300 Heroes Wikia

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Maintenance Time

  • 6.00 AM - 10.00 AM

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Icon Kazuma & Megumin.png

  • Axel Pervert Boy & Madly Indiscriminate Bombarding Red Witch [T] (阿克塞尔鬼畜男与狂轰滥炸红魔女)
    • Passive (Megumin & Chomusuke) - Kazuma, Megumin, and Chomusuke form an adventurer squad, gains a unique hero unit Megumin (Icon Megumin.png) (and Chomusuke) to follow and fight alongside Kazuma within the game.
      • Megumin (Icon Megumin.png) has total Health equal to 80% of Kazuma's maximum Health.
      • Megumin (Icon Megumin.png) has 725/800/875/950/1025/1100/1175/125/1325/1400/1475/1550/1625/1700/1775/1850/1925/200 Mana at level 1-18.
      • Megumin (Icon Megumin.png) has bonus Mana equal to 20% of Kazuma's bonus maximum Mana.
      • Megumin (Icon Megumin.png) has 33/35/37/39/41/43/46/47/50/52/54/56/58/60/62/64/67/68 Attack Damage at level 1-18.
      • Megumin (Icon Megumin.png) has bonus Attack Damage equal to 30% of Kazuma's bonus Ability Power.
      • Megumin (Icon Megumin.png) has bonus Ability Power equal to 100% of Kazuma's bonus Ability Power.
      • Megumin (Icon Megumin.png) has 27/29/31/33/35/37/39/41/43/45/47/49/51/53/55/57/59/61 Armor at level 1-18.
      • Megumin (Icon Megumin.png) has bonus Armor equal to 50% of Kazuma's bonus Armor.
      • Megumin (Icon Megumin.png) has 33/34/34/35/36/36/37/37/38/39/39/40/41/41/42/42/43/44 Magic Resist at level 1-18.
      • Megumin (Icon Megumin.png) has bonus Magic Resist equal to 50% of Kazuma's bonus Magic Resist.
      • Megumin (Icon Megumin.png) has Attack Speed equal to 100% of Kazuma's Attack Speed.
      • Megumin (Icon Megumin.png) has Movement Speed equal to 100% of Kazuma's Movement Speed.
      • Megumin (Icon Megumin.png) can't trigger instantly kill on minion within the "killing zone" with her basic attacks, and the damage of her basic attacks is considered as skill damage.
      • Megumin (Icon Megumin.png) has 0 Health Regeneration, but she will regenerate her Health at an extremely high speed rate after she is out of combat for a while.
      • Megumin (Icon Megumin.png) has a certain amount of Mana Regeneration based on her maximum Mana.
    • Passive (The High Luck Second Only To The Goddess of Luck!) - Kazuma has high luck attributes, enough to affect the his basic attacks and Snipe [Q]. The damage of his basic attacks and Snipe [Q] always have a 25% chance to be increased by 20% - 50% randomly, and slightly knock the target back while reducing the target's Movement Speed by 60% for 0.1 seconds.
    • Passive (Unable To Suppress The Urge To Cast Explosion!) - Kazuma's companion Megumin (Icon Megumin.png) can't restrain the impulse to cast her favorite spell Megumin! Explosion! [R]. While walking toward the targeted location to cast the Megumin! Explosion! [R] or walking back to Kazuma, the Movement Speed of Megumin (Icon Megumin.png) is increased by 25%.
    • Active - Orders Megumin (Icon Megumin.png) to move to the targeted location or perform basic attacks on specific target, this skill can also be cast in a form of [Alt] + [Mouse's Right Click].
      • When targeting Kazuma, Megumin (Icon Megumin.png) will walk back to Kazuma.
      • If Kazuma teleports for a long distance while Megumin (Icon Megumin.png) is following him, Megumin (Icon Megumin.png) will also be teleported along with him.
      • Megumin (Icon Megumin.png) will perform basic attacks against nearby enemies automatically when she arrives at the designated location, and will return to Kazuma If she doesn't receive any order for a certain period of time.
      • Megumin (Icon Megumin.png) will automatically flee back to Kazuma when she receives an attack that reduces her Health to 25% or less, she will not receive any order while fleeing. While fleeing, Megumin (Icon Megumin.png) gains 25% Damage Reduction and her Movement Speed is greatly accelerated. The flee state ends when the Health of Megumin (Icon Megumin.png) is fully healed.
      • When Megumin (Icon Megumin.png) dies, she gains 50 Gold as a bounty to the killer and she will be respawned at the fountain after her death for 1 second, her Movement Speed is also greatly accelerated upon revival. Upon revival, her Health is fully healed but her current Mana will be equal to the current amount when she dies. Megumin (Icon Megumin.png) can't be respawned while Kazuma dies.
      • When Megumin (Icon Megumin.png) has current Mana lower than 30%, she will enter the Collapses state by having her model collapses to the ground and her walking animation will be change to crawling, her Movement Speed will be reduced to 120 and she will be forced to crawl toward Kazuma. While crawling, casting this skill will force Kazuma to walk back to Megumin (Icon Megumin.png) to carry her on his back. While carrying Megumin (Icon Megumin.png), Kazuma's Movement Speed is increased by 10%, his basic attacks are disabled, his skill Snipe [Q] is replaced with Put Down Megumin [Q] (放下惠惠) and his Drain Touch [W] is replaced with Mana Transfer [W] (魔力传输).
  • Snipe [Q] (狙击)
    • Mana cost: 10 / 40
    • Cooldown: 1 second / 5 seconds
    • Passive - For every 1% Critical Strike Chance, the damage of this skill is increased by 0.5%, up to 50% at 100% Critical Strike Chance.
