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== Unlocking Summoner Spells ==
 
== Unlocking Summoner Spells ==
  +
After the update on [[Patch - 2019.09.26]], all spells are available for all players since level 1.
The number of spells that are available to a player is determined by their level.
 
At level one, a player begins with '''9 spells''' to choose from.
 
Then as a player reaches new levels, he/she will unlock new spells up to '''level 35'''.
 
   
 
== List of Summoner Spells ==
 
== List of Summoner Spells ==
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! class="unsortable" |Type
 
! class="unsortable" |Type
 
|-
 
|-
! 1 !! [[File:Resurrection.png]]<br />'''Resurrection'''
+
! 1 !! [[File:Summoner Spell - Resurrection.png]]<br />'''Heroic Spirit Summoning (Resurrection)'''
| style="text-align: left;" |Instantly revives your hero to your team's fountain (starting platform) and grants 400 + [40 x Hero Level] bonus Health for 2 minutes.
+
| style="text-align: left;" |Instantly revives your hero to your team's fountain (starting platform) and grants 1200 bonus Health for 2 minutes.
 
   
 
*Using this spell in '''[[Eternal Arena]]''' does not grant any bonus Health and its cooldown is increased by 20% for each use, stacking up unlimited.
 
*Using this spell in '''[[Eternal Arena]]''' does not grant any bonus Health and its cooldown is increased by 20% for each use, stacking up unlimited.
 
| 405 || Self-casting
 
| 405 || Self-casting
 
|-
 
|-
! 1 !! [[File:Smite.png]]<br />'''Smite'''
+
! 1 !! [[File:Summoner Spell - Smite.png]]<br />'''Smite'''
| style="text-align: left;" |Deals 370 + [25 x Hero Level] true damage to targeted non-allied minion, monster, or summoned unit. When cast on a monster (jungle), it grants 20 bonus Gold.
+
| style="text-align: left;" |Deals 370 + [35 x Hero Level] true damage to a targeted non-allied minion, monster, or summoned unit. When your hero is out of combat from non-jungle units (heroes, minions, buildings, summons) for 8 seconds, the refresh rate on the cooldown of this spell will be increased by 200%. This spell can be used while under the effects of silence, stun, suppression, and dash.
 
 
 
*The damage is doubled in '''[[Eternal Battlefield]]'''.
 
*The damage is doubled in '''[[Eternal Battlefield]]'''.
  +
*After [[Patch - 2019.12.12]], this spell was removed from the game.
| 50 || Target
+
| 120 || Target
 
|-
 
|-
! 1 !! [[File:Exhaust.png]]<br />'''Exhaust'''
+
! 1 !! [[File:Summoner Spell - Teleport.png]]<br />'''Reverse Summoning (Teleport)'''
  +
| style="text-align: left;" |Using your own blood as a medium to perform a spell by choosing a location near an allied structure, minion, summon or ward before channeling in a form of performing hand seals for 3.8 seconds. After completion of the channeling, you will teleport yourself to the target location. You can cast this skill again while channeling to cancel the effect. After your in-game level reaches 18, you can choose a location near an allied hero unit as the target location of this spell too.
| style="text-align: left;" |Exhausts the target enemy hero, reducing their Movement Speed and Attack Speed by 60%, and reducing their damage dealt by 60% for 2 seconds.
 
| 240 || Target
 
|-
 
! 1 !! [[File:Teleport.png]]<br />'''Teleport'''
 
| style="text-align: left;" |After channeling for 4 seconds, teleports your hero to the target allied structure, minion, or ward. You can cast this skill again while channeling to cancel it and reduce the cooldown to 150 seconds. This spell is also canceled if the target ward expires during the channeling of the spell.
 
 
   
  +
*While channeling, the moving of allied units around the target location will not change the location you will be landed.
*Teleport renders the targeted minion invulnerable for the duration of the teleport.
 
  +
*When using teleport, enemies will be able to see the visual effect on the targeted units without the need to have a vision on them.
*When using teleport on an allied structure, the structure does not become invulnerable, although it can still attack. If the structure is destroyed as you are channeling, the teleport particle will vanish but your teleport will not be canceled.
 
