Passive: Killing monsters grants 25% additional EXP to yourself.
Passive: While combating against monsters, deals 30 magic damage to all enemies within 300 radius nearby around yourself every second, and restores your Health by 15 and Mana by 6 every second.
Active - Smite: Deals 405 true damage to a targeted monster and restores your Health equal to 12% of your maximum Health. (180 second cooldown) (When your hero is out of combat from non-jungle units (heroes, minions, buildings, summons) for 10 seconds, the refresh rate on the cooldown of this ability will be increased by 200%) (Smite can be used while under the effects of silence, stun, suppression, and dash)
- This item can't be purchased when equipping Contracted Sword Contracted Ring, Contracted Shield, Health Potion, or Mana Potion.
- Limited to 1 Monster Ball item on one hero.