Cha102 Ouma Shu.png

HP  6
AD 6
AP 4
Support 9
Difficulty 9
Gold 6000
Diamond 45
Health Point 575 (+80) Attack Damage 55 (+2.5)
Mana Point

310 (+20)

Attack Speed 0.65 (+0.03)
Armor 35 (+3) Move Speed 305
Magic Resist 33 (+1.25) Range 130

Abilities


Cha102 Skill I.png The Savior [T]

Cost: -   Cooldown: 300 / 270 / 240 seconds

  • Available when Shu has at least a level 2 of Power of the King [R]
  • Active - Shu gathers the void of the entire map by channeling for 8 seconds while unable to stop the channeling effect by himself. Within the channeling effect, Shu gains all of the following effects:
    • Shu becomes immune to all crowd controls and reduces all incoming damage by 70%, the reduced damage will be converted into Crystallization Value.
    • All damage against Shu will not be able to reduce Shu's Health below 1 (except for Instantly Kill effects), and the damage that exceeds his current Health will be converted into Crystallization Value.
    • Shu absorbs the damage of both nearby allied and enemy heroes based on the distance between Shu and them, the further the distance, the lower the absorption rate, with the maximum absorption rate is 70% for allied heroes and 50% for enemy heroes.
    • Shu restores the Health of both allied and enemy heroes every second, for a total of 300/500/700 Health + [3.0 AD] + [2.0 AP] Health within 8 seconds.
    • After the end of the channeling effect, Shu will enter the Crystallization state wherein the Crystallization Value is converted into Shield Value for withstanding incoming damage against Shu. The shield value will be continuously decayed over time. During the Crystallization state, Shu becomes immune to crowd controls but will be unable to move, perform basic attacks, or cast skills. When the Shield Value drops to 0, the Crystallization state instantly ends.
  • Note - The base value of the healing effect of this skill is upgraded at level 3 and level 4 of Power of the King [R].

Cha102 Skill Q.png Void Extraction Alpha [Q]

Cost: - Mana   Cooldown: - seconds

  • Available when Shu doesn't collect any Void weapon into this slot
  • Passive - Shu gains 4/8/12/16/20 bonus Attack Damage and 6%/12%/18%/24%/30% bonus Attack Speed at an upgrade for level 2/3/4/5/6 of this skill.
  • Active - Shu dashes toward the targeted hero to collect the targeted hero's Void Weapon or instantly absorb the targeted Void Weapon on the ground into this skill slot, replacing this skill with the Void Skill of the same collected Void Weapon
  • Note - This skill has 6 levels, the 1st skill level can be obtained at level 1 for free and the 2nd/3rd/4th/5th/6th skill levels can be upgraded upon leveling in a similar way to level 1-5 basic skills of other heroes.
  • Note - When this skill slot is replaced with Void Skills, level 1/2/3/4/5/6 of this skill will be equal to level 0/1/2/3/4/5 of Void Skills. At level 0 of the Void Skills, the effect of the skill will be equal to level 1 skill with the active effect is being disabled while the passive effects are not.

Cha102 Skill W.png Void Extraction Beta [W]

Cost: - Mana   Cooldown: - seconds

  • Available when Shu doesn't collect any Void weapon into this slot
  • Passive - Shu gains 3/6/9/12/15 bonus Armor and 15/30/45/60/75 Ability Power at an upgrade for level 2/3/4/5/6 of this skill.
  • Active - Shu dashes toward the targeted hero to collect the targeted hero's Void Weapon or instantly absorb the targeted Void Weapon on the ground into this skill slot, replacing this skill with the Void Skill of the same collected Void Weapon.
  • Note - This skill has 6 levels, the 1st skill level can be obtained at level 1 for free and the 2nd/3rd/4th/5th/6th skill levels can be upgraded upon leveling in a similar way to level 1-5 basic skills of other heroes.
  • Note - When this skill slot is replaced with Void Skills, level 1/2/3/4/5/6 of this skill will be equal to level 0/1/2/3/4/5 of Void Skills. At level 0 of the Void Skills, the effect of the skill will be equal to level 1 skill with the active effect is being disabled while the passive effects are not.