  +
*The visual effect for teleporting is divided into 2 colors, blue for allies and red for enemies.
 
| 280 || Target
 
| 280 || Target
 
|-
 
|-
! 1 !! [[File:Ghost_Walks.png]]<br />'''Ghost Walks'''
+
! 1 !! [[File:Summoner Spell - Ghost_Walks.png]]<br />'''<nowiki>RUA!!! (Ghost Walks)</nowiki>'''
  +
| style="text-align: left;" |The soul of the Deja Vu is on fire, causing you to rush wildly! Increases both your hero Movement Speed by 70% and your hero Tenacity by 30 upon activation of the spell, the bonus Movement Speed will be decayed over time until reaching 30% within 2.5 seconds, and the initial duration of the spell's effects lasts for 4 seconds. For each of your basic attacks within the duration, the duration of this skill will be extended by 1.5 seconds. The maximum duration of this spell can't be increased more than 12 seconds.
| style="text-align: left;" |Grants the ability to move through units and increases your hero Movement Speed by 27% for 10 seconds.
 
| 158 || Self-casting
+
| 155 || Self-casting
 
|-
 
|-
! 1 !! [[File:Heal.png]]<br />'''Heal'''
+
! 1 !! [[File:Summoner Spell - Heal.png]]<br />'''Divine Guardian (Heal)'''
  +
| style="text-align: left;" |In the name of the knight, you burrow the scared power to guard yourself and all nearby allied units by applying a shield effect that can withstand 60~315 (based on your base Health) damage to all affected units, the shield value that is applied to yourself will be more than the shield value that is applied to other units by 66%. After 0.5 seconds, the shield value will decay to 0 within 1 second with the decayed shield value is converted into a healing effect that restores the target's Health for the same amount. When the same units that are affected by this spell receive the same effect from this spell again within 30 seconds, the shield value that those units received will be halved. This spell can be used while under the effects of silence, stun, suppression, and dash.
| style="text-align: left;" |Restores 75 + [25 x Hero Level] Health to your hero and removes the burning debuff of '''Ignite''' ([[File:Ignite.png|30px]]) from them, also healing the Health of nearby allies by half of the healing effect.
 
  +
*The healing effect is doubled in '''[[Eternal Battlefield]]'''.
+
*The shield value is doubled in '''[[Eternal Battlefield]]'''.
| 203 || Self-casting
+
| 200 || Self-casting
 
|-
 
|-
! 1 !! [[File:Minions_Buster.png]]<br />'''Minions Buster'''
+
! 1 !! [[File:Summoner Spell - Minions_Buster.png]]<br />'''Minions Buster'''
| style="text-align: left;" |Deals 100 + [30 x level] true damage to all non-allied minions, monsters, or summoned units in the target area.
+
| style="text-align: left;" |Deals 100 + [30 x level] true damage to all non-allied minions, monsters, or summoned units in the target area. This spell can be used while under the effects of silence, stun, and suppression.
 
 
 
*The damage is doubled in '''[[Eternal Battlefield]]'''.
 
*The damage is doubled in '''[[Eternal Battlefield]]'''.
 
| 105 || Target
 
| 105 || Target
 
|-
 
|-
! 1 !! [[File:Scouter.png]]<br />'''Scouter'''
+
! 1 !! [[File:Summoner Spell - Scouter.png]]<br />'''Scouter'''
| style="text-align: left;" |Reveals all nearby enemies within 800 radius around yourself, including invisible units for 7 seconds.
+
| style="text-align: left;" |Reveals all nearby enemies within 800 radius around yourself, including invisible units for 7 seconds. Your hero also gains the ability to detect all invisible units and wards for 7 seconds. This spell can be used while under the effects of silence, stun, and suppression.
 
| 90 || Self-casting
 
| 90 || Self-casting
 
|-
 
|-
! 1 !! [[File:Surge.png]]<br />'''Surge'''
+
! 1 !! [[File:Summoner Spell - Surge.png]]<br />'''Surge'''
| style="text-align: left;" |Empowers your hero, increasing Ability Power by 6 + [4 × Hero Level] and Attack Speed by 35% for 12 seconds.
+
| style="text-align: left;" |Empowers your hero, increasing Ability Power by 6 + [4 × Hero Level] and Attack Speed by 35% for 12 seconds. This spell can be used while under the effects of silence, stun, and suppression.
 
 
 
*This effect is doubled in '''[[Eternal Battlefield]]'''.
 
*This effect is doubled in '''[[Eternal Battlefield]]'''.
 
| 135 || Self-casting
 
| 135 || Self-casting
 
|-
 
|-
! 2 !! [[File:Cleanse.png]]<br />'''Cleanse'''
+
! 1 !! [[File:Summoner Spell - Cleanse.png]]<br />'''Light of Purification (Cleanse)'''
| style="text-align: left;" |Removes all crowd control effects and summoner spell debuffs on your hero and lowers the duration of incoming disables by 65% for 3 seconds. This spell can be used while under the effects of crowd control.
+
| style="text-align: left;" |Being illuminated by the light of purification. Continuously removes all negative effects on your hero and increases your hero Movement Speed by 40% for 1.2 seconds. This spell can be used while under the effects of crowd controls.
   
