Patch - 2020.09.27.jpg

Maintenance Time

  • 6.00 AM - 10.00 AM

Login Music

Code Geass 1st Opening Theme Song - Colors (by FLOW).


Patch Header - Heroes.jpg

Icon Himura Kenshin.png

  • Kuzuryuusen [R]: Cooldown adjusted from 90/80/70 to 90/75/60 ​​seconds.
  • Amakakeru Ryuu no Hirameki [R]: Cooldown adjusted from 90/80/70 to 90/75/60 ​​seconds.

Icon Alice Zuberg.png

  • Kinki Mokuroku (Taboo Index): Bonus Attack Damage adjusted from every 2% Attack Speed of equipment are converted to 1 bonus Attack Damage to every 3% Attack Speed of equipment are converted to 2 bonus Attack Damage.
  • Kinki Mokuroku (Taboo Index): The Life values no longer be consumed when the skill doesn't hit an enemy hero, however, the additional effects will still be applied to the used skills that don't hit enemy heroes while Alice has 100 points of Life.

Icon Priest Boy.png

  • Power Word: Shield [Q]: Priest Boy grants a divine shield on a target allied hero that can absorb 80/130/180/230/280 + [0.7 AP] damage for 15 seconds, and also applies the Weakness debuff on the target for 8 seconds. When Priest Boy uses this skill on the target with Weakness debuff, the shield value that is obtained from this skill will be halved, but the new shield value will be able to be stacked with the current shield value, however, the maximum value of the shield can't exceed the total shield value that can be applied to the target within a single cast without Weakness debuff.
  • Power Word: Fortitude: The bonus Health increased from 3% to 4% of the target's maximum Health.
  • Power Word: Fortitude: When the aura affects any allied hero that gets a Hero Kill, Priest Boy no longer gains an Assist from the aura.

Icon Warlock Boy.png

  • Incinerate [E]: Projectile Speed adjusted from 1200 to 1500.
  • Incinerate [E]: Mana cost adjusted from 50/55/60/65/70 to 35/40/45/50/55.
  • Incinerate [E]: The interval to recharge a soul stone is now displayed correctly and the interval can now be affected by cooldown reductions.
  • Chaos Bolt [R]: Projectile Speed adjusted from 1000 to 1300.

Icon Hunter Boy.png

  • Beast Master's Heart [R]: Bonus Attack Range adjusted from 100 to 100/150/200.

Icon Warrior Boy.png

  • Minimum reserved Fury increased from 20 to 30.
  • Cruelty: Removed the interval that restricts the trigger of the passive effect upon critical striking.
  • Charge [E]: Dash Speed adjusted from 1500 to 2000.

Icon Paladin Boy.png

  • Hammer of Justice [Q]: Cooldown adjusted from 18/17/16/15/14 seconds to 14/13/12/11/10 seconds.
  • Holy Light [E]: Cast Range adjusted from 400 to 500.

Icon Mage Boy.png

  • Frostbolt [Q]: Before casting animation adjusted from 0.6 seconds to 0.6/0.54/0.48/0.42/0.36 seconds.

Icon Rogue Boy.png

  • Sap [Q]: Before casting animation adjusted from 0.264 seconds to 0.208 seconds.
  • Eviscerate [Q]: Before casting animation adjusted from 0.264 seconds to 0.208 seconds.
  • Ambush [W]: Before casting animation adjusted from 0.264 seconds to 0.208 seconds.
  • Hemorrhage [W]: Before casting animation adjusted from 0.264 seconds to 0.208 seconds.
  • Garrote [E]: Before casting animation adjusted from 0.264 seconds to 0.208 seconds.
  • Kidney Shot [E]: Before casting animation adjusted from 0.264 seconds to 0.208 seconds.

Icon Uchiha Sasuke.png

  • Katon - Goukakyuu no Jutsu [Q]: Mana cost adjusted from 40/45/50/55/60 to 50/55/60/65/70.
  • Chidori [W]: Mana cost adjusted from 30 to 40/45/50/55/60.

