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Goddess of Fate Purple Heart

Maintenance Time

  • At 10.00 PM without closing servers

Patch Header - Arena Equipment

Item Dead Sea Scrolls

  • Adjusted the equipment's effects as follows:
    • Old Effect: When dealing damage to an enemy hero below 50% Health, inflicts a debuff that reduces all healing received by 50% for 1.5 seconds to them.
    • New Effect: When your skills deal damage to enemies, inflicts a debuff that reduces all healing received by 50% for 4 seconds to them.

Item Rule Breaker

  • Adjusted Ability Power from 85 -> 100

Item Wand of Evil

  • Adjusted Ability Power from 65 -> 90
  • Adjusted Bonus Health from 250 -> 300

Patch Header - Bug Fixed

  • Fixed an issue wherein after you died and being resurrected by any method (including respawn at the fountain) while having enemies nearby, all those enemies will grant stacks to your talent Soul Sacrifice when they die regardless of the current distance between you and them.
  • Fixed an issue wherein the Liquor of Immortality didn't appear in Item Shop of Eternal Arena for sometimes.

Patch Header - New Version Contents & Adjustments

Talent

A Single Guard (一夫当关)

  • Adjusted the effect as follows:
    • Old Effect: After being attacked by enemy heroes, increases your Armor 40 + [40% of your total Armor] and Magic Resist by 40 + [40% of your total Magic Resist] for 3 seconds, the buff effect is halved after 1 second. This talent can't be triggered more than once within 30 seconds.
    • New Effect: After being attacked by enemy heroes, increases your Armor 30 + [30% of your total Armor] and Magic Resist by 30 + [30% of your total Magic Resist] for 3 seconds, the buff effect is halved after 1 second. This talent can't be triggered more than once within 30 seconds.

Soul Sacrifice (灵魂祭祀)

  • Adjusted the effect as follows:
    • Old Effect: When an enemy unit dies within 900 range nearby, instantly receive 1 stack of this talent. When stacks of this talent reach 9th stack, all stacks will be consumed to restore 30 + [7.5% of target's maximum Health] Health to yourself and 1 nearest allied hero, the rest of allied heroes nearby is also healed for 10 + [2.5% of target's maximum Health] Health. When an enemy hero dies within 900 range nearby, all stacks of this talent will be consumed and the healing effect of this talent will be triggered immediately.
    • New Effect: When an enemy unit dies within 900 range nearby, instantly receive 1 stack of this talent. When stacks of this talent reach 6th stack, all stacks will be consumed to restore 15 + [3% of target's maximum Health] Health to yourself and 1 nearest allied hero, the rest of allied heroes nearby is also healed for 5 + [1% of target's maximum Health] Health. When an enemy hero dies within 900 range nearby, all stacks of this talent will be consumed and the healing effect of this talent will be triggered immediately.




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