Arihara Nanami.png

Maintenance Time

  • 6.00 AM - 9.00 AM

Patch Header - Heroes.jpg

Icon Bayi Laoye.png

  • All or Nothing [E]: Skill damage adjusted from 60/100/140/180/220 + [0.7 AP] + [6% of the thrown unit's maximum Health (maximum at 400 magic damage)] to [(10/12/14/16/18 + [0.03 AP])% (maximum at 30%) of the thrown unit's maximum Health (minimum at 100/140/180/220/260 magic damage)].
  • Life Lever [R]: Cooldown adjusted from 75/70/65 seconds to 80/70/60 seconds.
  • Life Lever [R]: Health recovery effect adjusted from [40%/50%/60% of his maximum Health] to [40%/60%/80% of his maximum Health], the Health recovery effect of this skill is now also counted as healing effect.

Icon DIO.png

  • Road Roller da! [R]: Cooldown adjusted from 125/110/95 seconds to 150/135/120 seconds.

Icon Hunter Boy.png

  • Beast Master's Heart [R]: Cooldown adjusted from 80/70/60 seconds to 100/90/80 seconds.
  • Beast Master's Heart [R]: Skill duration adjusted from 7/8/9 seconds to 6/7/8 seconds.
  • Beast Master's Heart [R]: Bonus basic attack range adjusted from 200 to 100.
  • Optimized skill description.

Icon Maple.png

  • Shield Attack [Q]: Cooldown adjusted from 16/15/14/13/12 seconds to 14/13/12/11/10 seconds.
  • Shield Attack [Q]: Cooldown adjusted from "entering the cooldown after activation of the skill" to "entering the cooldown after Maple stops holding up the shield".
  • Loving Sacrifice [R]: Bonus Armor and Magic Resist adjusted from 100%/100%/100% (double) to 50%/75%/100% (1.5/1.75/2.0 times).

Icon Orochimaru.png

  • Before attack animation adjusted from 0.266 to 0.198.
  • Sen'eijashu [Q]: Added new effect: Increases basic attack range by [20 x skill level].
  • Satsui no Ha [W]: Before attack animation adjusted from 0.266 to 0.166.
  • Satsui no Ha [W]: Damage reduction against damage dealt by Orochimaru adjusted from 50% to 30%.
  • Satsui no Ha [W]: The total damage in the requirement to trigger bonus magic damage adjusted from [8% of target's maximum Health] to [11% of target's maximum Health].

Icon Troubling Rain.png

  • Base Health (+ Health Growth) adjusted from 550 (+73 per level) to 580 (+80 per level).
  • Sword Mastery: Bonus skill damage adjusted from 4% to 5%, maximum value adjusted from 40% at 50%.
  • Triple Slash [Q]: Skill damage ratio adjusted from [0.3 AD] to [0.4 AD]. This skill can now critical strike to deal 150% damage.
  • Triple Slash [Q]: Benefit from Life Steal effects adjusted from receiving "100% of the effects" to "[100/number of targets hit)]% of the effects", the more targets hit the lower the effects of Life Steal.
  • Triple Slash [Q]: Cast range adjusted from 250 to 300.
  • Triple Slash [Q]: Movement Speed reduction adjusted from 10% for 1 second to 20%/25%/30%/35%/40% for 1.5 seconds.
  • Formless Phantom Blade [W]: The condition to get the combo points adjusted from:
    • Old Effect: Each time Troubling Rain hits an enemy unit with his basic attacks or Triple Slash [Q], he gains 1 combo point. Each combo point increases the damage dealt by Trouble Rain's basic attacks (not including on-hit effects) by 3%, maximum at 20 combo points (60%).
    • New Effect: Each time Troubling Rain hits an enemy unit with his attacks or his other skills, he gains 1 combo point. Each combo point increases the damage dealt by Trouble Rain's basic attacks (not including on-hit effects) by 2.5%, maximum at 20 combo points (50%).
  • Formless Phantom Blade [W]: Base damage adjusted from 50/90/130/170/210 to 60/90/120/150/180.
  • Formless Phantom Blade [W]: Cast range adjusted from 300 to 350.
  • Sword Draw [E]: Skill damage adjusted from 35/55/75/95/115 + [0.45 AD] to 20/40/60/80/100 + [0.5 AD].
  • Sword Draw [E]: Cooldown adjusted from 14/13/12/11/10 seconds to 12/11/10/9/8 seconds.
  • Sword Strike Rends the Sky [R]: Cast range adjusted from 300 to 450. When choosing the target area beyond this skill's cast range, the skill will now be cast directly in that area's direction at its maximum cast range now.
  • Sword Strike Rends the Sky [R]: Bonus Attack Speed adjusted from 10%/15%/20% to 20%/30%/40%.
  • Sword Strike Rends the Sky [R]: 7 consecutive strikes damage adjusted from 15/20/25 + [0.35 AD] to 10/15/20 + [0.4 AD].
  • Sword Strike Rends the Sky [R]: This skill can critical strike to deal 150% damage. This skill also enjoys Life Steal effects (the effect decays based on the number of targets hit (similar to Triple Slash [Q])) now.