Icon Yisha.png

  • Sword of Judgement [Q]: Mana cost adjusted from 35 to 45.
  • Unwavering Will [W]: Cooldown adjusted from 9/8.5/8/7.5/7 to 11/10/9/8/7 seconds.
  • Unbreakable Will [W]: Cooldown adjusted from 9/8.5/8/7.5/7 to 11/10/9/8/7 seconds.
  • Instantaneous Strike [E]: Mana cost adjusted from 0 to 40.
  • Instantaneous Assault [E]: Mana cost adjusted from 0 to 40.

Icon Akiyama Mio.png

  • Song of K-On [Q]: Skill Duration adjusted from 1.2/1.4/1.6/1.8/2 to 1.6/1.7/1.8/1.9/2 seconds.
  • The Intense Move of a Bassist [W]: Now correctly displays the effective range of the skill.
  • The Intense Move of a Bassist [W]: The 2nd cast will be temporarily disabled when the target with Intense Song effect stays far from Mio more than 1200 range.
  • The Intense Move of a Bassist [W]: If the target with Intense Song effect dies while within the duration of the effect, this 2nd cast will be cancelled immediately.
  • The Light Music Domain [R]: While channeling the effect of this skill, Mio can activate the 2nd cast of The Intense Move of a Bassist [W] to instantly move both herself and the area of effect of this skill to the target with Intense Song effect.

Icon Houraisan Kaguya.png

  • Five Impossible Requests: Removed the channeling time for giving treasures of Five Impossible Requests to Kaguya or other heroes.
  • Five Impossible Requests: Added the visual effects for the treasures of Five Impossible Requests.
  • Five Impossible Requests: Now allied heroes can hand over the treasures of Five Impossible Requests to other allied heroes other than Kaguya. The treasure will automatically enter the target's item slot. However, If the target's item slots are full, the given treasures will fall to the ground instead.

Icon Ouma Shu.png

  • 13th Weapon - Unrestrained Cord (Hook Launcher): Projectile Speed adjusted from 2000 to 1700.

Icon Lelouch.png

  • Health Growth adjusted from 80 to 72.
  • Base Mana adjusted from 350 to 280.
  • Geass [R]: The interval to grant Geass buff adjusted from 60/40/20 seconds to 80/60/40 seconds.
  • Geass - Attack [Q]: Base Damage adjusted from 75/150/225 to 75/125/175.

Icon Takanashi Rikka.png

  • Gungnir [Q]: Base Damage adjusted from 82/122/162/202/242 to 62/102/142/182/222.
  • Rikka, Jumps [E]: Base Damage adjusted from 42/82/122/162/202 to 32/62/92/122/152.

Icon Iskander.png

Icon Tokisaki Kurumi.png

  • Attack Range adjusted from 530 to 550.
  • Alef [Q]: Within the duration of this skill, the farthest range for the additonal targets to be hit increased from 500 range to 600 range and the width for the additonal targets to be hit increased from 60 degree to 90 degree.
  • Alef [Q]: Within the duration of this skill, Kurumi's basic attacks can now deal damage to the primary target with magic immunity.

