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*The 1st spawn time adjusted to 20:00 minute mark and the respawn time adjusted to 420 seconds after being defeated.
 
*The 1st spawn time adjusted to 20:00 minute mark and the respawn time adjusted to 420 seconds after being defeated.
   
[[File:Icon Spirit Monument.png]] ('''灵碑''') ('''Spirit Monument''')
+
[[File:Icon Spirit Monument.png|64px]] ('''灵碑''') ('''Spirit Monument''')
 
*Added to the game as a natural building (counted as building on the monster's side), spawn location is located in the cave that is curved by walls at the downstream of the river.
 
*Added to the game as a natural building (counted as building on the monster's side), spawn location is located in the cave that is curved by walls at the downstream of the river.
 
*The 1st spawn time adjusted to 3:00 minute mark and the respawn time adjusted to 300 seconds after being defeated.
 
*The 1st spawn time adjusted to 3:00 minute mark and the respawn time adjusted to 300 seconds after being defeated.

Revision as of 16:25, 12 December 2019

Night Dress Alice

Maintenance Time

  • 6.00 AM - 9.00 AM

Patch Header - Heroes

Icon Alphonse Elric

  • Armor Collision [E]: Cast range reduced from 525 to 480.

Icon Kirito

  • Vorpal Strike [W]: Added the new additional effect that reduces the Movement Speed of all enemies hit by 30% for 1 second!?

Icon Shiro

  • Optimized the mechanism of the Bullet of Love, now playing Shiro will be able to see the highlight on the model of the terrains that can be used to bounce the bullet.

Patch Header - New Version Contents & Adjustments

Talent

  • The old talent system will be replaced with the new talent system. (Similar to League of Legend's Rune Reforged System with some adjustments)
  • In exchange for the installation of the new talent system, the Awakening System will be permanently removed from the game (merged into the new talent system in a form of bonus talents).


Eternal Arena

  • The entire terrain of Eternal Arena is remodeled. (The new map is much larger and there are more strategic locations within the map)
  • Removed the Summoner Spell Smite (Summoner Spell - Smite) from the Eternal Arena.

Icon Red Whelp Icon Green Whelp Icon Blue Pakkun Icon Green Pakkun Icon Greater Golem Icon Lesser Golem Icon Dark Dwarf Miner

  • Respawn time of Whelp, Pakkun, Golem, and Dark Dwarf Miner camps adjusted from 100 seconds to 120 seconds.

Icon Lesser Red Monster Icon Lesser Blue Monster

  • The Lesser Red Monster and Lesser Blue Monster now have their spawn location that is separated from the spawn location of Greater Red Monster and Greater Blue Monster, their spawn area is located in the groove area behind the wall in the 4 separated jungle locations near the center of the upstream and downstream of the river.
  • The 1st spawn time of Lesser Red Monster and Lesser Blue Monster camps is 1:20 minute mark and the respawn time is 120 seconds, their spawn&respawn times are completely separated from Greater Red Monster and Greater Blue Monster camps.

Icon Lesser Dragon

  • Relocated the spawn location Lesser Dragon to the same spawn area of the Greater Dragon.
  • The 1st spawn time adjusted to 3:00 minute mark and the respawn time adjusted to 360 seconds after being defeated.
  • When reaching the 1st spawn time of the Greater Dragon, the Lesser Dragon will be removed from the game for 5 seconds before the Greater Dragon spawns on the same exact location. When the Greater Dragon is spawned, it permanently removes the Lesser Dragon from its spawn location for an entire game.

Icon Greater Dragon

  • The 1st spawn time adjusted to 20:00 minute mark and the respawn time adjusted to 420 seconds after being defeated.

Icon Spirit Monument (灵碑) (Spirit Monument)

