
HP | 5 | |||||||||
AD | 7 | |||||||||
AP | ||||||||||
Support | 5 | |||||||||
Difficulty | 6 | |||||||||
Gold | Package | |||||||||
Diamond | Package |
Health Point | 580 (+80) | Attack Damage | 59 (+3.5) |
Mana Point |
310 (+32) |
Attack Speed | 0.65 (+0.03) |
Armor | 35.5 (+3.5) | Move Speed | 303 |
Magic Resist | 33 (+1.25) | Range | 160 |
Abilities
Sword Mastery
Cost: - Cooldown: -
- Passive - Each time Troubling Rain hits an enemy unit with his basic attacks or his skills, he gains 1 combo point. Each combo point increases the damage dealt by Trouble Rain's basic attacks (not including on-hit effects) by 2.5%, maximum at 20 combo points (50%). After Troubling Rain doesn't gain a combo point within 8 seconds, the remaining combo points will be decreased by 1 every second.
Triple Slash [Q]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 12 seconds
- Active 1st Cast - Troubling Rain strikes and dashes forward in a targeted direction, dealing 15/30/45/60/75 + [0.3 AD] physical damage to all enemies hit and reducing their Movement Speed by 30% for 1.5 seconds. Afterward, he can activate the 2nd cast once within 2.5 seconds.
- Active 2nd Cast - Troubling Rain strikes and dashes forward in a targeted direction, dealing 15/30/45/60/75 + [0.3 AD] physical damage to all enemies hit and reducing their Movement Speed by 30% for 1.5 seconds. Afterward, he can activate the 3rd cast once within 2.5 seconds.
- Active 3rd Cast - Troubling Rain strikes and dashes forward in a targeted direction, dealing 15/30/45/60/75 + [0.3 AD] physical damage to all enemies hit and reducing their Movement Speed by 30% for 1.5 seconds.
- Note - The 2nd and 3rd casts of this skill have no Mana Cost.
- Note - The strike from 1st/2nd/3rd cast can critically strike to deal 125% of its actual damage.
- Note - The strike from 1st/2nd/3rd cast can enjoy [100/number of targets hit]% of Life Steal effects.
Formless Phantom Blade [W]
Cost: 60 Mana Cooldown: 4 seconds
- Active - Troubling Rain consumes 6 combo points to strike his sword on a fan-shaped area in front of him, dealing 60/90/120/150/180 + [0.7 AD] physical damage to all enemies hit and stunning them for 0.75 seconds.
- Note - This skill requires at least 6 combo points to be able to cast its effect.
Sword Draw [E]
Cost: 50 / 55 / 60 / 65 / 70 Mana Static Cooldown: 12 / 11 / 10 / 9 / 8 seconds
- Active - Troubling Rain accumulates energy by channeling the skill for 0.5 seconds, blocking all types of damage and crowd controls while channeling. Upon completing the channeling, Troubling Rain will unleash a strike that deals 20/40/60/80/100 + [0.4 AD] physical damage to all nearby enemies.
Note -Troubling Rain can use this skill during the dashing period with Triple Slash [Q], but doing so will instantly cancel both the damage and dash effects of Triple Slash [Q] as an exchange.
Sword Strike Rends the Sky [R]
Cost: 80 / 90 / 100 Mana Cooldown: 120 / 100 / 80 seconds
- Passive - Troubling Rain gains 30%/40%/50% bonus Attack Speed and 15/25/35 bonus Attack Damage, and increases the damage on all of his skills by 15%/20%/25%.
- Active - Troubling Rain summons a pentagonal sword circle on the targeted location before he disappears into the circle to continuously strike all enemies within the area for a total of 7 times. Each strike deals 10/15/20 + [0.4 AD] physical damage to all enemies within the circle. Upon launching all 7 strikes, Troubling Rain will finish the skill by striking his most powerful sword strike from the sky, dealing 100/150/200 + [1.0 AD] physical damage to all enemies hit. While Troubling Rain disappears to launch his 7 consecutive strikes, he becomes invulnerable and untargetable for the entire duration.
- Note - The 7 strikes from this skill can critically strike to deal 125% of its actual damage.
- Note - The 7 strikes from this skill can enjoy [100/number of targets hit]% of Life Steal effects.
Skins
![]() Troubling Rain |
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