Icon Matoi Ryuuko.png

  • Base Attack Damage adjusted from 56 to 50.
  • Kamui Senketsu: Adjusted the Kamui Senketsu effects to be as follows:
    • Old Passive (Removed): For each 1.25% of Ryuuko's missing Health, Ryuuko gains 1% bonus Attack Damage (calculated only Attack Damage from Items and Talents).
    • New Passive (Added): According to the proportion of Ryuuko's missing Health, she gains bonus Attack Damage and Health Regeneration between 2%-10% of the total stacks of Life Fiber. The bonus reaches the maximum value when 80% of Ryuuko's Health is missing.
  • Shippu [Q]: Health cost adjusted from 10% Current Health to 8% Current Health.
  • Shippu [Q]: Cooldown adjusted from 22/21/20/19/18 to 16/15/14/13/12 seconds.
  • Shippu [Q]: The duration of Shippu state reduced from 3/4/5/6/7 seconds to 4/4.5/5/5.5/6 seconds. The minimum Movement Speed for entering the Flying state adjusted from 550 to 500. While in Flying state, Ryuuko's Senjin [W] is upgraded to Senketsu Senjin (Flying Mode) (2nd Upgrade) [W] and her Sen-i-Soshitsu [R] is upgraded to Sen-i-Soshitsu (Flying Mode) [R] for the entire duration.
    • After the update, Senketsu Senjin (Flying Mode) (2nd Upgrade) [W] and Sen-i-Soshitsu (Flying Mode) [R] are no longer considered as separated skills, meaning Ryuuko can cast only one of them for each time she enters the Flying state.
  • Senketsu Shippu (2nd Upgrade) [Q]: Health cost adjusted from 24/30/36/42/48 to 8% Current Health.
  • Senketsu Shippu (2nd Upgrade) [Q]: Cooldown adjusted from 15 to 16/15/14/13/12 seconds.
  • Senketsu Shippu (2nd Upgrade) [Q]: Adjusted the skill effect to be as follows:
    • Old Active (Removed): Ryuuko dashes in a straight line to the direction of the cursor, dealing 60/90/120/150/180 + [0.6 AD] physical damage to all enemies she passes through. If the skill damage hits at least one enemy unit, she enters Boiling Blood state for 0.5 seconds.
    • New Active (Added): Ryuuko dashes in a straight line to the direction of the cursor, dealing 60/95/130/165/200 + [0.6 AD] physical damage to all enemies she passes through. If the skill damage hits at least one enemy unit, she enters Boiling Blood state for 1 second, upgrading Senjin [W] to Senketsu Senjin (2nd Upgrade) [W] for the entire duration of the Boiling Blood state. If Ryuuko is already within Boiling Blood state while the skill damage hits an enemy unit, upgrading Senketsu Shippu (2nd Upgrade) [Q] to Senjin Shippu (3rd Upgrade) [Q] for the entire duration instead.
      • After the update, only Senketsu Shippu (2nd Upgrade) [Q], Senketsu Senjin (2nd Upgrade) [W], and Senketsu Mubyoshi [E] that hit at least one enemy unit will be able to enter Boiling Blood state, the remaining skills can at most upgrade specific skills without involvement with Boiling Blood state anymore.
  • Senjin Shippu (3rd Upgrade) [Q]: Cooldown adjusted from 15 to 3 seconds.
  • Senjin Shippu (3rd Upgrade) [Q]: The duration of the rotation effect adjusted from 3/4/5/6/7 seconds to 4/4.5/5/5.5/6 seconds. The duration is upgraded with the level of Shippu [Q], but the skill damage is upgraded with the level of Senjin [W].
  • Senjin [W]: Health cost adjusted from 4% Current Health to 5% Current Health.
  • Senjin [W]: Cooldown adjusted from 8/7/6/5/4 to 5/4.5/4/3.5/3 seconds.
  • Senjin [W]: Adjusted the skill effect to be as follows:
    • Old Active (Removed): Ryuuko in a straight line to the direction of the cursor, dealing 30/60/90/120/150 + [0.5/0.6/0.7/0.8/0.9 AD] physical damage to all enemies hit. If the damage hits at least one enemy unit, she enters Boiling Blood state for 1 second.