 
*Skills that inflict '''Suppression''', '''Time Freeze''', '''Airborne''', '''Nearsight''', '''Remove''' or '''Stasis'''are immune to '''Cleanse'''.
 
 
| 155 || Self-casting
*Skills that inflict '''Suppression''', '''Time Freeze''', '''Airborne''', '''Nearsight''', '''Remove''' or '''Stasis''' are immune to Cleanse.
 
| 158 || Self-casting
 
 
|-
 
|-
! 6 !! [[File:Arcane Spell.png]]<br />'''Arcane Spell'''
+
! 1 !! [[File:Summoner Spell - Arcane Spell.png]]<br />'''Arcane Acceleration (Arcane Spell)'''
| style="text-align: left;" |Restores [(10% of your hero's maximum Mana) + (40 x Hero Level)] Mana to your hero (half of the restoration effect is applied to all nearby allies), and grants 10% Cooldown Reduction to your hero for 60 seconds.
+
| style="text-align: left;" |Activation of ancient art by perceiving the laws of heaven and earth. Grants 25% Cooldown Reduction to your hero and restores 40 + [10% of your missing Mana] Mana to your hero every second for a total of 10 seconds. This spell can be used while under the effects of silence, stun, and suppression.
 
 
*The restoration effect is doubled in '''[[Eternal Battlefield]]'''.
 
 
| 135 || Self-casting
 
| 135 || Self-casting
 
|-
 
|-
! 7 !! [[File:Ignite.png]]<br />'''Ignite'''
+
! 1 !! [[File:Summoner Spell - Ignite.png]]<br />'''Locked Down Barrage (Ignite)'''
| style="text-align: left;" |Ignites an enemy hero by applying a burning debuff on them, dealing 50 + [20 x Hero Level] true damage over 5 seconds, reducing all healing they receive by 40%, reducing their Armor and Magic Resist by 15%, and revealing their location for the duration.
+
| style="text-align: left;" |Summons '''POD''' to continuously attack a targeted enemy hero for 5 seconds. '''POD''' has 3 + [1 x Hero Level] Attack Damage and attacks 4 times per second. POD's attacks deal true damage, reduce the target's Armor and Magic Resist by 15%, and deal bonus damage equal to 50% of the target's recent Health healing received. This spell can be used while under the effects of silence, stun, suppression, and dash.
 
   
*The ignition effect is doubled in '''[[Eternal Battlefield]]'''.
+
*The Attack Damage of the '''POD''' is doubled in '''[[Eternal Battlefield]]'''.
 
| 135 || Target
 
| 135 || Target
 
|-
 
|-
! 12 !! [[File:Flash.png]]<br />'''Flash'''
+
! 1 !! [[File:Summoner Spell - Flash.png]]<br />'''Za Warudo (Flash)'''
| style="text-align: left;" |Teleports your hero a short distance toward your cursor's location.
+
| style="text-align: left;" |Summons stand '''The World''' to activate the ability to stop time. During the static time, '''The World''' will move you to a certain distance then release the time stop, causing your hero to be teleported for a short distance toward your cursor's location and resetting your hero's basic attack animation upon landing.
 
| 188 || Target
 
| 188 || Target
 
|-
 
|-
! 35 !! [[File:Disarm.png]]<br />'''Disarm'''
+
! 1 !! [[File:Summoner Spell - Disarm.png]]<br />'''Fuuinjutsu (Disarm)'''
| style="text-align: left;" |Disarms an enemy hero, reducing their Movement Speed by 25%, and disabling their basic attacks, skills and summoner spells for 1.2 seconds. 
+
| style="text-align: left;" |Seals an enemy hero, disabling their attack abilities and abilities to cast skills for 0.75 seconds (disabling their basic attacks, skills, and summoner spells), and disabling their mobile abilities and damage output abilities for 3 seconds (reducing their Movement Speed by 30% and reducing their damage dealt by 60%).
 
   
*The disarm effect cannot be removed by '''Cleanse'''.
+
*The disarm effect cannot be removed by '''Light of Purification''' ([[File:Summoner Spell - Cleanse.png|30px]]).
 
| 240 || Target
 
| 240 || Target
 
|}
 
|}
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== Free Spells ==
 
== Free Spells ==
 
Free spells are unrelated with the Summoner Spells and they are given to all players for free.
 