  • Added to the game as a natural building (counted as building on the monster's side), spawn location is located in the cave that is curved by walls at the downstream of the river.
  • The 1st spawn time adjusted to 3:00 minute mark and the respawn time adjusted to 300 seconds after being defeated.
  • Health: 5000 (+250/minute), EXP gained: 2100, Personal Bounty: 100, Team Bounty: 50.
  • After this monument is destroyed, it will drop 1 random type of magical rune that can be picked by any hero of the team that kills the monster. The rune will disappear after not being picked within 30 seconds. The hero who collects the rune will grant the bonus effect according to the type of rune they retrieve as follows:
    • Magical Rune: Lightning (灵符:闪电)
      • Duration: 120 seconds
      • 1st Effect: Increases the basic attack damage by 25% and skill damage 12%.
      • 2nd Effect: Your basic attacks and damage skills will unleash the chain lightning that inflicts 24 + [Hero Level x 12] magic damage to the first enemies before bouncing to the next nearby targets, hitting up to 6 targets. The chain lightning can't be released more than once within 2 seconds.
    • Magical Rune: Barrier (灵符:壁垒)
      • Duration: 120 seconds
      • 1st Effect: Grants a shield value equivalent to 50% of your base Health. If you don't receive any attack from enemies within 3 seconds, the shield value from this effect is restored by 10% of its full amount every second.
      • 2nd Effect: When taking damage that exceeds 5% of your maximum health, you will unleash true damage equal to 50% of the damage received to all nearby enemies. This rebound effect can't trigger more than once within 3.5 seconds.
    • Magical Rune: Bloody Bat ( 灵符:血蝠)
      • Duration: 120 seconds
      • 1st Effect: Summons a batch of bat familiars to circle around yourself, dealing 12 + [Hero Level x 6] magic damage to all nearby enemies and restoring your Health equal to 30% of the damage dealt by bat familiars. If the target is a non-hero unit, the healing received from the damage dealt on them is reduced to 10% of the damage dealt.
      • 2nd Effect: During out of combat, you will be transformed into a Bloody Bat to prevent yourself from being detected by enemies and increase your own Movement Speed by 20%.
    • Optimized the visual effects of all Magical Runes (compared to the trial version).
    • Optimized the icon of all Magical Runes (compared to the trial version).

Icon Red Melee Minion Icon Blue Melee Minion Icon Red Caster Minion Icon Blue Caster Minion Icon Red Siege Minion Icon Blue Siege Minion Icon Red Fleet Minion Icon Blue Fleet Minion Icon Red Super Minion Icon Blue Super Minion

  • The 3rd range minion on each wave will now restore 3% of the killer's maximum Health and Mana.
  • Each time a minion is killed, it now automatically grants 6 Gold to all nearby heroes that didn't kill it.

Icon Turret Red Icon Turret Blue

  • The outer turret now grants an ability called A.T field that lasts for 14 in-game minutes. While the field exists, the outer turret will provide the effect of Protected by Turret to all nearby allied heroes within range, increasing their Armor and Magic Resist by 25.

Icon Watchtower Red Icon Watchtower Blue (瞭望塔) (Watchtower)

  • Added the new building called Watchtower to the game, each team has 2 of them that one of them is located on the path between the upper lane's Barrack and the middle lane's Barrack while another one is located on the path between the middle lane's Barrack and the bottom lane's Barrack.
  • All watchtower of the same team has a special ability that can be used by the team once every 90 seconds.
  • Players can use the special ability of the watchtower by executing it through a single click of basic attacks.
  • When the special ability is triggered, the selected watchtower will launch a flying scout that will illuminate the field of vision of the area under the selected watchtower's jurisdiction.
  • Unified all items that are available for sale on the Online Shop by adjusting them to be the same items available for all heroes as follows: Stone Axe, Magic Scroll, Life Crystal, Mana Crystal, Gale Dagger, Boots of Speed.

Patch Header - Arena Equipment

Item Monster Ball

  • Reworked the equipment as follows:
    • Total Price: 475
    • UNIQUE Passive - Trainer: Killing monsters grants 25% additional EXP to yourself.
    • UNIQUE Passive: While combating against monsters, deals 30 magic damage to all enemies within 300 radius nearby around yourself every second, and restoring your Health by 12 and Mana by 6 every second.
    • UNIQUE Active - Smite: Deals 405 true damage to a targeted monster and restores your Health equal to 12% of your maximum Health. (180 second cooldown) (When your hero is out of combat from non-jungle units (heroes, minions, buildings, summons) for 10 seconds, the refresh rate on the cooldown of this ability will be increased by 200%) (this Ability can be used while under the effects of silence, stun, suppression, and dash)
    • This item can't be purchased when equipping Contracted Sword Contracted Ring, Contracted Shield, Health Potion, or Mana Potion.
    • Limited to 1 Monster Ball item on one hero.

Item Master Ball

  • Reworked the equipment as follows:
    • Total Price: 1000 (Monster Ball + Boots of Speed)
    • UNIQUE Passive - Trainer: Killing monsters grants 25% additional EXP to yourself.
    • UNIQUE Passive: While combating against monsters, deals 30 + [Hero Level x 5] magic damage to all enemies within 300 radius nearby around yourself every second, and restoring your Health by 12 + [Hero Level x 2] and Mana by 6 + [5% of your missing Mana] every second.
    • UNIQUE Active - Smite: Deals 307 + [Hero Level x 35] true damage to a targeted monster and restores your Health equal to 12% of your maximum Health. (180 second cooldown) (When your hero is out of combat from non-jungle units (heroes, minions, buildings, summons) for 10 seconds, the refresh rate on the cooldown of this ability will be increased by 200%) (this Ability can be used while under the effects of silence, stun, suppression, and dash)
    • This item can't be purchased when equipping Contracted Sword Contracted Ring, Contracted Shield, Health Potion, or Mana Potion.
    • Limited to 1 Monster Ball item on one hero.