    • Active (Toggle) - Kazuma channels and shoots an arrow in the cursor's direction whenever this skill is toggled for every certain seconds, each arrow inflicts 10/20/30/40/50 + [0.5 AD] + [0.25 AP] physical damage to the first enemy hit. Kazuma consumes 10 Mana for each arrow launched. The skill will be toggled off when Kazuma casts other skills or moves. When Kazuma's current Mana is not enough to launch the arrows, the skill will be toggled off in the next second. (While toggling, Kazuma launches 2/2.35/2.7/3.05/3.4 + [0.1 for every 10% of Kazuma's Attack Speed] arrows per second, up to 5 arrows per second)
    • Active (Hold) - By pressing and holing the skill button, Kazuma will channel the skill while extending the range and damage of the arrow at the same time. Upon releasing the skill button, he will fire a powerful charged shot that inflicts physical damage to the first enemy hit, the arrow deals damage between 20/40/60/80/100 + [1.0 AD] + [0.5 AP] to 35/70/105/140/175 + [1.5 AD] + [0.75 AP], the longer the charge time, the longer the cast range and the higher the damage of the arrow. When the target is skilled by the charged shot, the arrow will continue to fly forward until reaching the maximum range or hit on the target that is not killed by the arrow.
  • Drain Touch [W] (吸收之触)
    • Mana cost: 50
    • Cooldown: 10 seconds
    • Active (Enemy Target) - Kazuma dashes toward the target to pounce them and tightly hug their thigh while moving along with the target for 3 seconds or until being interrupted or casting this skill again. While pouncing, the target's invisibility will be exposed, their Movement Speed is reduced by 15%/20%/25%/30%/35%, their Movement skills (dash...etc) are disabled, the target takes 20/30/40/50/60 + [6% of Kazuma's maximum Health] + [0.3 AP] magic damage every second while converting 100% of the damage dealt to restore Kazuma's Health, and Kazuma drains target's Mana by 20/25/30/35/40 + [4%/5%/6%/7%/8% of Kazuma's maximum Mana] Mana every second.
    • Active (Allied Target) - Kazuma transmits his current Health to the target by 20/30/40/50/60 + [4% of Kazuma's maximum Health] + [0.2 AP] Health every second, and transfers his current Mana to the target by 20/25/30/35/40 + [4%/5%/6%/7%/8% of Kazuma's maximum Mana] Mana every second, the effect lasts for 3 seconds or until the range between Kazuma and the target exceeds 700 range. While transmitting, casting this skill again will change the direction of the transmitting to transferring target's current Health and Mana to Kazuma instead (the change of transmitting direction can be changed unlimited times).
    • Note - When using this skill on Megumin (Icon Megumin.png), only the Mana is transferred.
  • Steal [E] (盗窃)
    • Mana cost: 100
    • Cooldown: 20/18/16/14/12
    • Active - Kazuma steals a random amount of gold between 10/15/20/25/30 - 20/30/40/50/60 gold from the target enemy hero (Kazuma will receive the gold but the target's gold will not be lost), and the cast of this skill has a 40%/50%/60%/70%/80% chance to also steals 1 piece of equipment from the target's equipment slots. The stolen equipment will be temporarily stored as a replacement of this skill's icon and the active ability of the stolen equipment can be cast from this skill. The stolen equipment will be returned to the owner after 5 seconds. After casting this skill on the target, Kazuma also gains 20% bonus Movement Speed and 40%/50%/60%/70%/80% bonus Attack Speed for 5 seconds. This skill can't steal the target's exclusive equipment or consumables. When casting the active ability of the stolen equipment, the cooldown of the equipment between Kazuma and the owner of the equipment will not be shared. In Eternal Battlefield, this skill can't steal the target's equipment or gold.
  • Megumin! Explosion! [R] (惠惠!爆裂魔法!)
    • Mana cost: 100% of Megumin's current Mana
    • Cooldown: -
    • Passive - Grants Megumin (Icon Megumin.png) the ability to restore her own Mana by 0.75%/1%/1.25% of her maximum Mana per second.
    • Active - When Megumin (Icon Megumin.png) has current Mana more than 75%, Kazuma will be able to call Megumin (Icon Megumin.png) to cast the magic circle of her signature spell Explosion at the target location. Upon casting, the magic circle will appear at the target location while Megumin channels the spell to keep the magic circle active until the Explosion spell is launched. While channeling, Megumin (Icon Megumin.png) gains a shield value that can withstand 400/600/800 + [100% of Megumin's Ability Power] damage and she can slowly move the magic circle to the target location by re-casting this skill again on the target. When the channeling is completed, Megumin consumes 100% of her current Mana to launch the Explosion spell at the current location of the magic circle, inflicting 400/600/800 + [160% of Megumin's Ability Power] magic damage to all enemies within the area upon exploding while the explosion continuously deals damage over times within the area up to 500/750/1000 + [200% of Megumin's Ability Power] magic damage within 3 seconds. The total damage dealt by this skill is also based on the current of Megumin (Icon Megumin.png) when launching the spell, 75% at minimum and 100% at maximum. The Explosion spell deals 33% of its total damage against building and 67% of its total damage as a non-lethal damage against allied units. When the channeling of this skill is interrupted, Megumin (Icon Megumin.png) will re-channel this skill again.