Free spells are unrelated with the Summoner Spells and they are given to all players for free.
*'''Recall ([[File:Recall.png|32px]]) (Hotkey: [B])''': Is an ability that all players have access to regardless of selected hero. Recall causes your hero to channel for 8 seconds. If the channel is not interrupted, the hero will be teleported to their team's Spawn fountain. This ability can be interrupted by normal attacks or skills.
+
*'''Recall ([[File:Free Spell - Recall.png|32px]]) (Hotkey: [B])''': Is an ability that all players have access to regardless of selected hero. Recall causes your hero to channel for 8 seconds. If the channel is not interrupted, the hero will be teleported to their team's Spawn fountain. This ability can be interrupted by normal attacks or skills.
*'''Surveillance Ward ([[File:Surveillance Ward.png|32px]]) (Hotkey: [Z])''': Places a Surveillance Ward to the target location, granting vision around the ward to the team for 60 seconds. When an enemy hero within stealth state comes into the ward's vision, it will alert the allies by sending a signal on the mini-map, but will not send the same signal on the exact enemy location within the game screen. This stealth detection ability will not affect on the same hero within 4 seconds. This skill has a 180 second cooldown. (It has the fixed 3 units of Health and any basic attack on it only reduces 1 hitpoint per attack regardless of hero stats)
+
*'''Surveillance Ward ([[File:Free Spell - Surveillance Ward.png|32px]]) (Hotkey: [Z])''': Places a Surveillance Ward to the target location, granting vision around the ward to the team for 90 seconds (after 8 in-game minutes, the duration will be increased to 120 seconds, limited to only in [[Eternal Arena]]). When an enemy hero within stealth state comes into the ward's vision, it will alert the allies by sending a signal on the mini-map, but will not send the same signal on the exact enemy location within the game screen. This stealth detection ability will not affect the same hero within 4 seconds. This skill has a 150 second cooldown. (It has the fixed 3 units of Health and any basic attack on it only reduces 1 hitpoint per attack regardless of hero stats)
   
 
{{Game Info}}
 
{{Game Info}}

Revision as of 17:32, 19 September 2020

Spellcaster

Summoner Spells

Summoner Spells are abilities that players can use in addition to their heroes' abilities. They are chosen during Hero Select before the start of the game and each player is only allowed to have two summoner spells. Summoner spells are primarily used to provide support and utility to the players' heroes as they don't have any cost except for their cooldown. The effectiveness of some spells vary from the hero's level but some are not and will give constant effects regardless of the level.

Unlocking Summoner Spells

After the update on Patch - 2019.09.26, all spells are available for all players since level 1.

List of Summoner Spells

The table below shows what player level unlocks which spell(s), the description of the spell and their cooldown.

