The Offensive Talent Tree is one of the three Talent branches and is designed for offensive oriented strategy.
It would take 15 talent points to fill the Offensive Talent Tree to its maximum capacity.
(After Patch - 2019.12.12, this talent tree is permanently removed)
List of Talents
Tier 1 (Requires 3 talent points)
- Increases Attack Damage by 5/10/15.
- Increases Ability Power by 8/16/24.
- Grants 3%/5%/8% Cooldown Reduction, when your hero reaches level 10 grants 2%/4%/6% additional Cooldown Reduction.
Tier 2 (Requires 6 talent points)
- Increases 25/50/75 base Mana and restores 0.5%/1.0%/1.5% of your maximum Mana every 5 seconds.
- Your normal attacks always deal [3%/6%/10% of your Ability Power] bonus magic damage, the bonus damage is doubled against buildings.
- Restores 1.5%/3%/5% of your maximum Health when you kill an enemy. This ability can't trigger more than once within 20 seconds. However, when killing an enemy hero or getting an assist, this skill will restore your Health regardless of the interval.
Tier 3 (Requires 9 talent points)
- Each damage dealt on the target applies a stackable debuff that increases the damage dealt by your allied units on the target by 1%/2%/3% for 3 seconds.
- Increases 3/6/9 Armor Penetration.
- Increases 3/6/9 Magic Penetration.
Tier 4 (Requires 12 talent points)
- Increases 5%/10%/15% Attack Speed.
- Increases the damage output by 2%/4%/6%, but also increases the damage received by 1%/2%/3%.
- Grants 2%/5%/8% Life Steal and Spell Vamp.
Tier 5 (Requires 15 talent points)
- Hitting an enemy hero with a skill (skill damage) marks them with 1 stack of Energy Overload. At 3 stacks, all stacks are consumed to deal [3.3/6.6/10.0 x Hero Level] + [3%/6%/9% of target's current Health] magic damage on the target. The stacks on the target have no duration and can't be removed upon death. This ability can't trigger more than once within 30 seconds.
- After 30 seconds will store 1 energy shell. The energy shell will automatically fire to the first enemy hero within 500 radius nearby, dealing [3.3/6.6/10.0 x Hero Level] + [0.1/0.2/0.3 Bonus AD] + [0.04/0.08/0.12 AP] magic damage to the target. Energy shell can be stored up to 1 stack.
- When you take damage that is are about to lower your current Health to be less than 20% of your maximum Health, you will receive a shield that can withstand 45/90/135 ~ 140/280/420 (based on Hero Level) damage for 2 seconds. This ability can't trigger more than once within 200 ~ 160 (based on Hero Level) seconds.