage When performing basic attacks against enemy's hero units, Killua's basic attacks will consume 1 static to double the bonus magic damage dealt and increase his Attack Speed by 45%/60%/75%/90%/105% for 2 seconds or until his next basic attack.
Cost: 150 Mana Cooldown: 80 / 65 / 50 seconds
- Active - Killua charges himself up, gaining 300% bonus Movement Speed which decays over time within 6 seconds.
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