Level Spell Description Cooldown Type
1 Summoner Spell - Resurrection
Heroic Spirit Summoning (Resurrection)
Instantly revives your hero to your team's fountain (starting platform) and grants 1200 bonus Health for 2 minutes.
  • Using this spell in Eternal Arena does not grant any bonus Health and its cooldown is increased by 20% for each use, stacking up unlimited.
405 Self-casting
1 Summoner Spell - Smite
Smite
Deals 370 + [35 x Hero Level] true damage to a targeted non-allied minion, monster, or summoned unit. When your hero is out of combat from non-jungle units (heroes, minions, buildings, summons) for 8 seconds, the refresh rate on the cooldown of this spell will be increased by 200%. This spell can be used while under the effects of silence, stun, suppression, and dash. 120 Target
1 Summoner Spell - Teleport
Reverse Summoning (Teleport)
Using your own blood as a medium to perform a spell by choosing a location near an allied structure, minion, summon or ward before channeling in a form of performing hand seals for 3.8 seconds. After completion of the channeling, you will teleport yourself to the target location. You can cast this skill again while channeling to cancel the effect. After your in-game level reaches 18, you can choose a location near an allied hero unit as the target location of this spell too.
  • While channeling, the moving of allied units around the target location will not change the location you will be landed.
  • When using teleport, enemies will be able to see the visual effect on the targeted units without the need to have a vision on them.
  • The visual effect for teleporting is divided into 2 colors, blue for allies and red for enemies.
280 Target
1 Summoner Spell - Ghost Walks
RUA!!! (Ghost Walks)
The soul of the Deja Vu is on fire, causing you to rush wildly! Increases both your hero Movement Speed by 70% and your hero Tenacity by 30 upon activation of the spell, the bonus Movement Speed will be decayed over time until reaching 30% within 2.5 seconds, and the initial duration of the spell's effects lasts for 4 seconds. For each of your basic attacks within the duration, the duration of this skill will be extended by 1.5 seconds. The maximum duration of this spell can't be increased more than 12 seconds. 155 Self-casting
1 Summoner Spell - Heal
Divine Guardian (Heal)
In the name of the knight, you burrow the scared power to guard yourself and all nearby allied units by applying a shield effect that can withstand 60~315 (based on your base Health) damage to all affected units, the shield value that is applied to yourself will be more than the shield value that is applied to other units by 66%. After 0.5 seconds, the shield value will decay to 0 within 1 second with the decayed shield value is converted into a healing effect that restores the target's Health for the same amount. When the same units that are affected by this spell receive the same effect from this spell again within 30 seconds, the shield value that those units received will be halved. This spell can be used while under the effects of silence, stun, suppression, and dash. 200 Self-casting
1 Summoner Spell - Minions Buster
Minions Buster
Deals 100 + [30 x level] true damage to all non-allied minions, monsters, or summoned units in the target area. This spell can be used while under the effects of silence, stun, and suppression. 105 Target
1 Summoner Spell - Scouter
Scouter
Reveals all nearby enemies within 800 radius around yourself, including invisible units for 7 seconds. Your hero also gains the ability to detect all invisible units and wards for 7 seconds. This spell can be used while under the effects of silence, stun, and suppression. 90 Self-casting
1 Summoner Spell - Surge
Surge
Empowers your hero, increasing Ability Power by 6 + [4 × Hero Level] and Attack Speed by 35% for 12 seconds. This spell can be used while under the effects of silence, stun, and suppression. 135 Self-casting
1 Summoner Spell - Cleanse
Light of Purification (Cleanse)
Being illuminated by the light of purification. Continuously removes all negative effects on your hero and increases your hero Movement Speed by 40% for 1.2 seconds. This spell can be used while under the effects of crowd controls.
  • Skills that inflict Suppression, Time Freeze, Airborne, Nearsight, Remove or Stasis, are immune to Cleanse.
155 Self-casting
1 Summoner Spell - Arcane Spell
Arcane Acceleration (Arcane Spell)
Activation of ancient art by perceiving the laws of heaven and earth. Grants 25% Cooldown Reduction to your hero and restores 40 + [10% of your missing Mana] Mana to your hero every second for a total of 10 seconds. This spell can be used while under the effects of silence, stun, and suppression. 135 Self-casting
1 Summoner Spell - Ignite
Locked Down Barrage (Ignite)
Summons POD to continuously attack a targeted enemy hero for 5 seconds. POD has 3 + [1 x Hero Level] Attack Damage and attacks 4 times per second. POD's attacks deal true damage, reduce the target's Armor and Magic Resist by 15%, and deal bonus damage equal to 50% of the target's recent Health healing received. This spell can be used while under the effects of silence, stun, suppression, and dash. 135 Target
1 Summoner Spell - Flash
Za Warudo (Flash)
Summons stand The World to activate the ability to stop time. During the static time, The World will move you to a certain distance then release the time stop, causing your hero to be teleported for a short distance toward your cursor's location and resetting your hero's basic attack animation upon landing. 188 Target
1 Summoner Spell - Disarm
Fuuinjutsu (Disarm)
Seals an enemy hero, disabling their attack abilities and abilities to cast skills for 0.75 seconds (disabling their basic attacks, skills, and summoner spells), and disabling their mobile abilities and damage output abilities for 3 seconds (reducing their Movement Speed by 30% and reducing their damage dealt by 60%).
  • The disarm effect cannot be removed by Light of Purification (Summoner Spell - Cleanse).
240 Target

Free Spells

Free spells are unrelated with the Summoner Spells and they are given to all players for free.

  • Recall (Free Spell - Recall) (Hotkey: [B]): Is an ability that all players have access to regardless of selected hero. Recall causes your hero to channel for 8 seconds. If the channel is not interrupted, the hero will be teleported to their team's Spawn fountain. This ability can be interrupted by normal attacks or skills.
  • Surveillance Ward (Free Spell - Surveillance Ward) (Hotkey: [Z]): Places a Surveillance Ward to the target location, granting vision around the ward to the team for 90 seconds (after 8 in-game minutes, the duration will be increased to 120 seconds, limited to only in Eternal Arena). When an enemy hero within stealth state comes into the ward's vision, it will alert the allies by sending a signal on the mini-map, but will not send the same signal on the exact enemy location within the game screen. This stealth detection ability will not affect the same hero within 4 seconds. This skill has a 150 second cooldown. (It has the fixed 3 units of Health and any basic attack on it only reduces 1 hitpoint per attack regardless of hero stats)


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