|Health Point||565 (+76)||Attack Damage||53 (+3.2)|
|Mana Point||360 (+48)||Attack Speed||0.66(+0.03)|
|Armor||25.5 (+3.5)||Move Speed||298|
|Magic Resist||33 (+0.5)||Range||500|
Cost: - Cooldown: -
- Passive - Rin stores 1 gem every 6/5/4/3 seconds (the interval is reduced at level 1/6/11/16), up to a maximum of 6 gems. When she uses any basic skills that consume a gem and she is left with 0 gems, 7 Gold is automatically consumed in place of a gem.
- Note - The ability to use 7 Gold as a replacement for a gem can only be applied in Eternal Arena.
- Note - The ability to use 7 Gold as a replacement for a gem can't be used as a replacement for an extra gem that grants additional effects.
Cost: 50 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds
- Active - Rin consumes 1 gem to shoot a magical orb that travels for 800 range and then returns back toward her. If it hits an enemy hero while traveling back, it bounces in the opposite direction for 800 range and then moves toward her again. The magical orb will still bounce regardless of Rin's distance to it. The orb deals 30/55/80/105/130 + [0.3 AP] magic damage to all enemies that it goes through and deals the same damage to any enemy hero that was hit by its bounce-back effect. If Rin activates this skill again, the orb will detonate and deal 80/110/140/170/200 + [0.5 AP] magic damage to all enemies caught in the explosion.
Cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 10 / 9 / 8 / 7 / 6 seconds
- Active - Rin consumes 1 gem to shoot a dark ray of light in a line, dealing 40/80/120/160/200 + [0.55 AP] magic damage to all enemies hit by it. If the ray hits enemies, the skill will consume 1 extra gem to deal 50% extra damage and reduce the Movement Speed of all enemies hit by 50% for 1 second.
Cost: 70 / 80 / 90 / 100 / 110 Mana Cooldown: 15 / 14 / 13 / 12 / 11 seconds
- Active - Rin consumes 1 gem to kick the ground and unleashes a force that knocks her backward, becoming immune to crowd controls during cast while dealing 40/70/100/130/160 + [0.4 Bonus AD] + [0.4 AP] physical damage to all enemies caught in the cone area of the force and stunning them for 1 second. Upon casting, she also gains a protective shield that can withstand 80/115/150/185/200 + [0.6 AP] damage for 1 second. If the force hits enemies, the skill will consume 1 extra gem and grant 50% bonus Movement Speed to Rin for 1.5 seconds.
Cost: - Cooldown: 70 seconds
- Active - Rin uses the Zelrectch Sword to replicate the 2nd True Magic by borrowing the power from the parallel world. It resets the cooldown on all of her basic skills, restores 150/200/250 Mana + 15%/20%/25% of Rin's maximum Mana and instantly grants 4/5/6 gems.
Tohsaka Rin (Old CG)
Kaleido Ruby Rin
Underworld Goddess (Old CG)
Underworld Goddess (Ereshkigal)
Zettai Ryouiki Rin
Christmas Costume Rin