300 Heroes Wikia

Summoner Spells

Summoner Spells are abilities that players can use in addition to their heroes' abilities. They are chosen during Hero Select before the start of the game and each player is only allowed to have two summoner spells. Summoner spells are primarily used to provide support and utility to the players' heroes as they don't have any cost except for their cooldown. The effectiveness of some spells vary from the hero's level but some are not and will give constant effects regardless of the level.

Unlocking Summoner Spells

After the update on Patch - 2019.09.26, all spells are available for all players since level 1.

List of Summoner Spells

The table below shows what player level unlocks which spell(s), the description of the spell and their cooldown.

Level Spell Description Cooldown Type
1 Summoner Spell - Resurrection.png
Heroic Spirit Summoning (Resurrection)
Instantly revives your hero to your team's fountain (starting platform) and grants 1200 bonus Health for 2 minutes.
  • Using this spell in Eternal Arena does not grant any bonus Health and its cooldown is increased by 20% for each use, stacking up unlimited.
405 Self-casting
1 Summoner Spell - Smite.png
Smite (Removed)
Deals 370 + [35 x Hero Level] true damage to a targeted non-allied minion, monster, or summoned unit. When your hero is out of combat from non-jungle units (heroes, minions, buildings, summons) for 8 seconds, the refresh rate on the cooldown of this spell will be increased by 200%. This spell can be used while under the effects of silence, stun, suppression, and dash. 120 Target
1 Summoner Spell - Teleport.png
Reverse Summoning (Teleport)
Using your own blood as a medium to perform a spell by choosing a location near an allied structure, minion, summon or ward before channeling in a form of performing hand seals for 3.8 seconds. After completion of the channeling, you will teleport yourself to the target location. You can cast this skill again while channeling to cancel the effect. After your in-game level reaches 18, you can choose a location near an allied hero unit as the target location of this spell too.
  • While channeling, the moving of allied units around the target location will not change the location you will be landed.
  • When using teleport, enemies will be able to see the visual effect on the targeted units without the need to have a vision on them.
  • The visual effect for teleporting is divided into 2 colors, blue for allies and red for enemies.
280 Target
1 Summoner Spell - Ghost Walks.png
RUA!!! (Ghost Walks)
The soul of the Deja Vu is on fire, causing you to rush wildly! Increases both your hero Movement Speed by 70% and your hero Tenacity by 30 upon activation of the spell, the bonus Movement Speed will be decayed over time until reaching 30% within 2.5 seconds, and the initial duration of the spell's effects lasts for 4 seconds. For each of your basic attacks within the duration, the duration of this skill will be extended by 1.5 seconds. The maximum duration of this spell can't be increased more than 12 seconds. 155 Self-casting
1 Summoner Spell - Heal.png
Divine Guardian (Heal)
In the name of the knight, you burrow the scared power to guard yourself and all nearby allied units by applying a shield effect that can withstand 60~315 (based on your base Health) damage to all affected units, the shield value that is applied to yourself will be more than the shield value that is applied to other units by 66%. After 0.5 seconds, the shield value will decay to 0 within 1 second with the decayed shield value is converted into a healing effect that restores the target's Health for the same amount. When the same units that are affected by this spell receive the same effect from this spell again within 30 seconds, the shield value that those units received will be halved. This spell can be used while under the effects of silence, stun, suppression, and dash. 200 Self-casting
1 Summoner Spell - Minions Buster.png
Minions Buster (Removed)
Deals 100 + [30 x level] true damage to all non-allied minions, monsters, or summoned units in the target area. This spell can be used while under the effects of silence, stun, and suppression. 105 Target
1 Summoner Spell - Scouter.png
Scouter (Removed)
Reveals all nearby enemies within 800 radius around yourself, including invisible units for 7 seconds. Your hero also gains the ability to detect all invisible units and wards for 7 seconds. This spell can be used while under the effects of silence, stun, and suppression. 90 Self-casting
1 Summoner Spell - Surge.png
Empowers your hero, increasing Ability Power by 6 + [4 × Hero Level] and Attack Speed by 35% for 12 seconds. This spell can be used while under the effects of silence, stun, and suppression. 135 Self-casting
1 Summoner Spell - Cleanse.png
Light of Purification (Cleanse)
Being illuminated by the light of purification. Continuously removes all negative effects on your hero and increases your hero Movement Speed by 40% for 1.2 seconds. This spell can also remove the continuous effects of both Locked Down Barrage and Fuuinjutsu. This spell can be used while under the effects of crowd controls.
  • Skills that inflict Suppression, Time Freeze, Airborne, Nearsight, Remove or Stasis, are immune to Cleanse.
155 Self-casting
1 Summoner Spell - Arcane Spell.png
Arcane Acceleration (Arcane Spell)
Activation of ancient art by perceiving the laws of heaven and earth. Grants 25% Cooldown Reduction to your hero and restores 40 + [10% of your missing Mana] Mana to your hero every second for a total of 10 seconds. This spell can be used while under the effects of silence, stun, and suppression. 135 Self-casting
1 Summoner Spell - Ignite.png
Locked Down Barrage (Ignite)
Summons POD to continuously attack a targeted enemy hero for 5 seconds. POD has 3 + [1 x Hero Level] Attack Damage and attacks 4 times per second. POD's attacks deal true damage, reduce the target's Armor and Magic Resist by 15%, and deal bonus damage equal to 50% of the target's recent Health healing received. This spell can be used while under the effects of silence, stun, suppression, and dash. 135 Target
1 Summoner Spell - Flash.png
Za Warudo (Flash)
Summons stand The World to activate the ability to stop time. During the static time, The World will move you to a certain distance then release the time stop, causing your hero to be teleported for a short distance toward your cursor's location and resetting your hero's basic attack animation upon landing. 188 Target
1 Summoner Spell - Disarm.png
Fuuinjutsu (Disarm)
Seals an enemy hero, disabling their attack abilities and abilities to cast skills for 0.75 seconds (disabling their basic attacks, skills, and summoner spells), and disabling their mobile abilities and damage output abilities for 3 seconds (reducing their Movement Speed by 30% and reducing their damage dealt by 60%). 240 Target

Free Spells

Free spells are unrelated with the Summoner Spells and they are given to all players for free.

  • Recall (Free Spell - Recall.png) (Hotkey: [B]): Is an ability that all players have access to regardless of selected hero. Recall causes your hero to channel for 8 seconds. If the channel is not interrupted, the hero will be teleported to their team's Spawn fountain. This ability can be interrupted by normal attacks or skills.
  • Surveillance Ward (Free Spell - Surveillance Ward.png) (Hotkey: [Z]): Places a Surveillance Ward to the target location, granting vision around the ward to the team for 90 seconds (after 8 in-game minutes, the duration will be increased to 120 seconds, limited to only in Eternal Arena). When an enemy hero within stealth state comes into the ward's vision, it will alert the allies by sending a signal on the mini-map, but will not send the same signal on the exact enemy location within the game screen. This stealth detection ability will not affect the same hero within 4 seconds. This skill has a 150 second cooldown. (It has the fixed 3 units of Health and any basic attack on it only reduces 1 hitpoint per attack regardless of hero stats)

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