Icon Wang Ye.png

  • Kun Sign - Earth Stream [W]: The height of knock up effect adjusted from 500 to 300.
  • Kun Sign - Earth Stream [W]: The height of knock up effect when casting this skill in the direction of Kun (坤) formation adjusted from 500 to 300.
  • Gui Ying Ti [R]: The bonus Attack Speed reduced from 55%/65%/75% to 40%/50%/60%.

Icon Charlotte.png

  • Flashing Tri-Blade [W]: Added a new Active - Upon activation, the next attack received within 1 second will have a 100% chance to be parried away, reducing the damage received by [0.5 AD] and reflecting an energy bolt that deals 30/55/80/105/130 + [0.4 AD] + [0.2 AP] magic damage back to the attacker (the interval of this skill is considered as a normal skill cooldown).
  • Flashing Tri-Blade [W]: Mana Cost adjusted from 0 to 30.
  • Flashing Tri-Blade [W]: Cooldown adjusted from 0 seconds to 15/14/13/12/11 seconds.

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  • Removed 600 Health.
  • Added 600 Mana.
  • Adjusted UNIQUE Passive: Adjusts the chance of Spirit Dress of God's Authority, Number 1 to trigger the ability to nullify damage to [25 + (Equipment Level x 5)]%.
  • New UNIQUE Passive: The number of required hits from each cast of Metatron - Kadour [W] to trigger stun effect adjusted to 3 hits.

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Trial of Kazuma & Megumin (2021.04.22) (和真&惠惠的试炼)

  • Event Time : 22nd April 2021 - 5th May 2021


Trial of Roronoa Zoro (2021.04.22) (佐罗的试炼)

  • Event Time : 22nd April 2021 - 28th April 2021


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Blitz Battle

Icon Asama Tomo.png Item Zhuge Crossbow.png

  • While equipping Zhuge Crossbow, the launch of an arrow barrage of Barricade Banishment [Q] no longer triggers critical strike.

Map Related

  • The Clone Wars mode available for test between 5.00 PM - 10.00 PM from 23 April 2021 to 25 April 2021.

Optimization Related

  • Optimized the Giveaway & Request system in Item Mall: After the optimization, when you send a request to a friend, a request pop-up button will be generated under the Item Mall button at the Lobby Interface. After clicking on the pop-up button, the request interface will be shown. Logging in again while the pop-up is not clicked yet, the pop-up will be cleared.

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  • Fixed an issue in the Clone Wars mode wherein players could be able to select hero after confirming the candidates that will be used in this game mode under certain conditions.
  • Fixed an issue that affected the victory in the Clone Wars mode.
  • Fixed an issue wherein the leaderboard of the Destiny Roulette events was displayed abnormally.
  • Fixed an issue wherein the effects of 2 artifacts could be triggered from the same player at the same time under certain conditions.
  • Fixed an issue wherein the summon can't be selected by clicking with the mouse.
  • Fixed an issue wherein non-smartcast couldn't select your own summon units as a target.

Icon Tobiichi Origami.png Item Metatron.png

  • Fixed an issue wherein the visual effect of funnels that circle around Origami would disappear permanently after Origami equipped her exclusive equipment and cast Metatron - Shemesh [Q].