    • New Active (Added): Ryuuko in a straight line to the direction of the cursor, dealing 30/60/90/120/150 + [0.5/0.6/0.7/0.8/0.9 AD] physical damage to all enemies hit. If the damage hits at least one enemy unit, Shippu [Q] is temporarily upgraded to Senketsu Shippu (2nd Upgrade) [Q] for 1 second.
      • After the update, both Senjin [W] and Senketsu Senjin (2nd Upgrade) [W] no longer have a shared public cooldown, but Senjin [W] is no longer upgraded into Senketsu Senjin (2nd Upgrade) [W] when it hits an enemy unit under normal circumstance.
  • Senketsu Senjin (2nd Upgrade) [W]: Health cost adjusted from 24/30/36/42/48 to 5% Current Health.
  • Senketsu Senjin (2nd Upgrade) [W]: Cooldown adjusted from 8/7/6/5/4 to 5/4.5/4/3.5/3 seconds.
  • Senketsu Senjin (2nd Upgrade) [W]: Adjusted the skill effect to be as follows:
    • Old Active (Removed): Ryuuko slashes around herself, dealing 30/60/90/120/150 + [0.5/0.6/0.7/0.8/0.9 AD] physical damage to all enemies hit. While slashing, Ryuuko can move freely while she gains 35% bonus Movement Speed for 0.5 seconds. If the damage hits at least one enemy unit, she enters Boiling Blood state for 0.5 seconds.
    • New Active (Added): Ryuuko slashes around herself, dealing 30/60/90/120/150 + [0.6/0.7/0.8/0.9/1.0 AD] physical damage to all enemies hit. While slashing, Ryuuko can move freely while she gains 100% bonus Movement Speed for 0.5 seconds. If the skill damage hits at least one enemy unit, she enters Boiling Blood state for 1 second, upgrading Shippu [Q] to Senketsu Shippu (2nd Upgrade) [Q] for the entire duration of the Boiling Blood state. If Ryuuko is already within Boiling Blood state while the skill damage hits an enemy unit, upgrading Senketsu Senjin (2nd Upgrade) [W] to Shippu Senjin (3rd Upgrade) [W] for the entire duration instead.
  • Shippu Senjin (3rd Upgrade) [W]: Cooldown adjusted from 15 to 3 seconds.
  • Shippu Senjin (3rd Upgrade) [W]: The skill damage adjusted from 20/40/60/80/100 + [0.88/1.0/1.12/1.24/1.36 AD] to 20/40/60/80/100 + [0.8/0.96/1.12/1.28/1.44 AD] physical damage every second. The duration is upgraded with the level of Shippu [Q], but the skill damage is upgraded with the level of Senjin [W].
  • Senketsu Mubyoshi [E]: Adjusted the skill effect to be as follows:
    • Old Active (Removed): Ryuuko channels a shield in the direction she is currently facing, gaining 40/70/100/130/160 + [25% of Ryuuko's Armor] bonus Armor and 40/70/100/130/160 + [25% of Ryuuko's Magic Resist] bonus Magic Resist for 1 second. If she takes damage from an enemy (except minions) while channeling, the channeling and buff effects will immediately end. Once the effect ends, she deals 80/130/180/230/280 + [0.6 AD] physical damage to all enemies in front of her. If the damage hits at least one enemy unit, she enters Boiling Blood state for 1 second. If the damage of this skill hits on an enemy hero, the skill will restore Ryuuko's Health by 8% of her missing Health.
    • New Active (Added): Ryuuko enters Sound Negation state that lasts for 1.5 seconds and channels a shield in the direction she is currently facing for 1 second. The Sound Negation state increases Ryuuko's Armor and Magic Resist by 40/70/100/130/150 + [25% of Ryuuko's Magic Resist]. When the channeling effect ends, Ryuuko will automatically detonate a shield in the facing direction, inflicting 80/130/180/230/280 + [0.6 AD] physical damage to all enemies in front of her. If the damage from this skill hits at least one enemy unit, both Shippu [Q] and Senjin [W] are temporarily upgraded to Senketsu Shippu (2nd Upgrade) [Q] and Senketsu Senjin (2nd Upgrade) [W] for 1 second. For each enemy hero hit by this skill damage, Ryuuko's Health is restored by 12% of her missing Health.
