Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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|Health Point||590 (+85)||Attack Damage||55 (+3.2)|
|Attack Speed||0.63 (+0.03)|
|Armor||31 (+3.5)||Move Speed||303|
|Magic Resist||33 (+1.25)||Range||349|
Cost: - Static Cooldown: 0.1 seconds
- Passive - Sephiroth can sense all the enemy's attacks and reflects them with keen accuracy. Each time he receives damage, 6% of it will be reduced. When the reduced damage reaches 80, Sephiroth will deal 40 + [0.65 Bonus AD] physical damage to all nearby enemies within 500 radius. The reflection can't occur more than once every 0.1 seconds.
Cost: 30 / 40 / 50 / 60 / 70 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Active 1st Cast - Sephiroth unleashes a sword slash in a line for 1400 range. If the slash comes into contact with an enemy unit, the target will take 50/80/110/140/170 + [0.9 Bonus AD] physical damage and Sephiroth will be able to use Pursuing Attack [Q] once within 4 seconds.
Cost: - Cooldown: -
- Active 2nd Cast - Sephiroth dashes toward the target hit by Slashing Attack [Q] to deal 50/80/110/140/170 + [0.75 Bonus AD] physical damage and imprisoning the target for 0.75 seconds.
- Note - Upon activation of this skill, Sephiroth can dash toward the target and inflict damage from this skill to the target only while the target is within 3000 range nearby.
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 11 seconds
- Active - Sephiroth summons four orbs of darkness that surround the target location and converge on it. The 1st hit from the orbs deals 60/90/120/150/180 + [0.6 Bonus AD] physical damage to all enemies hit and slows them by 10% Movement Speed for 4 seconds, the subsequent hits from other orbs from the same cast deals 1/3 of the skill's actual damage and the slow can be stacking up to 40%.
- Note - This skill is not affected by cooldown reduction effects.
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 16 / 15 / 14 / 13 / 12 seconds
- Active 1st Cast - Sephiroth guards himself against enemy attacks, gaining 5/10/15/20/25 bonus Armor and Magic Resist for 3 seconds. If he takes damage from an enemy hero within the duration of the skill, 15% bonus Armor and Magic Resist will be added in the bonus Armor and Magic Resist from this skill and he will be able to use Octaslash [E] once within 3 seconds.
Cost: - Cooldown: -
- Active 2nd Cast - Sephiroth quickly charges forward in a straight line, dealing 60/110/160/210/260 + [0.8 Bonus AD] to all enemies he passes through and imprisoning them for 0.75 seconds.
Cost: - Cooldown: 100 / 90 / 80 seconds
- Passive - Sephiroth gains 3%/6%/9% bonus Health.
- Active - Sephiroth transforms into One-Winged Angel, channeling for 3 seconds to deal damage per second to all nearby enemies units for a total of 350/490/630 + [1.4 Bonus AD] magic damage within 3 seconds. While Sephiroth channels this ability, he reduces the Bravery of all nearby enemies by applying Low Bravery debuff that lasts for 2 seconds on them. Enemies who have Low Bravery debuff, their physical and magic damage that deal against Sephiroth is reduced to 1 damage. Furthermore, One-Winged Angel increases 20%/35%/50% Health Regeneration to Sephiroth, changes the immobilize effect of his Pursuing Attack [Q] and Octaslash [E] to stun effect and increases their stun duration to 1.5 seconds. One-Winged Angel lasts for 15 seconds.
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