Item Liquor of Immortality

  • Reworked the equipment as follows:
    • Total Price: 325
    • UNIQUE Passive: When a visible enemy casts a skill within 1300 range nearby, this item gains 1 stack, up to a total of 10 stacks.
    • UNIQUE Active: Consumes all stacks to restore target hero's Health by [12 x consumed stacks] and Mana by [10 x consumed stacks] (16 second cooldown).
    • Limited to 1 Liquor of Immortality item on one hero.

Item Staff of Light

  • Added Staff of Light (圣光之杖) back to Items.
  • Reworked the equipment as follows:
    • Total Price: 1200 (Liquor of Immortality + Warm Pendant)
    • Stats: +10% Cooldown Reduction | +10 Mana Regeneration per 5 seconds
    • UNIQUE Passive - Assistance I: Increases your Movement Speed by 10% when moving while facing toward nearby allied heroes within 1300 range.
    • UNIQUE Passive: When a visible enemy casts a skill within 1300 range nearby, this item gains 1 stack, up to a total of 10 stacks.
    • UNIQUE Active: Consumes all stacks to restore target hero's Health by 50 + [15 x consumed stacks] and Mana by [10 x consumed stacks] (16 second cooldown).
    • Limited to 1 Liquor of Immortality item on one hero.

Item Divine Angel Wings

  • Added Divine Angel Wings (神圣天使之翼) back to Items.
  • Reworked the equipment as follows:
    • Total Price: 3200 (Staff of Light + Life Crystal + Voodoo Staff)
    • Stats: +300 Health | +65 Ability Power | +10% Cooldown Reduction | +20 Mana Regeneration per 5 seconds
    • UNIQUE Passive - Assistance II: Increases your Movement Speed by 15% when moving while facing toward nearby allied heroes within 1300 range.
    • UNIQUE Passive: When a visible enemy casts a skill within 1300 range nearby, this item gains 1 stack, up to a total of 10 stacks.
    • UNIQUE Active: Consumes all stacks and 150 + [15 x consumed stacks] Health to restore target hero's Health by 200 + [0.4 AP] and Mana by [10 x consumed stacks] (12 second cooldown).
    • Limited to 1 Liquor of Immortality item on one hero.

Patch Header - Item Mall

Skins


Patch Header - Bug Fixed

Icon Astolfo

  • Fixed an issue wherein the model of the Hippogriff still remained after Astolfo's death.

Icon Lina Inverse

  • Fixed an issue wherein the name of Lina's Flare Arrow [Q] was incorrect.

Icon Neptune

  • Fixed an issue wherein the energy bullets that were unleashed by Blaze Break [E] could grant vision in the area after Neptune's death.