      • While channeling, the channeling effect can be ended earlier by casting this skill again or pressing [S] hotkey.
      • While channeling, the facing direction of Ryuuko and the shield automatically moves to the current position of player's cursor in real-time.
  • Sen-i-Soshitsu [R]: Health cost adjusted from 4% Current Health to 3% Current Health.
  • Sen-i-Soshitsu [R]: Adjusted the skill effect to be as follows:
    • Old Passive (Removed): Killing a non-hero unit/hero unit with Sen-i-Soshitsu [R] restores 4%/8% of Ryuuko's maximum Health.
    • Old Active (Removed): Ryuuko dashes through the target enemy unit, dealing 10/60/110/160 + [1.0 AD] physical damage to the target. Upon dashing through the enemy, Ryuuko enters Boiling Blood state for 0.5 seconds. This skill can only be used on the same target once every 5.5 seconds. Each hero unit/non-hero unit killed by this skill grants 10/3 stacks of Life Fiber, up to a maximum of 9999 stacks. Each Life Fiber permanently grants 1 bonus Health to Ryuuko. When Ryuuko dashes toward the target and the dash is interrupted by using Senketsu Shippu (2nd Upgrade) [Q] before the dash can land the skill damage, Senketsu Senjin (2nd Upgrade) [W] will inherit the effect of this skill (dealing skill damage and absorbing Life Fiber upon killing the target). The dash deals 55%/70%/85%/100% of the skill damage against hero units.
    • New Passive (Added): Ryuuko initially gains 250/400/550/700 stacks of Life Fiber. When an enemy unit dies after being hit by Sen-i-Soshitsu [R] within 0.5 seconds, Ryuuko will gain 2/3/4/5 stacks of Life Fiber and restore 3% of her maximum Health, the Health Restoration effect is tripled when the target that grants stacks of Life Fiber is a hero unit.
    • New Active (Added): Ryuuko dashes through the target enemy unit, dealing 10/40/70/100 + [0.6/0.65/0.7/0.75 AD] physical damage to the target. Upon dashing, both Shippu [Q] and Senjin [W] are temporarily upgraded to Senketsu Shippu (2nd Upgrade) [Q] and Senketsu Senjin (2nd Upgrade) [W] for 1 second. This skill can only be used on the same target once every 5.5 seconds. While dashing, casting of Senketsu Shippu (2nd Upgrade) [Q] or Senketsu Senjin (2nd Upgrade) [W] will instantly end the dash effect and combine both the passive and active effects that can be triggered from the dash into the Senketsu Shippu (2nd Upgrade) [Q] or Senketsu Senjin (2nd Upgrade) [W] that are cast during the dash.
      • With the new update, the stacks of Life Fiber no longer grants bonus Health, but will provide Attack Damage and Health Regeneration through the passive effect of Kamui Senketsu instead.
      • With the new update, using Senketsu Shippu (2nd Upgrade) [Q] or Senketsu Senjin (2nd Upgrade) [W] during the dash no longer waste the damage and other effects of Sen-i-Soshitsu [R], meaning both the skill damage and the ability to gain stacks of Life Fiber and restore Ryuuko's Health upon the death of the target will also be inherited in the Senketsu Shippu (2nd Upgrade) [Q] or Senketsu Senjin (2nd Upgrade) [W] that is cast during the dash.

