HP | 7 | |||||||||
AD | 10 | |||||||||
AP | 2 | |||||||||
Support | 6 | |||||||||
Difficulty | 2 | |||||||||
Gold | 6000 | |||||||||
Diamond | 45 |
Health Point | 570 (+77) | Attack Damage | 55 (+3.3) |
Mana Point | 300 (+43) | Attack Speed | 0.58 (+0.04) |
Armor | 34 (+3) | Move Speed | 300 |
Magic Resist | 33 (+0.5) | Range | 550 |
Abilities
Battleship
Cost: - Cooldown: -
- Passive (Battleship Armor) - At level 1/6/11/16, Kongou permanently gains 5/10/15/20 bonus Armor ().
- Passive (Battleship Artillery) - Each time Kongou performs a basic attack or cast a skill will consume a shell to deal 10/20/30/40 + [0.3 Bonus AD] bonus physical damage. When a skill consumes a shell, the skill will trigger its own additional effect. Kongou restores 1 shell every 3.5/3/2.5/2 seconds in combat and every 0.1 seconds after out of combat for 6 seconds. Kongou can store up to 12 shells (). (The base damage and the interval to replenish shells are upgraded at level 6/11/16)
- Passive (Ship - When Kongou stays in the water area, she will gain a 15% bonus Movement Speed.
Fleet Skin
- Condition - Kongou uses Yamato Skin ().
- Hidden Effect - The Siege Minions ( ) on Kongou's team are replaced by Fleet Minions ( ).
Type 91 Armor Piercing Shell [Q]
Cost: 55 / 50 / 45 / 40 / 35 Mana Cooldown: 4 seconds
- Active - Kongou fires an armor-piercing shell in a line, dealing 60/95/130/165/200 + [0.8 Bonus AD] physical damage to the first enemy hit, the skill damage comes with 40% Armor Penetration. When a shell is consumed, this skill damage is increased by 30% once.
Type 3 Shell [W]
Cost: 35 / 45 / 55 / 65 / 75 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds
- Active - Kongou fires an anti-aircraft shell in a line that detonates upon hitting an enemy or reaching a maximum distance, dealing 50/80/110/140/170 + [0.7 Bonus AD] physical damage to all enemies within a detonating area. When a shell is consumed, the damage from this skill will apply a Burning debuff that deals 6/10/14/18/22 + [0.2 Bonus AD] magic damage per second to all damaged units. The Burning debuff lasts for 3 seconds.
Surface Reconnaissance [E]
Cost: - Cooldown: 20 / 18 / 16 / 14 / 12 seconds
- Active - Kongou sends out a Surface Reconnaissance Plane that flies toward the target direction (The Time Manipulation field from Perfect and Elegant Stopwatch [W] can't stop the plane), marking all enemies the plane passes through and granting vision on them. The marked targets take an increase of damage from Kongou by 5%/10%/15%/20%/25% and reduce their damage dealt against Kongou by the same amount. The mark lasts for 4 seconds.
Cannon Volley [R]
Cost: 150 Mana Cooldown: 105 / 90 / 75 seconds
- Active - Kongou channels to fire 5 rounds of a fan-shaped area bombardment in a targeted direction. Each round deals [0.7 AD/0.8 AD/0.9 AD] physical damage and consumes 1 shell. Each time a shell is consumed, the bullets on that round of bombardment reduces the Movement Speed and Attack Speed of targets hit by 10% for 2 seconds for up to a maximum of 5 stacks (50%). For each barrage hit on the same targets, the skill damage from the same cast against them will be increased by [0.2 AD], stacking up to 5 stacks. (Within 2 seconds, the total damage each enemy received from all barrages will now be increased from [3.5/4/4.5 AD] to [5.5/6/6.5 AD] physical damage)
- Note - In Eternal Battlefield, the skill damage of the subsequent hits on the same targets in Eternal Battlefield is reduced to 28%.
- Note - While channeling this skill, Kongou can't use other skills, summoner spells or items.
Skins
Kongou |
Yamato |
Kongou (Arpeggio of Blue Steel) | ||
Sakura In Full Bloom Kongou |