Icon Timi.png

  • Amy's Blessing: Fixed the missing description of this skill about the enchanting on other skills at level 16.
  • Amy's Overload [Q]: Bonus damage ratio from direct hit adjusted from [0.1 AP] to [0.1/0.15/0.2/0.25/0.3 AP].
  • Amy's Anger [W]: The number of times Amy can bounce adjusted from 4 times to 6 times.
  • Amy's Anger [W]: The detection range for bouncing effect adjusted from 400 range to 525 range.
  • Amy's Anger [W]: Skill damage adjusted from 50/80/110/140/170 + [0.7 AP] to 50/75/100/125/150 + [0.6 AP].
  • Amy's Anger [W]: The Amy can now bounce to the next same target again, however, it will prioritize the target that has not been bounced (it will bounce on the next same target only when there are no other new targets to be bounced).
  • Amy's Anger [W]: Adjusted the debuff effects on each bounce from "based on the order of bounced targets" to "stunning all targets hit for 0.3 seconds".
  • Amy's Anger [W]: Cooldown adjusted from 15/14/13/12/11 seconds to 18/17/16 /15/14 seconds.
  • Amy's Hug [E]: Base damage adjusted from 60/100/140/180/220 to 70/115/160/205/250.
  • Amy's Hug [E]: Cooldown adjusted from 16/15/14/13/12 seconds to 10 seconds.
  • Gigantism Amy Loading [R]: The damage ratio of the Multiple Amys adjusted from [0.2 AP] to [0.3 AP].

Icon Zhang Fei.png

  • Ten Thousand Enemies [E]: No longer grants any stack of More Battle More Bravery for each enemy that is hit by this skill.

Icon Maple (Machine God).png

  • Kinetic Mecha Missile [Q]: Skill damage adjusted from 24/36/48/60/72 + [0.9 Bonus AD] to 20/25/30/35/40 + [Skill Level x Hero Level].
  • Deploy Armaments - Hydra! [W]: Movement Speed reduction adjusted from 40% to 30%.
  • Kinetic Mecha Burst [E]: Skill damage adjusted from 25/50/75/100/125 + [1.0 Bonus AD] to 30/45/60/75/90 + [Skill Level x Hero Level].

Icon Houraisan Kaguya.png

  • Five-Colored Shots [Q]: Cast range adjusted from 400 to 350.
  • Five-Colored Shots [Q]: Dash speed adjusted from 1600 to 1200.
  • Tree-Ocean of Hourai [E]: Cooldown adjusted from 20/18/16/14/12 seconds to 24/21/18/15/12 seconds.
  • Tree-Ocean of Hourai [E]: Stun duration adjusted from 1.1/1.2/1.3/1.4/1.5 seconds to 1/1.05/1.1/1.15/1.2 seconds.
  • The Sinner of Eternity and the Instantaneous [R]: Bonus stun duration of Tree-Ocean of Hourai [E] adjusted from 0.25/0.5/0.75/1 seconds to 0.2/0.4/0.6/0.8 seconds.
  • The Sinner of Eternity and the Instantaneous [R]: Cooldown adjusted from 45/38/31/24 seconds to 48/42/36/30 seconds.

