Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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|Health Point||555 (+85)||Attack Damage||48 (+3.2)|
|Attack Speed||0.66 (+0.03)|
|Armor||35.5 (+3.5)||Move Speed||302|
|Magic Resist||33 (+1.25)||Range||190|
Cost: - Cooldown: -
- Passive - Shinobu’s basic attacks against enemy units deal 10/15/20/25 bonus true damage and heal herself for [25% of the damage dealt] Health. This passive gets upgraded at levels 6, 11, and 16.
Cost: 30 / 40 / 50 / 60 / 70 Health Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds
- Passive - For every 1% missing Health, Shinobu gains 0.2%/0.3%/0.4%/0.5%/0.6% Spell Vamp and Life Steal.
- Active - Shinobu’s next basic attack within 4 seconds increases the attack range by 75, deals 30/50/70/90/110 bonus physical damage, turns the target into Shinobu's Dependent (眷属) for 5 seconds, and applies a Bleeding debuff that deals 30/50/70/90/110 + [0.75 AD] physical damage over 5 seconds. Each basic attack reduces this skill's cooldown by 1 second.
- Dependent - The enemy that becomes Shinobu's dependent deals 15% less damage against Shinobu and 25% of the damage dealt by dependent will be transferred to Shinobu in a form of Heath recovery effect (healing effect).
Cost: 10% Current Health Cooldown: 26 / 24.5 / 23 / 21.5 / 20 seconds
- Active - Shinobu turns herself into a form of Red Mist, becoming invulnerable and untargetable while can't perform basic attacks or cast skills for 1.6 seconds. Within the duration, Shinobu gradually gains a stacking 10%/15%/20%/25%/30% bonus Movement Speed every 0.4 seconds, the speed buff can be stacked up to a maximum of 40%/60%/80%/100%/120% bonus Movement Speed within 1.6 seconds. Within the duration, she also deals 30/40/50/60/70 + [0.4 AP] magic damage to all nearby enemies around herself every 0.4 seconds for a total of 120/160/200/240/280 + [1.6 AP] magic damage within 1.6 seconds.
Cost: 50 / 60 / 70 / 80 / 90 Health Cooldown: 18 / 17 / 16 / 15 / 14 seconds
- Passive - Shinobu gains an aura that reduces the Movement Speed of all nearby enemy units by 10% and the Attack Speed of all nearby enemy units by 20%.
- Active - Shinobu charms all nearby enemy units, dealing 70/110/150/190/230 + [0.7 AP] and forcing them to uncontrollably move towards her for 0.75/1.25/1.5/1.75 seconds. The charm duration is reduced the further away an enemy unit is from Shinobu, for a maximum reduction of 60%.
Cost: - Cooldown: 90 / 80 / 70 seconds
- Active - Shinobu leaps toward a target enemy hero, stealing the target's Health by dealing 200/300/400 + [0.6 AD] true damage and healing herself with the same amount of the damage dealt before immobilizing the target for 2 seconds.
- Note - The ability to steal the target's Health will heal Shinobu with a maximum value of skill damage regardless of target's remaining Health. (For example, if Shinobu has 1000 Attack Damage, has skill level 3 and uses this skill on the target that has Health below 1000, the skill will still heal Shinobu's Health for 1000 (400 + [0.6 AD]))
- Note - The assault of this skill can't be interrupted by crowd controls.
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