300 Heroes Wikia
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! 1 !! [[File:Resurrection.png]]<br />'''Resurrection'''
 
! 1 !! [[File:Resurrection.png]]<br />'''Resurrection'''
 
| style="text-align: left;" |Instantly revives your hero to your team's Starting Platform and grants 400 + [40 x level] health for 2 minutes.
 
| style="text-align: left;" |Instantly revives your hero to your team's Starting Platform and grants 400 + [40 x level] health for 2 minutes.
 
 
*Using this spell in '''[[Eternal Arena]]''' does not grant any bonus health and its cooldown increases by 20% per use, stacking up unlimited times.
 
*Using this spell in '''[[Eternal Arena]]''' does not grant any bonus health and its cooldown increases by 20% per use, stacking up unlimited times.
 
| 405 || Self-casting
 
| 405 || Self-casting
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! 1 !! [[File:Smite.png]]<br />'''Smite'''
 
! 1 !! [[File:Smite.png]]<br />'''Smite'''
 
| style="text-align: left;" |Deals 420 + [25 x level] true damage to targeted non-allied minion, monster, or summoned unit. When cast on a monster (jungle), it grants 20 bonus gold.
 
| style="text-align: left;" |Deals 420 + [25 x level] true damage to targeted non-allied minion, monster, or summoned unit. When cast on a monster (jungle), it grants 20 bonus gold.
 
 
*The damaging effect is doubled in '''[[Eternal Battlefield]]'''.
 
*The damaging effect is doubled in '''[[Eternal Battlefield]]'''.
 
| 50 || Target
 
| 50 || Target
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! 1 !! [[File:Teleport.png]]<br />'''Teleport'''
 
! 1 !! [[File:Teleport.png]]<br />'''Teleport'''
 
| style="text-align: left;" |After channeling for 4 seconds, teleports your hero to the target allied structure, minion, or ward. You can cast this skill again while channeling to cancel it and reduce the cooldown to 150 seconds. This spell is also cancelled if the target ward expires during the channeling of the spell.
 
| style="text-align: left;" |After channeling for 4 seconds, teleports your hero to the target allied structure, minion, or ward. You can cast this skill again while channeling to cancel it and reduce the cooldown to 150 seconds. This spell is also cancelled if the target ward expires during the channeling of the spell.
 
 
*Teleport renders the targeted minion invulnerable for the duration of the teleport.
 
*Teleport renders the targeted minion invulnerable for the duration of the teleport.
 
*When using teleport on an allied structure, the structure does not become invulnerable, although it can still attack. If the structure is destroyed as you are channeling, the teleport particle will vanish but your teleport will not be cancelled.
 
*When using teleport on an allied structure, the structure does not become invulnerable, although it can still attack. If the structure is destroyed as you are channeling, the teleport particle will vanish but your teleport will not be cancelled.
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! 1 !! [[File:Heal.png]]<br />'''Heal'''
 
! 1 !! [[File:Heal.png]]<br />'''Heal'''
 
| style="text-align: left;" |Restores 75 + [25 x level] health to your hero and nearby allies for half as much. Heal also removes [Ignite] upon use.
 
| style="text-align: left;" |Restores 75 + [25 x level] health to your hero and nearby allies for half as much. Heal also removes [Ignite] upon use.
 
 
*The healing effect is doubled in '''[[Eternal Battlefield]]'''.
 
*The healing effect is doubled in '''[[Eternal Battlefield]]'''.
 
| 203 || Self-casting
 
| 203 || Self-casting
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! 1 !! [[File:Minions_Buster.png]]<br />'''Minions Buster'''
 
! 1 !! [[File:Minions_Buster.png]]<br />'''Minions Buster'''
 
| style="text-align: left;" |Deals 100 + [30 x level] true damage to all non-allied minions, monsters, or summoned units in the target area.
 
| style="text-align: left;" |Deals 100 + [30 x level] true damage to all non-allied minions, monsters, or summoned units in the target area.
 
 
*The damaging effect is doubled in '''[[Eternal Battlefield]]'''.
 
*The damaging effect is doubled in '''[[Eternal Battlefield]]'''.
 
| 105 || Target
 
| 105 || Target
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! 1 !! [[File:Surge.png]]<br />'''Surge'''
 
! 1 !! [[File:Surge.png]]<br />'''Surge'''
 
| style="text-align: left;" |Empowers your hero, increasing its ability power by 6 + [4 × level] and attack speed by 35% for 12 seconds.
 
| style="text-align: left;" |Empowers your hero, increasing its ability power by 6 + [4 × level] and attack speed by 35% for 12 seconds.
 
 
*This effect is doubled in '''[[Eternal Battlefield]]'''.
 