MISC

  • Adjusted the Armor and Magic Resist of almost all heroes within the game to be as follows:
    • Memory Metal: Armor 44 + [4 per level] / Magic Resist 33 + [1.25 per level]
    • Heiwajima Shizuo: Armor 36 + [4 per level] / Magic Resist 33 + [1.25 per level]
    • Tang Monk: Armor 35 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Alphonse Elric: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Little Monkey: Armor 24.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Saya: Armor 22 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Hassan-i-Sabbah: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Tenten: Armor 28.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Dekomori Sanae: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Himeragi Yukina: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Kikyou: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Shiba Miyuki: Armor 25.4 + [3.8 per level] / Magic Resist 33 + [1.25 per level]
    • Doma Umaru: Armor 32 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Senjougahara Hitagi: Armor 32.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Tina Sprout: Armor 27 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Lina Inverse: Armor 28.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Monkey D. Luffy: Armor 29 + [3 per level] / Magic Resist 33 + [1.25 per level]
    • Kuroba Kaito: Armor 31.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Usopp: Armor 27.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Gaara: Armor 25.4 + [3.8 per level] / Magic Resist 33 + [0.5 per level]
    • Artoria Pendragon: Armor 37.4 + [3.8 per level] / Magic Resist 33 + [1.25 per level]
    • Charlotte: Armor 37.4 + [3.8 per level] / Magic Resist 33 + [1.25 per level]
    • Athena: Armor 31.4 + [3.8 per level] / Magic Resist 33 + [0.5 per level]
    • Bayi Laoye: Armor 36.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Tony Tony Chopper: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Dracule Mihawk: Armor 35.4 + [3.8 per level] / Magic Resist 33 + [0.5 per level]
    • Corki: Armor 42 + [4 per level] / Magic Resist 33 + [1.25 per level]
    • Lu Bu: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Diao Chan: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Zhang Fei: Armor 38 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Mavis Vermillion: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Shirakiin Ririchiyo: Armor 33.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Orochimaru: Armor 38 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Boa Hancock: Armor 29.6 + [3.2 per level] / Magic Resist 33 + [0.5 per level]
    • Portgas D. Ace: Armor 35.6 + [3.2 per level] / Magic Resist 33 + [1.25 per level]
    • Uchiha Sasuke: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Uzumaki Naruto: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Whitebeard: Armor 38.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Hatake Kakashi: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Natsu Dragneel: Armor 30.4 + [3.8 per level] / Magic Resist 33 + [0.5 per level]
    • Yuuki Asuna: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Rogue Boy: Armor 30 + [4 per level] / Magic Resist 33 + [0.5 per level]
    • Mage Boy: Armor 24.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Warlock Boy: Armor 30.5 + [3.5 per level] / Magic Resist 38 + [0.5 per level]
    • Paladin Boy: Armor 47.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Priest Boy: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Hunter Boy: Armor 28 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Warrior Boy: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Roronoa Zoro: Armor 35.4 + [3.8 per level] / Magic Resist 33 + [1.25 per level]
    • Shinigami: Armor 20.4 + [3.8 per level] / Magic Resist 33 + [0.5 per level]
    • Huanci·L·Lily: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Fleet Commander: Armor 27.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Huanci·D·Lucy: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Medea: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Amakusa Shirou Tokisada: Armor 35.6 + [3.2 per level] / Magic Resist 33 + [1.25 per level]
    • Celty Sturluson: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Dustiness Ford Lalatina: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Misaka Mikoto: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Hakurei Reimu: Armor 23.9 + [3.3 per level] / Magic Resist 36 + [0.5 per level]
    • Black Rock Shooter: Armor 31 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Kirito: Armor 32.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Gilgamesh: Armor 31 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Akiyama Mio: Armor 30.4 + [3.8 per level] / Magic Resist 33 + [0.5 per level]
    • Mikasa Ackerman: Armor 27 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Yuzuriha Inori: Armor 28 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Shana: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Gray Fullbuster: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Son Goku: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Katsuragi Keima: Armor 22 + [4 per level] / Magic Resist 33 + [0.5 per level]
    • Hei: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Li Syaoran: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Oshino Shinobu: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Himura Kenshin: Armor 33.6 + [3.2 per level] / Magic Resist 33 + [0.5 per level]
    • Strike Freedom: Armor 50 + [0 per level] / Magic Resist 40 + [0 per level]
    • Shiranui Mai: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Pleasant Goat: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Tokisaki Kurumi: Armor 28.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Izayoi Sakuya: Armor 20.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Yaya: Armor 34.3 + [3.1 per level] / Magic Resist 33 + [1.25 per level]
    • Sakata Gintoki: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Ikaros: Armor 28.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Takanashi Rikka: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Yatogami Tohka: Armor 32.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Akemi Homura: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Golden Darkness: Armor 30.6 + [3.2 per level] / Magic Resist 33 + [1.25 per level]
    • Matoi Ryuuko: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Neptune: Armor 30.6 + [3.2 per level] / Magic Resist 33 + [1.25 per level]
    • Shirai Kuroko: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Ouma Shu: Armor 42 + [4 per level] / Magic Resist 33 + [1.25 per level]
    • Momo Velia Deviluke: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Kaname Madoka: Armor 27.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Yakumo Yukari: Armor 24 + [3.3 per level] / Magic Resist 33 + [0.5 per level]
    • Nyaruko: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • White Rock Shooter: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Tachibana Kanade: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Ryougi Shiki: Armor 30.5 + [3.5 per level] / Magic Resist 34 + [1.25 per level]