Cha102 Skill E.png Void Extraction Gamma [E]

Cost: - Mana   Cooldown: - seconds

  • Available when Shu doesn't collect any Void weapon into this slot
  • Passive - Shu gains 30/60/90/120/150 bonus Mana and 4/8/12/16/20 Mana Regeneration per 5 seconds at an upgrade for level 2/3/4/5/6 of this skill.
  • Active - Shu dashes toward the targeted hero to collect the targeted hero's Void Weapon or instantly absorb the targeted Void Weapon on the ground into this skill slot, replacing this skill with the Void Skill of the same collected Void Weapon.
  • Note - This skill has 6 levels, the 1st skill level can be obtained at level 1 for free and the 2nd/3rd/4th/5th/6th skill levels can be upgraded upon leveling in a similar way to level 1-5 basic skills of other heroes.
  • Note - When this skill slot is replaced with Void Skills, level 1/2/3/4/5/6 of this skill will be equal to level 0/1/2/3/4/5 of Void Skills. At level 0 of the Void Skills, the effect of the skill will be equal to level 1 skill with the active effects are being disabled while the passive effects are not.

Cha102 Skill R.png Power of the King [R]

Cost: - Mana   Cooldown: - seconds

  • Passive - Shu gains 25/50/75 Ability Power upon upgrading this skill to level 2/3/4.
  • Passive - When Shu presents within the game, the icon of Void Weapons will be presented on all heroes within the game (except Shu himself). Each hero will receive a different type of presented Void Weapon. When Shu uses Void Extraction [Q], [W], or [E] on a hero with the icon of Void Weapon or on Void Weapon that is left on the ground, he can collect those Void Weapons to use for combat, replacing the Void Extraction [Q], [W], or [E] that is used to collect the Void Weapon with the skill of the collected Void Weapon called Void Skills.
  • Active - Liberates all Void Weapons by entering the Void Liberation state for 2 seconds. During the Void Libration state, all Void Skills will be replaced with Void Libration version of those Void Skills. Casting Void Libration [Q], [W], or [E] will replace the Void Skill of the same skill slot with Void Extraction with the same hotkey and drop the same Void Weapon on to the ground beside Shu. Casting Power of the King [R] again or casting Void Extraction [Q], [W], or [E] will instantly end the Void Libration state.
  • Note - This skill has 4 levels, the 1st skill level can be obtained at level 1 for free and the 2nd/3rd/4th skill levels can be upgraded at level 6/11/16. The upgrade of this skill will improve the effects of The Savior [T].
  • Note - All Void Weapons that are dropped on the ground will remain on the ground for 5 seconds before returning inside the original owner of the Void Weapons.

Cha102 Skill R.png Void Skills [Q], [W], [E]

