
HP | 6 | |||||||||
AD | 9 | |||||||||
AP | ||||||||||
Support | 5 | |||||||||
Difficulty | 4 | |||||||||
Gold | 3800 | |||||||||
Diamond | 40 |
Health Point | 635 (+82) | Attack Damage | 56 (+4) |
Mana Point |
0 (+0) |
Attack Speed | 0.68 (+0.03) |
Armor | 35.5 (+3.5) | Move Speed | 312 |
Magic Resist | 33 (+1.25) | Range | 155 |
Abilities
Cruelty
Cost: - Cooldown: -
- Fury - Warrior Boy gains 10 Fury each time he lands a basic attack and 2 Fury each time he is hit by an enemy's basic attacks. After not dealing or receiving damage for 10 seconds, Warrior Boy loses 3 Fury per second until reaching 30 Fury. If the current Fury of Warrior Boy is below 30 when triggering the condition to reduce Fury per second, Warrior Boy's Fury will be immediately restored to 30 instead.
- Passive - When Warrior Boy critically strikes, he will swing his blade to deal [0.8 AD] physical damage to 3 additional targets around the primary target, restore 5 Fury and gain 15% bonus Movement Speed for 3 seconds.
Mortal Strike [Q]
Cost: 30 Fury Cooldown: 2 seconds
- Active - Warrior Boy violently strikes the target enemy, dealing 20/50/80/110/140 + [1.1 AD] physical damage (can critically strike and apply on-hit effects) and inflicting a debuff that reduces all healing received by 50% for 3 seconds. Each time Warrior Boy uses this skill, his critical chance is increased by 20% for 6 seconds, stacking up to 5 times (100%). When this skill critically strikes the target, Warrior Boy will consume all stacks of critical chance from this skill.
Thunder Clap [W]
Cost: 20 Fury Cooldown: 16 seconds
- Active - Warrior Boy slams the ground to shock all nearby enemies within 300 range, dealing 50/85/120/155/190 + [0.6 Bonus AD] physical damage, immobilizing them for 0.5 seconds and reducing their Movement Speed by 35% for 3 seconds.
Charge [E]
Cost: - Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Active - Warrior Boy assaults on the target, the effect depends on target’s side.
- Allied Unit - Warrior Boy applies Helper buff (
) on the target, reducing 50% income damage on the target and transferring the reduced damage to Warrior Boy for a total of 2 attacks or within 3 seconds. When using this skill on an allied unit, the cooldown of this skill is reduced by half.
- Enemy Unit - Warrior Boy stuns the target for 1 second and he gains 30 Fury.
- Allied Unit - Warrior Boy applies Helper buff (
Bladestorm [R]
Cost: - Cooldown: 70 / 60 / 50 seconds
- Active 1st Cast - Warrior Boy instantly gains 50 Fury and rapidly spins his sword around for 4.8 seconds. Within the duration, the spin deals 35/70/105 + [0.8 AD] physical damage per 0.6 seconds (can critically strike) to all enemies hit, increases 10 Fury per second and increases the Movement Speed of Warrior Boy by 20%.
- Note - Within the duration, Warrior Boy gains 50% Damage Reduction when he has 100 Fury.
- Note - Within the duration, Warrior Boy can cast this skill once again (Bladestorm Canceling [R]) to end its effect.
- Note - Within the duration, Warrior Boy cannot perform basic attacks or cast other skills (excluding Summoner Spells and equipment's active abilities).
Bladestorm Canceling [R]
Cost: - Cooldown: -
- Active 2nd Cast - Warrior Boy instantly cancels the activation of Bladestorm [R].
Skins
![]() Warrior Boy |
![]() Gourd Warrior |
![]() Goblin Slayer | ||
![]() Mile |