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Maintenance Time

  • 6.00 AM - 9.00 AM

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  • Health growth adjusted from 75 per level to 85 per level.
  • Basic attack range increase from 130 to 160.
  • Dangerous Experiment [Q]: Before casting animation adjusted from 0.25 seconds to 0.05 seconds.
  • Miracle Missile [E]: Before casting animation adjusted from 0.25 seconds to 0.2 seconds.
  • Acceleration gear [R]: Removed before casting animation.

Icon Heiwajima Shizuo.png

  • Basic attack range increase from 130 to 160.
  • Headbutt [R]: The duration of the stun effect adjusted from 1 second to 1/1.3/1.6 seconds.

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  • Memories of the Only One [E]: Adjusted bonus attributes from Crowd Phobia from 3 times to 2 times.

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  • Game Trap [Q]: Adjusted silence and imprison duration from 0.5 seconds to 0.25 seconds.

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  • Cannon Volley [R]: For each barrage hit on the same targets, the skill damage from the same cast against them adjusted from [0.3 AD] to [0.2 AD].
  • Cannon Volley [R]: The skill damage of the subsequent hits on the same targets in Eternal Battlefield adjusted from 22% to 28%.

Icon Remilia Scarlet.png

  • Uncontrollable Fate: The interval to trigger the effect adjusted from 20 seconds to 10 seconds, and the trigger mechanism adjusted from "trigger 1 random ability from 3 available abilities" to "trigger 1 random ability from 3 available abilities, but the same ability will not be triggered twice in a row".
  • Uncontrollable Fate: Adjusted the bonus true damage of Red Aura from Uncontrollable Fate from 5% of the target's maximum Health (maximum 200 damage) to 8% of the target's maximum Health (maximum 400 damage).

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Item Shock Trap.png

  • The duration of stun effect of the trap from the Unique Active adjusted from 1 + [Equipment Level x 0.1] to 1 + [Equipment Level x 0.15].
  • The damage of the trap from the Unique Active adjusted from 60 + [36 x Equipment Level] to 80 + [48 x Equipment Level].

Item Heart of Fire.png

  • Ability Power adjusted from 60 to 75.

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  • The damage of the anchor from the Unique Active adjusted from 400 + [Equipment Level x 30] to 400 + [Equipment Level x 40].

Item Rocket Grab.png

  • The damage of the anchor from the Unique Active adjusted from 150 + [Equipment Level x 15] to 150 + [Equipment Level x 20].

Item Dominator.png

  • Attack Damage adjusted from 25 to 35.
  • Ability Power adjusted from 50 to 55.
  • Life Steal adjusted from 5% to 10%.
  • Damage of the Unique Active based on the target's maximum health adjusted from [20% of target's maximum Health] to [(2 x Equipment Level)% of target's maximum Health].
  • Cooldown of the Unique Active adjusted from [90 - (Equipment Level x 1)] to [90 - (Equipment Level x 2)].

Item Spear the Gungnir (True Version).png

  • Adjusted the interval to trigger the effects from 20 - [Equipment Level] to 10 - [Equipment Level x 0.4] seconds, and no longer restrict the effect that will be triggered (the same effect can now trigger twice in a row).
  • Adjusted the bonus true damage of Red Aura from Uncontrollable Fate from [5 + Equipment Level]% of the target's maximum Health (maximum 1500 damage) to [8 + Equipment Level]% of the target's maximum Health (maximum 2500 damage).

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Rune System (符文)

  • Rune systems are now officially launched.
  • Rune Fragment will now be added as rewards to Daily Quests, Weekly Quests, Leveling Quests of Activities, and Weekly Online Reward of Events after the update as follows:
    • Daily Quests of Activities.
      • Added Rune Fragment x 2 for rewards from collecting 2 Stamp of Ditas.
      • Added Rune Fragment x 1 for rewards from collecting 8 Stamp of Ditas.
      • Added Rune Fragment x 1 for rewards from collecting 16 Stamp of Ditas.
    • Weekly Quests of Activities.
    • Leveling Quests of Activities.
      • Rune Fragment Package x 10 when player reaches level 10.
      • Rune Fragment Package x 15 when player reaches level 15.
      • Rune Fragment Package x 20 when player reaches level 20.
      • Rune Fragment Package x 25 when player reaches level 25.
    • Added 1 Rune Fragment as a fixed reward for online in the game for 150 minutes in Weekly Online Reward of Events.

Game Optimization

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  • Optimized the displayed Heath Bar of all units (heroes, buildings, monsters, minions...etc).
  • Optimized the AFK determination mechanism for Shinigami in Eternal Arena.
  • Added sound effects to Tang Monk's Great Compassion Mantra [R].
  • Adjusted the Rune Fragment Test Package, deleting the package, and you can only obtain gold coins from the package that is not deleted.
  • Adjusted text description of Reputation Score (信誉分) in Profile, it is now shown in the Profile.

Mobius Coin


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Skins

Packages

Limitation Packages


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Icon Memory Metal.png

  • Fixed an issue wherein the sound effect of Miracle Missile [E] was missing when the skill didn't hit any target.

Icon Heiwajima Shizuo.png

  • Fixed an issue wherein the bonus Armor and Magic Resist from Vigor [W] would disappear earlier upon its activation.

Icon Remilia Scarlet.png

  • Fixed an issue wherein the effect of exclusive equipment in Eternal Battlefield would not affect Uncontrollable Fate when casting Scarlet Sign 「Red the Nightless Castle」 [R].

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  • Fixed an issue wherein Karasuyou [W] would not have any effect after the death of Whitebeard.

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  • Fixed an issue when Shinigami possessed Gawain, The Shinigami would remain invincible after the Gawain was mounted by Lelouch.


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