*This effect is doubled in '''[[Eternal Battlefield]]'''.
 
| 135 || Self-casting
 
| 135 || Self-casting
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! 2 !! [[File:Cleanse.png]]<br />'''Cleanse'''
 
! 2 !! [[File:Cleanse.png]]<br />'''Cleanse'''
 
| style="text-align: left;" |Removes all crowd control effects and summoner spell debuffs on your hero and lowers the duration of incoming disables by 65% for 3 seconds. This spell can be used while under crowd control effects.
 
| style="text-align: left;" |Removes all crowd control effects and summoner spell debuffs on your hero and lowers the duration of incoming disables by 65% for 3 seconds. This spell can be used while under crowd control effects.
 
 
*Skills that inflict [Suppression], [Time Freeze], [Airborne], [Nearsight], [Remove] or [Stasis] are immune to Cleanse.
 
*Skills that inflict [Suppression], [Time Freeze], [Airborne], [Nearsight], [Remove] or [Stasis] are immune to Cleanse.
 
| 158 || Self-casting
 
| 158 || Self-casting
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! 6 !! [[File:Secret_Art.png]]<br />'''Secret Art'''
 
! 6 !! [[File:Secret_Art.png]]<br />'''Secret Art'''
 
| style="text-align: left;" |Restores 40% maximum mana to your hero and nearby allies. It also grants 10% cooldown reduction to your hero for 60 seconds.
 
| style="text-align: left;" |Restores 40% maximum mana to your hero and nearby allies. It also grants 10% cooldown reduction to your hero for 60 seconds.
 
 
*The replenishing effect is doubled in '''[[Eternal Battlefield]]'''.
 
*The replenishing effect is doubled in '''[[Eternal Battlefield]]'''.
 
| 135 || Self-casting
 
| 135 || Self-casting
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! 7 !! [[File:Ignite.png]]<br />'''Ignite'''
 
! 7 !! [[File:Ignite.png]]<br />'''Ignite'''
 
| style="text-align: left;" |Ignites a target enemy hero, dealing 50 + [20 x level] true damage over 5 seconds while reducing it's self-healing effects by 40% and armor and magic resist by 15%.
 
| style="text-align: left;" |Ignites a target enemy hero, dealing 50 + [20 x level] true damage over 5 seconds while reducing it's self-healing effects by 40% and armor and magic resist by 15%.
 
 
*The igniting effect is doubled in '''[[Eternal Battlefield]]'''.
 
*The igniting effect is doubled in '''[[Eternal Battlefield]]'''.
 
| 135 || Target
 
| 135 || Target
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! 35 !! [[File:Disarm.png]]<br />'''Disarm'''
 
! 35 !! [[File:Disarm.png]]<br />'''Disarm'''
 
| style="text-align: left;" |Disarms a target enemy hero, reducing their movement speed by 25%,and disabling their basic attacks / skills / summoner spells for 1.2 seconds.
 
| style="text-align: left;" |Disarms a target enemy hero, reducing their movement speed by 25%,and disabling their basic attacks / skills / summoner spells for 1.2 seconds.
 
 
*The disarm effect cannot be removed by '''Cleanse'''.
 
*The disarm effect cannot be removed by '''Cleanse'''.
 
| 240 || Target
 
| 240 || Target
 
|}
 
|}
  +
  +
== Free Abilities ==
  +
Free abilities are unrelated with the Summoner Spell and they are given to all players for free.
  +
**'''Recall ([[File:Recall.png|32px]]) (Hotkey : B)''' : Is an ability that all players have access to regardless of selected hero. Recall causes your hero to channel for 8 seconds. If the channel is not interrupted, the hero will be teleported to their team's Spawn fountain. This ability can be interrupted by normal attacks or skills.
  +
**'''Surveillance Ward ([[File:Surveillance Ward.png|32px]]) (Hotkey : Z)''' : Places a Surveillance Ward to the target location, granting vision around the ward to the team for 60 seconds. When an enemy hero within stealth state comes into the ward's vision, it will alert the allies by sending signal on the mini-map, but will not send the same singal on the exact enemy location within the game screen. This stealth detection ability will not affect on the same hero within 4 seconds. This skill has a cooldown 180 seconds. (It has the fixed 3 units of health and any basic attack on it only reduces 1 hitpoint per attack regardless of hero stats.)
  +
 
{{Game Info}}
 
{{Game Info}}

Revision as of 12:03, 29 August 2016

Spellcaster

Summoner Spells

Summoner Spells are abilities that players can use in addition to their heroes' abilities. They are chosen during Hero Select before the start of the game and each player is only allowed to have two summoner spells. Summoner spells are primarily used to provide support and utility to the players' heroes as they don't have any cost except for their cooldown. The effectiveness of some spells vary from the hero's level but some are not and will give constant effects regardless of the level.