Icon Yatogami Tohka.png

  • Attack range adjusted from 140 to 160.
  • The Throne [W]: Gains bonus Armor and Magic Resist upon casting the skill now, no longer needs to hit enemy hero to gain this effect.
  • The Throne [W]: Each stack of Sword Fragment now grants 15% bonus Attack Speed, up to 45% at 3 stacks.
  • Spacequakes [E]: Now correctly displays range of skill effect.
  • Sword of the End [R]: Splash damage radius adjusted from 500 to 520.

Icon Akemi Homura.png

  • Basic attack range adjusted from 500 to 550.

Icon Saitama.png

  • Normal Punch [Q]: Skill damage ratio adjusted from [1.0 AD] to [1.0/1.1/1.2/1.3/1.4 AD].
  • Absolute Defense [W]: Now enter a very short cooldown to prevent double clicks upon activation.
  • Absolute Counter [W]: Now enter a very short cooldown to prevent double clicks upon activation.
  • Serious Punch [R]: Skill damage adjusted from 240/360/480 + [1.0 AD] to 280/450/620 + [1.5 bonus AD].

Patch Header - Arena Equipment.jpg

Item Tessaiga.png

  • Total Cost adjusted from 3400 to 3750.

Item Zangetsu.png

  • Attack Damage adjusted from 55 to 50.
  • UNIQUE Passive - Mini Getsuga Tenshou: The damage of Mini Getsuga Tenshou adjusted from 60 [+ 0.6 AD] to 125.
  • UNIQUE Passive - Mini Getsuga Tenshou: Adjusted the increment on the damage of Mini Getsuga Tenshou from Reiatsu stacks from 5% per stack to 15% per stack.

Item Zankantou.png

  • UNIQUE Passive : Bonus damage adjusted from 15 + [3% of target's maximum Health] to 20 + [4% of target's maximum Health].

Item Via Expugnatio (Distant Trampling Domination).png

  • Attack Damage adjusted from 45 to 40.
  • Total cost adjusted from 3000 to 3100.

Item Break Blade.png

  • UNIQUE Passive : Bonus damage adjusted from [5% of target's current Health] to [9% of target's current Health (Melee) / 6% of target's current Health (Ranged)].

Patch Header - New Version Contents & Adjustments.jpg

Game Optimization

Icon Yatogami Tohka.png

  • Optimized the description of the skills, no longer replaces the skill name based on the skins.

Icon Houraisan Kaguya.png

  • Optimized the description of The Sinner of Eternity and the Instantaneous [R].

Unknown.png

  • Optimized the icon of buildings and minions in the Mini-map.


System Related

  • Optimized the deduction of Morality Points.
  • Reset the Reputation Points.

Patch Header - Item Mall.jpg

Skins

Packages


Patch Header - Bug Fixed.jpg

Unknown.png

  • Fixed an issue wherein runes couldn't be placed in the rune socket while within some circumstances.

Icon Caster Illya.png

  • Fixed an issue wherein the visual effects of the skin were missing.

Item Mana Tide.png

  • Fixed an issue when the equipment increased Ability Power based on Magic Penetration and reached a certain upper limit, it would occur some issues.

Icon Tenten.png

  • Fixed the skill TIPS of Sougu·Baku Ryuusei [E] at level 1 had the wrong description about its Movement Speed reduction effect.

Icon Yatogami Tohka.png

  • Fixed an issue wherein the skill TIPS of Sword of the End [R] was not displayed.

Icon Shirai Kuroko.png

  • Fixed an issue wherein the apply of 3rd stack of Metal Dart using Metal Darts Array [R] would deal bonus true damage from Metal Dart [Q] lower than its usual damage.

Icon Maple (Machine God).png

  • Fixed an issue wherein Deploy Armaments - Hydra! [W] dealt damage more than its supposed duration by 1 time.

Icon Houraisan Kaguya.png

  • Fixed an issue wherein Kaguya didn't show the hero roles.

Icon Orochimaru.png

    • Fixed an issue wherein the cooldown of Satsui no Ha [W] is not reset after Orochimaru gains an Assist in killing enemy heroes.

Item Scythe of FFF Group.png

  • Fixed an issue wherein the cooldown of Soul Reaper [Q] was displayed abnormally after using Dream Possession (FFF Group) [E] to leave the possession state.

Icon Ouma Shu.png

  • Fixed an issue wherein Blackout field from the usage of Ouma Shu's Pessimist's Torch would make the wards within the field lost its invisibility.


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