    • EMIYA: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Gokou Ruri: Armor 24.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Shimakaze: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Tohsaka Rin: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Killua Zoldyck: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Miki Sayaka: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Kujo Jotaro: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Kuroyukihime: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Takamachi Nanoha: Armor 24 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Sakura Kyouko: Armor 34 + [3 per level] / Magic Resist 33 + [1.25 per level]
    • Sinon: Armor 24 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Illyasviel von Einzbern: Armor 22 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Fate Testarossa: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Itsuka Kotori: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Kaneki Ken: Armor 35.4 + [3.8 per level] / Magic Resist 33 + [1.25 per level]
    • Yoshino: Armor 28 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Tobiichi Origami: Armor 24 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Nero Claudius: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Tomoe Mami: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Kongou: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Kanzaki H. Aria: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Noire: Armor 32.2 + [3.4 per level] / Magic Resist 33 + [0.5 per level]
    • Cthuko: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Konpaku Youmu: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Izayoi Miku: Armor 28.4 + [3.8 per level] / Magic Resist 33 + [0.5 per level]
    • Dita: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Accelerator: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Makise Kurisu: Armor 24.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Yisha: Armor 30.6 + [3.2 per level] / Magic Resist 33 + [1.25 per level]
    • Kuriyama Mirai: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Sawada Tsunayoshi: Armor 27.2 + [3.4 per level] / Magic Resist 33 + [0.5 per level]
    • Kashiwazaki Sena: Armor 40.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Timi: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Iskander: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Eucliwood Hellscythe: Armor 27.2 + [3.4 per level] / Magic Resist 33 + [0.5 per level]
    • Rock Lee: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Suigintou: Armor 31 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Suoh Mikoto: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Edward Elric: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Mumei: Armor 28.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Prinz Eugen: Armor 30 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Remilia Scarlet: Armor 27.2 + [3.4 per level] / Magic Resist 33 + [0.5 per level]
    • Yagami Hayate: Armor 20 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Chouun Shiryuu: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Shiba Tatsuya: Armor 34 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Erza Scarlet: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Akame: Armor 30.6 + [3.2 per level] / Magic Resist 33 + [1.25 per level]
    • Lelouch: Armor 28 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Kafuu Chino: Armor 25.2 + [3.4 per level] / Magic Resist 33 + [0.5 per level]
    • Astolfo: Armor 40.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Shiro: Armor 32.3 + [3.1 per level] / Magic Resist 33 + [0.5 per level]
    • Sora: Armor 37.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Kirisame Marisa: Armor 22.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Jeanne d'Arc: Armor 35.6 + [3.2 per level] / Magic Resist 33 + [1.25 per level]
    • Tamamo no Mae: Armor 27.2 + [3.4 per level] / Magic Resist 33 + [0.5 per level]
    • Sanzenin Nagi: Armor 33 + [3 per level] / Magic Resist 33 + [1.25 per level]
    • Lord Grim: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Troubling Rain: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Cu Chulainn: Armor 32.6 + [3.2 per level] / Magic Resist 33 + [1.25 per level]
    • Kurosaki Ichigo: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Sebastian Michaelis: Armor 32.1 + [3.7 per level] / Magic Resist 33 + [1.25 per level]
    • Ainz Ooal Gown: Armor 27.1 + [3.7 per level] / Magic Resist 33 + [0.5 per level]
    • Aqua: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Flandre Scarlet: Armor 35.6 + [3.2 per level] / Magic Resist 33 + [0.5 per level]
    • Altair: Armor 30 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Chtholly Nota Seniorious: Armor 37.1 + [3.7 per level] / Magic Resist 33 + [1.25 per level]
    • Kanna Kamui: Armor 20.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Kanzaki Kaori: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Peiji: Armor 30 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Albedo: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Emilia: Armor 23.6 + [3.2 per level] / Magic Resist 33 + [0.5 per level]
    • Saigyouji Yuyuko: Armor 28.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Gasai Yuno: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Pandora: Armor 20.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Chang Hao Ling: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Chang Xuan Ling: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Cao Yan Bing: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Shao Siming: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Disizhuoer: Armor 31 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Liu Li: Armor 27 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Seven: Armor 28.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Yato: Armor 32.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Alice Zuberg: Armor 35.1 + [3.7 per level] / Magic Resist 33 + [1.25 per level]
    • Giorno Giovanna: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Medusa: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Saitama: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Nymph: Armor 30.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Shadow Assassin Seven: Armor 28.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Lacia: Armor 28.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Matou Sakura: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Yuuki Yuuna: Armor 35.5 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Alice Margatroid: Armor 20 + [3 per level] / Magic Resist 33 + [0.5 per level]
    • Namikaze Minato: Armor 32.6 + [3.2 per level] / Magic Resist 33 + [1.25 per level]
    • Shinku: Armor 25.5 + [3.5 per level] / Magic Resist 33 + [0.5 per level]
    • Leafa: Armor 32 + [3.5 per level] / Magic Resist 33 + [1.25 per level]
    • Miyu Edelfelt: Armor 27 + [3 per level] / Magic Resist 33 + [0.5 per level]