Unlocking Summoner Spells

The number of spells that are available to a player is determined by their level. At summoner level one, a player begins with 9 spells to choose from. Then as a player reaches new levels, he/she will unlock new spells up to level 35.

List of Summoner Spells

The table below shows what player level unlocks which spell(s), the description of the spell and their cooldown.

Level Spell Description Cooldown Type
1 File:Resurrection.png
Resurrection
Instantly revives your hero to your team's Starting Platform and grants 400 + [40 x level] health for 2 minutes.
  • Using this spell in Eternal Arena does not grant any bonus health and its cooldown increases by 20% per use, stacking up unlimited times.
405 Self-casting
1 File:Smite.png
Smite
Deals 420 + [25 x level] true damage to targeted non-allied minion, monster, or summoned unit. When cast on a monster (jungle), it grants 20 bonus gold. 50 Target
1 File:Exhaust.png
Exhaust
Exhausts the target enemy hero, reducing their movement speed and attack speed by 60% and the damage they deal by 60% for 2 seconds. 240 Target
1 File:Teleport.png
Teleport
After channeling for 4 seconds, teleports your hero to the target allied structure, minion, or ward. You can cast this skill again while channeling to cancel it and reduce the cooldown to 150 seconds. This spell is also cancelled if the target ward expires during the channeling of the spell.
  • Teleport renders the targeted minion invulnerable for the duration of the teleport.
  • When using teleport on an allied structure, the structure does not become invulnerable, although it can still attack. If the structure is destroyed as you are channeling, the teleport particle will vanish but your teleport will not be cancelled.
280 Target
1 File:Ghost Walks.png
Ghost Walks
Grants your hero a 27% increase in movement speed while having the ability to pass through units for 10 seconds. 158 Self-casting
1 File:Heal.png
Heal
Restores 75 + [25 x level] health to your hero and nearby allies for half as much. Heal also removes [Ignite] upon use. 203 Self-casting
1 File:Minions Buster.png
Minions Buster
Deals 100 + [30 x level] true damage to all non-allied minions, monsters, or summoned units in the target area. 105 Target
1 File:Scouter.png
Scouter
Reveals all nearby enemies within 800 range around yourself, including invisible units for 7 seconds. 90 Self-casting
1 File:Surge.png
Surge
Empowers your hero, increasing its ability power by 6 + [4 × level] and attack speed by 35% for 12 seconds. 135 Self-casting
2 File:Cleanse.png
Cleanse
Removes all crowd control effects and summoner spell debuffs on your hero and lowers the duration of incoming disables by 65% for 3 seconds. This spell can be used while under crowd control effects.
  • Skills that inflict [Suppression], [Time Freeze], [Airborne], [Nearsight], [Remove] or [Stasis] are immune to Cleanse.
158 Self-casting
6 File:Secret Art.png
Secret Art
Restores 40% maximum mana to your hero and nearby allies. It also grants 10% cooldown reduction to your hero for 60 seconds. 135 Self-casting
7 File:Ignite.png
Ignite
Ignites a target enemy hero, dealing 50 + [20 x level] true damage over 5 seconds while reducing it's self-healing effects by 40% and armor and magic resist by 15%. 135 Target
12 File:Flash.png
Flash
Teleports your hero a short distance toward your cursor's location. 188 Target
35 File:Disarm.png
Disarm
Disarms a target enemy hero, reducing their movement speed by 25%,and disabling their basic attacks / skills / summoner spells for 1.2 seconds.
  • The disarm effect cannot be removed by Cleanse.
240 Target

Free Abilities

Free abilities are unrelated with the Summoner Spell and they are given to all players for free.

    • Recall (File:Recall.png) (Hotkey : B) : Is an ability that all players have access to regardless of selected hero. Recall causes your hero to channel for 8 seconds. If the channel is not interrupted, the hero will be teleported to their team's Spawn fountain. This ability can be interrupted by normal attacks or skills.
    • Surveillance Ward (File:Surveillance Ward.png) (Hotkey : Z) : Places a Surveillance Ward to the target location, granting vision around the ward to the team for 60 seconds. When an enemy hero within stealth state comes into the ward's vision, it will alert the allies by sending signal on the mini-map, but will not send the same singal on the exact enemy location within the game screen. This stealth detection ability will not affect on the same hero within 4 seconds. This skill has a cooldown 180 seconds. (It has the fixed 3 units of health and any basic attack on it only reduces 1 hitpoint per attack regardless of hero stats.)


Game Info
Game IntroductionGame InterfaceGame Modes

HeroesItemsItem Mall
Summoner SpellsTalentsRune System
Upgrading SystemSocketing SystemSynthesizing System
MechanicsMiscPatch Notes

Achievements