Patch Header - Battlefield Equipment.jpg

Normal Equipment

Item Reiji Maigo.png

  • UNIQUE Passive: Adjusted restored health and mana upon taking lethal damage from restores 100% of your maximum Health and Mana to 55% + [Equipment Level x 3]% of your maximum Health and Mana.

Item Frostmourne.png

  • UNIQUE Passive: Your physical damage reduce your target's Movement Speed by 25% and reduced your target's Attack Speed by 15% for 2 seconds.

Item Searing Armor.png

  • UNIQUE Passive: Deals 50 + [10 x Equipment Level] magic damage per second to all nearby enemies.

Item Rule Breaker.png

  • Added new UNIQUE Passive: Your skill damage deals [(25 + Equipment Level)% of target's Magic Resist] bonus magic damage.

Item Warmth Breastplate.png

  • UNIQUE Passive: Adjusted the effect from "Increases all healing received by 25%" to "Increases Health Regeneration and all healing received by 30%".

Item Law of Cycles.png

  • UNIQUE Passive: Your basic attacks deal [32 + (Equipment Level x 2)] bonus magic damage and reduce the target's Magic Resist by [6 + Equipment Level] for 4 seconds, stacking up to 4 times.

Item Zankantou.png

  • UNIQUE Passive: Your basic attacks deal [(Equipment Level x 0.4)% of target's maximum Health] bonus mixed damage on the target (up to 400 damage against non-hero units). The mixed damage deals either magic damage or physical damage depending on the [target's Armor - your Armor Penetration] and [target's Magic Resist - your Magic Penetration], the conditions for which are as follows:
    • Physical Damage - If the target has the final value of Armor lower than Magic Resist, the mixed damage becomes physical damage.
    • Magic Damage - If the target has the final value of Armor higher than Magic Resist, the mixed damage becomes magic damage.

Item Orb of Disability.png

  • UNIQUE Passive: Your physical damage reduce the target's Attack Damage and Ability Power by (5 + [Equipment Level x 0.2])% for 3 seconds, stacking up to 3 times.
  • Added new UNIQUE Passive: Your physical damage reduces the target's Hit Rate by [5+ Equipment Level] for 3 seconds. This ability also affects buildings.

Ability Equipment

Item High Speed Bayonet.png

  • UNIQUE Passive: Adjusted to the following effect: Grants [10 + (Equipment Level x 2)]% Movement Speed and increases the current Attack Speed to the maximum limit for 2 seconds (the duration is upgraded to 3/4/5 seconds at level 5/10/15 of this equipment). While within the duration, all skills and items will be disabled (90 second cooldown).

Other Equipment (With Several Adjustments)

26183336866.png

26183425245.png

26183444572.png

2618357837.png

26183456636.png

2618351946.png

26184115293.png

Exclusive Equipment

Item Toyako.png

  • UNIQUE Passive: Adjusted for each 4% of Gintama's missing Health, increases 1% Life Steal and 1% Movement Speed to increases 2% Life Steal and 2% Movement Speed.

Item Silverhorn Trident.png

  • UNIQUE Passive: Reduces the interval of Cast Jamming from Decomposition [Q] by [Equipment Level x 3] seconds.

Item Super Bell.png

  • UNIQUE Passive: Adjusted the maximum damage that could be reflected from 200 + [Equipment Level x 5] true damage to 200 + [Equipment Level x 3] true damage.

Item Gáe Bolg.png

  • Added new UNIQUE Passive: Increases cast range of Rune Magic [Q] by 200.
  • UNIQUE Passive: Adjusts the duration of Protection from Arrows [W] to (3 + [Equipment Level x 0.2]) and the Damage Reduction from Protection from Arrows [W] to [30 + Equipment Level]%. The activation of Protection from Arrows [W] now also grants the ability to become immune to most crowd controls for 1 second.

Item Black Trench Coat.png

  • UNIQUE Passive: Adjusted chance for Hei to enter undetectable stealth from 25% to 10%.

Item Black Rose.png

  • UNIQUE Passive: Fixed stacks of Floating Feather to 10 stacks to Suigintou by default and cannot be consumed.

Item Aestus Estus.png

  • Added new UNIQUE Passive: Knocks up the first enemy hero hit by Rosa Ichthys [Q] or Laus Saint Claudius [Q].
  • Added new UNIQUE Passive: Each cast of Très Fontaine [E] reduces the cooldown of Aestus Domus Aurea [R] by 1 + [Equipment Level x 0.1] seconds. (replacing the ability that extends the duration of Très Fontaine [E] from this equipment)

Item Donation Box.png

  • UNIQUE Passive: Improves Great Hakurei Barrier by increasing the chance on Reimu's skills to deal critical damage by [10 + Equipment Level + (0.01 AP)]%.

Exclusive Equipment (With Several Adjustments)

26185514628.png

2618363362.png

26183623227.png

新增英雄专属,更新后上架出售

2618258806.png

2618347812.png

261841714.png

2618421739.png

2618436667.png

2618447171.png

2618456485.png

2618512859.png


Patch Header - Activities.jpg


Patch Header - New Version Contents & Adjustments.jpg

Summoner Spell Related

  • Removed Minions Buster and Scouter spells from the game.