Cost: - Mana   Cooldown: - seconds

  • Skill Information - There are a total of 14 types of Void Weapons within the game with only 13 types of them can be found within each match (in case both teams have Ouma Shu, only 12 types can be found) (the Void Weapons inside your teammate will also be displayed in the scoreboard that can be seen by clicking TAB button). The types of Void Weapons available within each hero will be random for each game, once it is decided which hero will have which weapon, the original owner of the weapon will remain the same until the end of the match. For Yuzuriha Inori, the Void Weapon in her will always be fixed to be the Singer's Sword (Great Sword), this weapon will also not belong to any other heroes. The details of all Void Weapons/Skills will be as follows:
    • 1st Weapon - Singer's Sword (Great Sword) (Cha102 Skill WP1.png):
      • Passive - While equipping this Void Weapon, Shu's basic attack range is increased to 230.
      • Active - Shu dashes forward while slashing all nearby enemies, inflicting 15/45/75/105/135 + [1.15 AD] + [0.3 AP] physical damage to all enemies hit. For each hit on an enemy hero, the cooldown of all other Void Skills is reduced by 0.5 seconds (40/37/34/31/28 Mana cost) (5.5/5/4.5/4/3.5 second cooldown).
    • 2nd Weapon - Obsession Scythe (Giant Scythe) (Cha102 Skill WP2.png):
      • Passive - While equipping this Void Weapon, Shu's basic attack range is increased to 230.
      • Active - Shu thrusts the scythe forward, inflicting 65/100/135/170/205 + [1.2 Bonus AD] + [0.4 AP] physical damage to all enemies hit and reducing their Movement Speed for a few second before swinging the scythe in a counterclockwise manner to drag all enemies in front of Shu to land behind him. When the dragged enemies hit the terrain or drop behind Shu upon the ending of the drag effect, they will be stunned for 0.5 seconds (65 Mana cost) (20/18.5/17/15.5/14 second cooldown).
    • 3rd Weapon - Shears of Life (Large Shears) (Cha102 Skill WP3.png):
      • Passive - While equipping this Void Weapon, Shu's basic attack range is increased to 150.
      • Passive - After enemies are continuously attacked by Shu for 3 seconds, the target's Life String will appear as a buff on the target for 8 seconds.
      • Active - Shu dashes toward the target and uses Shears of Life to penetrate the target's body, inflicting [1.0/1.05/1.1/1.15/1.2 AD] + [0.5 AP] + [4%/5%/6%/7%/8% of the target's maximum Health] physical damage, stunning the target for 0.2 seconds, and forcing the Life String buff to appear on the target. If Shu casts this skill on the target with Life String buff, the Shears of Life will consume the buff to change the damage type of this skill on that cast into true damage instead (50 Mana cost) (5 second cooldown).
    • 4th Weapon - Lover's Bandages (Bandages) (Cha102 Skill WP4.png):
      • Passive - Shu restores his own Health by 4/6/8/10/12 for every second. The effect is disabled for 8 seconds when Shu takes any damage from enemy heroes.
      • Active - Shu throws Lover's Bandages to restore the target's Health by 40/60/80/100/120 + [0.4 AP] before the bandage continuously restores the target's Health every second for a total of 40/60/80/100/120 + [0.4 AP] Health within 4 seconds. The continuously healing effect is instantly removed upon taking damage from enemy heroes. This skill can also be used to restore the targeted buildings, but this skill can't be used on the same building more than once within 40 seconds (70/75/80/85/90 Mana cost) (12 second cooldown).
    • 5th Weapon - Dancer Shoes (Power Shoes) (Cha102 Skill WP5.png):
      • Passive - Shu gains 6%/7%/8%/9%/10% bonus Movement Speed.
      • Active - Shu jumps into the air to fly toward the target location then stomping all enemies within the area upon landing, inflicting 50/85/120/155/190 + [1.2 Bonus AD] + [0.7 AP] physical damage to all enemies hit and reducing their Movement Speed by 30% for 2 seconds. Upon stomping the target area, Shu will somersault back away from the target location for a short distance (50 Mana cost) (11/10/9/8/7 second cooldown).
    • 6th Weapon - Mirror of Reversal (Kaleidoscope) (Cha102 Skill WP6.png):
      • Active - Shu deploys a Circular Enchantment field that lasts for 6/7/8/9/10 seconds at the target location. Within the duration, all enemy's projectiles that hit the inner wall of the field will be transformed into the beam that continuously bounces within the field for each time it hit the inner wall of the field. The beam will inflict 35/50/65/80/95 + [0.3 Bonus AD] + [0.25 AP] magic damage to all enemies it hits through. Each time the beam bounces, the beam will be able to deal damage on the same target again. When the first beam is created, the duration of the field will last for 3/3.5/4/4.5/5 seconds. When there are 6/7/8/9/10 beams exist within the field, the next projectile that hits the edge of the field and is supposed to be converted into the beam will instantly disappear (80/85/90/95/100 Mana cost) (60/55/50/45/40 second cooldown).
    • 7th Weapon - Murderer's Weight (Anti-Gravity Gun) (Cha102 Skill WP7.png):