Eternal Battlefield Related

  • Adjusted the stats of Siege Giant Beast (Lizardman Lord) (攻城巨兽) to be as follows:
    • Base Health adjusted from 25000 to 55000.
    • Base Attack Damage adjusted from 500 to 600.
    • Base Armor adjusted from 200 to 500.
    • Base Magic Resist adjusted from 50 to 300.
    • The beast now becomes immune to critical strike damage.
    • The beast now has 50% reduction against magic damage.
  • Adjusted the stats of Siege Giant Beast Split Mob (Dark Dwarf Miner) (攻城巨兽分裂小怪) to be as follows:
    • Base Health adjusted from 3500 to 9999.
    • Base Attack Damage adjusted from 74 to 200.
    • Base Armor adjusted from 20 to 150.
    • Base Magic Resist adjusted from 10 to 50.

Map Related

  • Updated the terrain layout and removed monsters in the SOLO mode of Eternal Arena.

Eternal Arena Related

System Related

Title Related

  • Added new dynamic title that can be upgraded while within the game: Title Card - Last-hitting Expert, the details for upgrading this title while within the game are as follows:
    • 1st Stage - Last-hitting Expert (补兵达人): No requirement.
    • 2nd Stage - Have Two Brushes (两把刷子): Accumulate a total of 88 Last Hits (Unit Kills) for upgrading the 1st stage of the title into this stage.
    • 3rd Stage - The Bad Omen of Soldiers (兵卒之噩): Accumulate a total of 150 Last Hits (Unit Kills) for upgrading the 2nd stage of the title into this stage.

Synthesis Related


Patch Header - Item Mall.jpg

Skins

Packages

  • Artifact Luxury Packages available for sale in Item Mall only between 27th September 2020 to 8th October 2020.
  • Level 5 Gems available for sale in Item Mall only between 27th September 2020 to 8th October 2020.
  • Yisha's Gift (伊莎的馈赠) available for sale in Item Mall only between 27th September 2020 to 8th October 2020.
  • Yisha's Blessing Bag (伊莎的福袋) available for sale in Item Mall only between 27th September 2020 to 8th October 2020.(limited 2 purchases per player)

Patch Header - Bug Fixed.jpg

Unknown.png

  • Fixed an issue wherein some heroes would have abnormal animation while casting skills or performing basic attacks.

Icon Himura Kenshin.png

  • Fixed an issue wherein Ryuutsuisen [E] and Ryushousen [E] required 40 Energy for casting cost.

Icon Alice Zuberg.png

  • Fixed an issue wherein her third basic attacks couldn't trigger the knock up effect from Kinki Mokuroku while being silent.
  • Fixed an issue wherein there was no description of bonus Movement Speed in Kinmokusei Issen [E].
  • Fixed an issue wherein the 2nd cast of Kinmokusei Issen [E] that consumed Life points would increase the Movement Speed of all enemies hit instead.

Icon Priest Boy.png

  • Fixed an issue wherein the long-ranged allied heroes would not gain the bonus Health from Power Word: Fortitude.
  • Fixed an issue when applying the new shield effect of Power Word: Shield [Q] on the target with Weakness debuff that still had high remained shield value from previous cast of Power Word: Shield [Q], the shield value from the previous cast would be instantly cleared and replaced with the new shield value.

Icon Warrior Boy.png

  • Fixed an issue wherein the swing degree of the damage from Cruelty was abnormal.

Icon Paladin Boy.png

  • Fixed an issue wherein the healing received while within the duration of Cleanse [E] would reduce the damage that was unleashed at the end of the duration.
  • Fixed an issue wherein Holy Light [E] that was cast on the allied unit didn't have healing effect.

Icon Uchiha Sasuke.png

  • Fixed an issue wherein Amaterasu debuff from each cast of Amaterasu [E] could last more than 12 seconds when the debuff was passed between enemies.

Icon Akiyama Mio.png

  • Fixed an issue wherein the duration of Song of K-On [Q] didn't match with the skill's description.

Icon Misaka Mikoto.png

  • Fixed an issue wherein the upgrade interval of Electromagnetic Cannon [Q] and True Electromagnetic Cannon [Q] could enjoy Cooldown Reductions only up to 40%.

Icon Sinon.png

  • Fixed an issue wherein the interval to gain each stack of Light Tracer [E] could enjoy Cooldown Reductions only up to 40%.

Icon Sora.png

  • Fixed an issue wherein the interval to gain each stack of Game Trap [Q] could enjoy Cooldown Reductions only up to 40%.

Icon Astolfo.png

  • Fixed an issue wherein La Black Luna [Q] and La Black Luna - Riding [Q] could enjoy Cooldown Reductions only up to 40%.

Icon Albedo.png

  • Fixed an issue wherein the interval to be able to trigger the passive effect of Artifact Level Armor - Hermes Trismegistus [W] could enjoy Cooldown Reductions only up to 40%.

Icon Alice Margatroid.png

  • Fixed an issue wherein the interval to gain each stack of Magical Doll from Doll Deployment [Q] could enjoy Cooldown Reductions only up to 40%.

Icon Himeragi Yukina.png

  • Fixed an issue wherein Air Jump [E] could enjoy Cooldown Reductions only up to 40%.

Unknown.png

  • Fixed an issue wherein most skills with the recharge mechanism (gaining stacks every certain second) couldn't be able to properly enjoy the Cooldown Reductions in Unparalleled Rumble Fighting mode (sub-mode of the Eternal Arena).

Icon Yatogami Tohka.png

  • Fixed an issue wherein upon activating the Halvanhelev form of Sword of the End [R], the skill description of Sandalphon [Q] would disappear afterwards.

Icon Mumei.png

  • Fixed an issue wherein leveling Sprint [E] while it had only 1 stack of Sprint would cause the skill to be unusable.

Icon Strike Freedom.png

  • Fixed an issue wherein the healing effects received by Strike Freedom would be reduced by the ability to absorb damage of Phase Shift Armor from GUNDAM.
  • Fixed an issue wherein the Strike Freedom couldn't receive healing effects while being protected by the shield effect from Super DRAGOON System [W].

Icon Altair.png

  • Fixed an issue wherein the cooldown of Blades of All Creations [Q] would become abnormal after being affected by Eternity debuff from Houraisan Kaguya's The Sinner of Eternity and the Instantaneous [R].

Icon School Uniform Cthuko.png

  • Fixed an issue wherein the skin's animation didn't pull the sword from under her skirt.

Icon Takanashi Rikka.png

  • Fixed an issue wherein the Spell Vamp/Life Steal effects that triggered in Gungnir [Q] and Rikka, Parasol Strikes [Q] restored Health higher than usual.

Item Gusty Boots MAX.png

  • Fixed an issue wherein the selling price of the equipment was abnormally low.

Item Gauss Lightsaber.png

  • Fixed an issue wherein the Armor Penetration received from this equipment would no longer increase after it reached a certain limit.

Item Imagine Breaker.png

  • Fixed an issue wherein the equipment's effects didn't work.

Icon Shimakaze.png

  • Fixed an issue wherein the bullets from Rensouhou-chan of Rensouhou [Q] didn't deal damage while Rensouhou-chan returned to Shimakaze.

Icon Alphonse Elric.png

  • Fixed an issue wherein Armor Collision [E] couldn't knock the target back while Alphonse was being affected by stun or stun during the dash.

Icon Tang Monk.png

  • Fixed an issue wherein Fulfillment Mantra [E] would cause repeated damage to units with magic immunity and no longer cause damage to heroes with magic immunity.

Icon Sephiroth.png

  • Fixed the incorrect achievement description.


Community content is available under CC-BY-SA unless otherwise noted.