      • Active - Shu shoots an anti-gravity bullet that flies forward, inflicting 40/70/100/130/160 + [0.65 Bonus AD] + [0.4 AP] magic damage to the first enemy hero hit and forcing them to float into the air for 0.75 seconds. While floating, the target's Movement Speed is greatly reduced, and they will be unable to perform basic attacks or use skills. The bullet that hits the target that is already float will deal only 60% of its actual damage. Upon casting this skill, Shu will be able to cast this skill more than once within 0.5 seconds to shoot less accurate subsequent bullets forward, up to a total of 4 subsequent bullets. For each subsequent bullets that are shot, the cooldown of this skill will be increased by 4 seconds, up to a total of 16 additional seconds (50 Mana cost) (8/7.5/7/6.5/6 second cooldown).
    • 8th Weapon - Acquaintance's Sight (Scouter) (Cha102 Skill WP8.png): 
      • Passive - Increases Shu's vision by 500 range.
      • Active - Shu sends a detection wave forward that applies a detection debuff that lasts for 6 seconds to all enemies hit by the detection wave. The enemies with detection debuff will reveal themselves to Shu and the damage dealt against them will be increased by 18%/21%/24%/27%/30% for the entire duration (80/85/90/95/100 Mana cost) (50/45/40/35/30 second cooldown).
    • 9th Weapon - Blunt Key (Camera) (Cha102 Skill WP9.png):
      • Active - Shu converts the target area into a Walkable field for 8 seconds. Within the duration, all terrains within the field will be temporarily removed and the field will increase the Movement Speed of all allied units that walkthrough by 30%/40%/50%/60%/70%. Within the duration, Shu can cast this skill again to end the duration of the field earlier. The skill will enter the cooldown only after the effect of the field ends (65 Mana cost) (15/12/9/6/3 second cooldown).
    • 10th Weapon - Shield of the Coward (Shield) (Cha102 Skill WP10.png):
      • Active - Shu unfolds the protective shield that faces in the cursor direction and carries it for 3 seconds. Within the shield duration, Shu can't perform basic attacks or cast skills, but his Movement Speed is increased by 15%. Within the shield duration, the shield will expand a small aura around Shu while withstanding all damage Shu and allied units within the aura received from enemies in front of the shield by 200/300/400/500/600 + [3.0 AP] damage (70 Mana cost) (22/20.5/19/17.5/16 second cooldown).
    • 11th Weapon - Boomerang Blade (Boomerang) (Cha102 Skill WP11.png):
      • Active - Shu throws the boomerang that flies forward then turns back after reaching the maximum distance. When boomerang hits enemies, the boomerang will inflict 10/40/70/100/130 + [1.1 AD] + [0.3 AP] physical damage to all enemies hit and reduce their Movement Speed by 25% for 1.8/2.1/2.4/2.7/3 seconds. When boomerang hits the first enemy unit, the flight distance of the boomerang will be greatly reduced. Catching the returning boomerang will instantly reduce the remaining cooldown of this skill by 70% (45 Mana cost) (16/14.5/13/11.5/10 second cooldown).
    • 12th Weapon - Leader's Rifle (Laser Rifle) (Cha102 Skill WP12.png):
      • Active - Shu uses a laser rifle to shoot a beam of light in a straight line, inflicting 60/85/110/135/160 + [0.6 Bonus AD] + [0.3 AP] magic damage to all enemies hit. When the beam hits enemy heroes, the beam will also force the Void Weapons inside them to be thrown out into the nearby area 6 seconds. When the beam hits on enemy's Void Weapons that are left on the ground, those Void Weapons will be forced to return back to their original owner and inflict 60/85/110/135/160 + [0.6 Bonus AD] + [0.3 AP] magic damage to the owner of the Void Weapon (50 Mana cost) (5/4.5/4/3.5/3 second cooldown).
    • 13th Weapon - Unrestrained Cord (Hook Launcher) (Cha102 Skill WP13.png):
      • Active - Shu launches a hook claw in a straight line. When the hook hits on a building or terrain, Shu will pull himself to land on the hooked location, refund 50% of the Mana cost, and reduce 50% of the remaining cooldown of this skill. When the hook hits an enemy, Shu will instantly drag himself to the enemy while also dragging the enemy toward him at the same time, inflicting 50/85/120/155/190 + [1.2 Bonus AD] + [0.7 AP] physical damage to the target and stunning the target for 1 second (75 Mana cost) (20/18/16/14/12 second cooldown).
    • 14th Weapon - Pessimist's Torch (Torch) (Cha102 Skill WP14.png):
      • Active - Shu deploys a Blackout field at the target location for 5 seconds. All units (both enemies and allies) within the field will lose their shared vision from their allied units, have their vision reduces to 0, have 100 Hit Rate reduction (100% miss chance for performing basic attacks), and their Movement Speed is reduced by 40%/45%/50%/55%/60%. All buildings within the field will also stop attack nearby enemies, and both minions and monsters within the field will fall into chaos state (unable to perform basic attacks and walk around randomly). The effect of losing shared vision, reducing vision range, and reducing Hit Rate within the field can't be removed by any dispel effects and can't be nullified by any skill immunity effects. The units within the field (except for buildings) will also not be able to be seen by units outside the field (75 Mana cost) (40/35/30/25/20 second cooldown).

Skins


Ouma Shu (Old CG).png
Ouma Shu (Old CG)
Ouma Shu.png
Ouma Shu


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